Mega-Lo-Mania
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Mega-Lo-Mania
''Mega-Lo-Mania'' is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as ''Tyrants: Fight Through Time'' in North America and ''Mega-Lo-Mania: Jikū Daisenryaku'' (''メガロマニア時空大戦略'') in Japan. The game was re-released on ZOOM-Platform.com via Electronic Arts on August 31st, 2022. Gameplay ''Mega-Lo-Mania'' is an early real-time strategy game that predates ''Dune II'' by a year. The player takes control of one of four gods; Scarlet (red), Caesar (green), Oberon (yellow) and Madcap (blue). There are no differences between them except colour and AI behaviour when opposing. Each level takes place on an island divided into two to sixteen "sectors". The objective is to defeat up to three opposing gods and conquer the island. Before a level begins, the player decides which sector to place their first tower in, and how many men to deploy. The men can perform various tas ...
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Sensible Software
Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exaggeratedly small sprites as the player characters in many of their games, including ''Mega Lo Mania'', ''Sensible Soccer'', ''Cannon Fodder'', and ''Sensible Golf''. History 8-bit era Sensible Software was formed in Chelmsford, Essex in 1986 by two former school friends, Jon Hare (nicknamed Jovial Jops) and Chris Yates (nicknamed Cuddly Krix). They worked for 9 months at LT Software in Basildon, and started Sensible Software in March 1986. Sensible initially released games for the ZX Spectrum and later the Commodore 64, clinching market praise with '' Parallax'', '' Shoot'Em-Up Construction Kit'', and '' Wizball'' (later to be voted Game of the Decade by ''Zzap!64'' magazine). At the time, the pair's output was well known among gamers ...
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CRI Middleware
(formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001. History CRI started out as CSK Research Institute, subsidiary of CSK Holdings Corporation, CSK, producing video games for the Sega Genesis, Mega Drive/Genesis. It went on to develop games for the Sega Saturn and Dreamcast before it was incorporated as CRI Middleware in 2001. In 2006, CRI Middleware introduced the CRIWARE brand. Games Developed Published Criware ADX (file format), CRI ADX ADX is a stream (computing), streamed audio file format, format which allows for multiple audio streams, seamless looping and continuous playback (allowing two or more files to be crossfaded or played in sequence) with low, predictable central processing unit, CPU usage. The format uses the Pulse-code modulation, ADPCM framework. It is now known as CRI ADX. CRI Sofdec Sofdec is a strea ...
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Imagineer (Japanese Company)
is a Japanese company. They are part of the content industry, providing content and services regarding characters, games, education, and more. History Imagineer Co., Ltd. was established on January 27, 1986 (registered on June 1, 1977) in Shinjuku-ku, Tokyo, with the goal of developing, manufacturing and selling game software. They acquired the rights to release overseas games in Japan, such as ''SimCity'' which they published for PC. They have also worked with companies like Sanrio Co., Ltd. on games featuring popular characters such as Hello Kitty. Imagineer developed the Super Nintendo Entertainment System version of '' Populous'', having acquired the rights from Les Edgar. At the time, the company was working with Nintendo. Imagineer also publishes the ''Medabots'' game series. In 2016, Imagineer fully absorbed their video game subsidiary company, Rocket Company, merging into one company. Games developed or published References External links * Imagineerat M ...
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FM Towns
The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games. The "FM" part of the name means "Fujitsu Micro" like their earlier products, while the "Towns" part is derived from the code name the system was assigned while in development, "Townes". This refers to Charles Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to code name PC products after Nobel Prize winners. The e in "Townes" was dropped when the system went into production to make it clearer that the term was to be pronounced like the word "towns" rather than the potential "tow-nes". History Fujitsu decided to release a new home computer after the FM-7 was technologically overcome ...
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Hang (computing)
In computing, a hang or freeze occurs when either a process or system ceases to respond to inputs. A typical example is when computer's graphical user interface (such as Microsoft Windows) no longer responds to the user typing on the keyboard or moving the mouse. The term covers a wide range of behaviors in both clients and servers, and is not limited to graphical user interface issues. Hangs have varied causes and symptoms, including software or hardware defects, such as an infinite loop or long-running uninterruptible computation, resource exhaustion ( thrashing), under-performing hardware (throttling), external events such as a slow computer network, misconfiguration, and compatibility problems. The fundamental reason is typically resource exhaustion: resources necessary for some part of the system to run are not available, due to being in use by other processes or simply insufficient. Often the cause is an interaction of multiple factors, making "hang" a loose umbrella ter ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Floppy Disk
A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a fabric that removes dust particles from the spinning disk. Floppy disks store digital data which can be read and written when the disk is inserted into a floppy disk drive (FDD) connected to or inside a computer or other device. The first floppy disks, invented and made by IBM, had a disk diameter of . Subsequently, the 5¼-inch and then the 3½-inch became a ubiquitous form of data storage and transfer into the first years of the 21st century. 3½-inch floppy disks can still be used with an external USB floppy disk drive. USB drives for 5¼-inch, 8-inch, and other-size floppy disks are rare to non-existent. Some individuals and organizations continue to use older equipment to read or transfer data from floppy disks. Floppy disk ...
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Radio
Radio is the technology of signaling and communicating using radio waves. Radio waves are electromagnetic waves of frequency between 30 hertz (Hz) and 300 gigahertz (GHz). They are generated by an electronic device called a transmitter connected to an antenna which radiates the waves, and received by another antenna connected to a radio receiver. Radio is very widely used in modern technology, in radio communication, radar, radio navigation, remote control, remote sensing, and other applications. In radio communication, used in radio and television broadcasting, cell phones, two-way radios, wireless networking, and satellite communication, among numerous other uses, radio waves are used to carry information across space from a transmitter to a receiver, by modulating the radio signal (impressing an information signal on the radio wave by varying some aspect of the wave) in the transmitter. In radar, used to locate and track objects like aircraft, ships, spacecraf ...
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Human Evolution
Human evolution is the evolutionary process within the history of primates that led to the emergence of ''Homo sapiens'' as a distinct species of the hominid family, which includes the great apes. This process involved the gradual development of traits such as human bipedalism and language, as well as interbreeding with other hominins, which indicate that human evolution was not linear but a web.Human Hybrids
(PDF). Michael F. Hammer. ''Scientific American'', May 2013.
The study of human evolution involves scientific disciplines, including
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Populous (video Game)
''Populous'' is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first God game. With over four million copies sold, ''Populous'' is one of the best-selling PC games of all time. The player assumes the role of a deity, who must lead followers through direction, manipulation, and divine intervention, with the goal of eliminating the followers led by the opposite deity. Played from an isometric perspective, the game consists of more than 500 levels, with each level being a piece of land which contains the player's followers and the enemy's followers. The player is tasked with defeating the enemy followers and increasing their own followers' population using a series of divine powers before moving on to the next level. The game was designed by Peter Molyneux, and Bullfrog developed a gameplay prototype via a board game they invented using Lego. The game received critical accl ...
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The One (magazine)
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnist writings, readers' letters, and cover-mounted disks of game demos. The magazine was sometimes criticised for including "filler" content such as articles on Arnold Schwarzenegger with the justification that an upcoming film had a computer game tie-in. Readers also initially had trouble buying the magazine due to the name; ''The One'' lead to confusion among newsagents over exactly which magazine they meant. History In 1988 the 16-bit computer scene was beginning to emerge. With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it ...
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Amiga Megalomania
Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by t ...
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