Mercenaries (series)
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Mercenaries (series)
''Mercenaries'' is a video game franchise published by LucasArts and developed by Pandemic Studios. As of 2022, there are two ''Mercenaries'' games available. Games Every game in the series is an action-adventure game and chronologically runs as follows: ''Mercenaries: Playground of Destruction'', ''Mercenaries 2: World in Flames'' and ''Mercs Inc''. ''Mercenaries: Playground of Destruction'' (2005) After over 50 years of military tension, the aging President Choi Kim of North Korea began to embrace the "Sunshine Policy" of South Korea, reviving hopes of peaceful reunification; however, the North Korean military became disgruntled with the turn of events, fearing a dramatic loss of their power. Their leader, the brilliant and ruthless Choi Song, believed that his father, President Kim, was losing sight of "North Korea's true destiny." Song led an army of insurgents into a ceremony celebrating a road map to the reunification of Korea. Both North and South Korean political le ...
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Pandemic Studios
Pandemic Studios, LLC was an American video game developer based in Westwood, Los Angeles. Andrew Goldman and Josh Resnick founded the studio in 1998 after leaving Activision. Pandemic Studios, alongside BioWare, was acquired in 2005 by Elevation Partners and placed under VG Holding Corp., which in 2007 was sold to Electronic Arts (EA). EA closed Pandemic Studios in 2009. Pandemic Studios is known for a variety of titles, including ''Full Spectrum Warrior'', '' Star Wars: Battlefront'', ''Dark Reign 2'', ''Destroy All Humans!'', '' Mercenaries'', and ''The Saboteur''. History Pandemic was formed in 1998 by president Josh Resnick and CEO Andrew Goldman, both formerly of Activision, along with most of the original team members that worked on '' Battlezone'' and '' Dark Reign: The Future of War''. The studio was founded with an equity investment by Activision. The company name was narrowed down from around six choices, including ''Seismic.'' In the end, ''Pandemic'' was chosen as t ...
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Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the avatar on-screen in a third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games '' Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'me ups, as the game is ...
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Electronic Arts Franchises
Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal * Electronic storage, the storage of data using an electronic device * Electronic commerce or e-commerce, the trading in products or services using computer networks, such as the Internet * Electronic publishing or e-publishing, the digital publication of books and magazines using computer networks, such as the Internet *Electronic engineering, an electrical engineering discipline Entertainment * Electronic (band), an English alternative dance band ** ''Electronic'' (album), the self-titled debut album by British band Electronic *Electronic music, a music genre * Electronic musical instrument * Electronic game, a game that employs electronics See also * Electronica, an electronic music genre *Consumer electronics Consumer electronics or home electronics are electronic ( analog or digital) equipment intended for ...
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Video Game Franchises
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *'' 7th Dragon'' A *''A Boy and His Blob'' *'' Ace Attorney'' *''Ace Combat'' *''ActRaiser'' *'' Adventure Island'' *''Adventures of Lolo'' *'' Aero Fighters'' *'' Aero the Acro-Bat'' *''After Burner'' *'' Age of Empires'' *''Age of Wonders'' *'' Airforce Delta'' *''Aleste'' *''Alex Kidd'' *''Alien Breed'' *'' Alien Syndrome'' *'' Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *'' Alundra'' *'' American McGee's Alice'' *''America's Army'' *'' Amnesia'' *'' Amped'' *''Angry Birds'' *''Animal Crossing'' *'' Anno'' *'' Anomaly'' *''Another Century's Episode'' *''Another Code'' *''Ape Escape'' *''Arc the Lad'' *''Arkanoid'' *'' ARMA'' *''Armored Core'' *'' Army Men'' *''Army of Two'' *''Art Academy'' *''Ar Tonelico'' *''Asheron's Call' ...
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Mercenaries (series)
''Mercenaries'' is a video game franchise published by LucasArts and developed by Pandemic Studios. As of 2022, there are two ''Mercenaries'' games available. Games Every game in the series is an action-adventure game and chronologically runs as follows: ''Mercenaries: Playground of Destruction'', ''Mercenaries 2: World in Flames'' and ''Mercs Inc''. ''Mercenaries: Playground of Destruction'' (2005) After over 50 years of military tension, the aging President Choi Kim of North Korea began to embrace the "Sunshine Policy" of South Korea, reviving hopes of peaceful reunification; however, the North Korean military became disgruntled with the turn of events, fearing a dramatic loss of their power. Their leader, the brilliant and ruthless Choi Song, believed that his father, President Kim, was losing sight of "North Korea's true destiny." Song led an army of insurgents into a ceremony celebrating a road map to the reunification of Korea. Both North and South Korean political le ...
