Metro Exodus
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Metro Exodus
''Metro Exodus'' is a first-person shooter video game developed by 4A Games and published by Deep Silver. It is the third installment in the ''Metro'' video game trilogy based on Dmitry Glukhovsky's novels, following the events of ''Metro 2033'' and '' Metro: Last Light''. It released in 2019 for Microsoft Windows, PlayStation 4, Xbox One and Stadia and in 2020 for Amazon Luna. A Linux and macOS conversion was released in 2021. An enhanced version of the game released for Microsoft Windows on 6 May 2021, and was later released for PlayStation 5 and Xbox Series X/S on 18 June 2021. The game received generally favorable reviews from critics and sold 6 million units by February 2022. Gameplay ''Metro Exodus'' is a first-person shooter game with survival horror and stealth elements. Set in the post-apocalyptic wasteland of the former Russian Federation and Republic of Kazakhstan, the player must cope with the new hazards and engage in combat against mutated creatures as well as ...
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4A Games
4A Games Limited is a Ukrainian-Maltese video game developer based in Sliema, Malta. The company was founded in Kyiv, Ukraine, in 2006 by three developers who departed from GSC Game World. In 2014, 4A Games moved its headquarters to Sliema, wherein the Kyiv office was retained as a sub-studio. The company is best known for developing the ''Metro'' video game series. History Foundation 4A Games was founded by former developers from GSC Game World: Andrew Prokhorov, Oles Shyshkovtsov, and Alexander Maximchuk; they, together with Sergei Karmalsky, formed the core team of '' S.T.A.L.K.E.R.: Shadow of Chernobyl'', which was in development at GSC in the early and mid-2000s. Prokhorov had disliked that Sergiy Grygorovych, the chief executive officer (CEO) of GSC, prioritized money over his employees, withholding royalties for games the company had produced. The situation came to a high point when the two fell out over wages in 2006, leading Prokhorov and two of the company's lead ...
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Dmitry Glukhovsky
Dmitry Alekseyevich Glukhovsky (russian: Дми́трий Алексе́евич Глухо́вский, born 12 June 1979) is a Russian author and journalist best known for the science fiction novel ''Metro 2033'' and its sequels. As a journalist, Dmitry Glukhovsky has worked for Euronews, RT in its early years, and others. Aside from his native Moscow, Glukhovsky has also lived in Israel, Germany, and France. In 2022, he was put on the Russian federal wanted list for his criticism of the 2022 Russian invasion of Ukraine. Biography Personal life and activism Dmitry Glukhovsky was born and raised in Moscow. His Jewish father Alexei worked as an editor for Gosteleradio, an agency that ran television and radio programming in the USSR, while his Russian mother Larisa worked as a photo editor for Tass agency. He graduated from a school in Arbat District and, having already decided to become a writer, conceived the idea for the post-apocalyptic novel ''Metro 2033'' at the age of 15. ...
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Sandbox Game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and '' Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Looting (gaming)
In video games, loot is the collection of items picked up by the player character that increase their power or level up their abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities. Functions Early computer role-playing games such as SSI's ''Gold Box'' series rewarded player progress with in-game treasure, which was typically preset in the games' programming. Recent games tend to randomly or procedurally generate loot, with better loot such as more powerful weapons or stronger armor obtained from more difficult challenges. The random nature of loot was established in the roguelike genre of games and made mainstream through Blizzard Entertainment's '' Diablo'' which was based on roguelike design principles. Fixed items, determined essential for game progress ...
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Mutant (fictional)
The concept of a mutant is a common trope in comic books and science fiction. The new phenotypes that appear in fictional mutations generally go far beyond what is typically seen in biological mutants and often result in the mutated life form exhibiting superhuman abilities or qualities. DC Comics In DC Comics, the term was first used in the 1980’s by a fictitious race of extraterrestrials known as the Dominators when they appeared in the '' Invasion!'' mini-series. For instance, Captain Comet manifested his powers at the birth when a comet activated his "metagene", gaining his abilities by the time he was eight. Marvel Comics In Marvel Comics, genetic mutation has been used as an explanation for super-powers since the 1950s. Mutants have played a major role in Marvel Comics, particularly the X-Men and related series. In the Marvel Comics Universe, they are a heavily persecuted minority where most people fear and hate them. Marvel Comics redefines the term to beings who ar ...
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Republic Of Kazakhstan
Kazakhstan, officially the Republic of Kazakhstan, is a transcontinental country located mainly in Central Asia and partly in Eastern Europe. It borders Russia to the north and west, China to the east, Kyrgyzstan to the southeast, Uzbekistan to the south, and Turkmenistan to the southwest, with a coastline along the Caspian Sea. Its capital is Astana, known as Nur-Sultan from 2019 to 2022. Almaty, Kazakhstan's largest city, was the country's capital until 1997. Kazakhstan is the world's largest landlocked country, the largest and northernmost Muslim-majority country by land area, and the ninth-largest country in the world. It has a population of 19 million people, and one of the lowest population densities in the world, at fewer than 6 people per square kilometre (15 people per square mile). The country dominates Central Asia economically and politically, generating 60 percent of the region's GDP, primarily through its oil and gas industry; it also has vast mineral re ...
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Russian Federation
Russia (, , ), or the Russian Federation, is a List of transcontinental countries, transcontinental country spanning Eastern Europe and North Asia, Northern Asia. It is the List of countries and dependencies by area, largest country in the world, with its internationally recognised territory covering , and encompassing one-eighth of Earth's inhabitable landmass. Russia extends across Time in Russia, eleven time zones and shares Borders of Russia, land boundaries with fourteen countries, more than List of countries and territories by land borders, any other country but China. It is the List of countries and dependencies by population, world's ninth-most populous country and List of European countries by population, Europe's most populous country, with a population of 146 million people. The country's capital and List of cities and towns in Russia by population, largest city is Moscow, the List of European cities by population within city limits, largest city entirely within E ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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Survival Horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Startin ...
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