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NPCs
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Private Military Company
A private military company (PMC) or private military and security company (PMSC) is a private company providing armed combat or security services for financial gain. PMCs refer to their personnel as "security contractors" or "private military contractors"; they are also referred to by academics and the press as mercenaries. The services and expertise offered by PMCs are typically similar to those of governmental security, military, or police forces but most often on a smaller scale. PMCs often provide services to train or supplement official armed forces in service of governments, but they can also be employed by private companies to provide bodyguards for key staff or protection of company premises, especially in hostile territories. However, contractors that use armed force in a warzone may be considered unlawful combatants in reference to a concept that is outlined in the Geneva Conventions and explicitly stated by the 2006 American Military Commissions Act. The service ...
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GBU-43/B Massive Ordnance Air Blast Bomb
The GBU-43/B Massive Ordnance Air Blast (MOAB , colloquially known as the "Mother of All Bombs") is a large-yield bomb, developed for the United States military by Albert L. Weimorts, Jr. of the Air Force Research Laboratory. It was first tested in 2003. At the time of development, it was said to be the most powerful non-nuclear weapon in the American arsenal. The bomb is designed to be delivered by a C-130 Hercules, primarily the MC-130E Combat Talon I or MC-130H Combat Talon II variants. The MOAB was first deployed in combat in the 13 April 2017 airstrike against an Islamic State – Khorasan Province tunnel complex in Achin District, Afghanistan. Design and development The basic principle resembles that of the BLU-82 ''Daisy Cutter'', which was used to clear heavily wooded areas in the Vietnam War. Decades later, the BLU-82 was used in Afghanistan in November 2001 against the Taliban. Its success as a weapon of intimidation led to the decision to develop the MOAB. Pent ...
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Grappling Hook
A grappling hook or grapnel is a device that typically has multiple hooks (known as ''claws'' or ''flukes'') attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold onto objects. Generally, grappling hooks are used to temporarily secure one end of a rope. They may also be used to dredge for submerged objects. The device was invented by the Romans in approximately 260 BC. The grappling hook was originally used in naval warfare to catch ship rigging so that it could be boarded. Design A common design has a central shaft with a hole ("eye") at the shaft base to attach the rope, and three or four equally spaced hooks at the end, arranged so that at least one is likely to catch on some protuberance of the target. Some modern designs feature folding hooks to resist unwanted attachment. Most grappling hooks are thrown by hand, but some used in rescue work are propelled by compressed air (e.g., the Plum ...
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Monster Truck
A monster truck is a specialized off-road vehicle with a heavy duty suspension, four-wheel steering, large-displacement V8 engines and oversized tires constructed for competition and entertainment uses. Originally created by modifying stock pickup trucks and sport utility vehicles (SUVs), they have evolved into purpose-built vehicles with tube-frame chassis and fiberglass bodies rather than metal. A competition monster truck is typically tall, and equipped with off-road tires. Monster trucks developed in the late 1970s and came into the public eye in the early 1980s as side acts at popular motocross, tractor pulling, and mud bogging events, where they were used in car-crushing demonstrations. Today they are usually the main attraction with motocross, mud bogging, ATV racing, or demolition derbies as supporting events. Events Monster truck shows typically have two main events, a race and a freestyle stunt driving competition. Races are conducted as a single-elimination tourna ...
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Face Card
In a deck of playing cards, the term face card (US) or court card (British and US), and sometimes Royalty, is generally used to describe a card that depicts a person as opposed to the pip cards. They are also known as picture cards, or until the early 20th century, coat cards. History While playing cards were invented in China, Chinese playing cards do not have a concept of face cards. When playing cards arrived in Iran, the Persians created the first face cards.The best preserved deck is located in the Topkapı Palace. To avoid idolatry, the cards did not depict human faces and instead featured abstract designs or calligraphy for the ''malik'' (king), ''nā'ib malik'' (viceroy or deputy king) and ''thānī nā'ib'' (second or under-deputy). It is possible that the Topkapı deck, a custom made luxury item used for display, does not represent the cards played by commoners. There are fragments of what may be Mamluk court cards from cheaper decks showing human figures which may expla ...
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Sandbox Game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and '' Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that ...
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