Median Of Medians
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Median Of Medians
In computer science, the median of medians is an approximate (median) selection algorithm, frequently used to supply a good pivot for an exact selection algorithm, mainly the quickselect, that selects the ''k''th smallest element of an initially unsorted array. Median of medians finds an approximate median in linear time only, which is limited but an additional overhead for quickselect. When this approximate median is used as an improved pivot, the worst-case complexity of quickselect reduces significantly from quadratic to ''linear'', which is also the asymptotically optimal worst-case complexity of any selection algorithm. In other words, the median of medians is an approximate median-selection algorithm that helps building an asymptotically optimal, exact general selection algorithm (especially in the sense of worst-case complexity), by producing good pivot elements. Median of medians can also be used as a pivot strategy in quicksort, yielding an optimal algorithm, with worst-ca ...
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Selection Algorithm
In computer science, a selection algorithm is an algorithm for finding the ''k''th smallest number in a list or array; such a number is called the ''k''th ''order statistic''. This includes the cases of finding the minimum, maximum, and median elements. There are O(''n'')-time (worst-case linear time) selection algorithms, and sublinear performance is possible for structured data; in the extreme, O(1) for an array of sorted data. Selection is a subproblem of more complex problems like the nearest neighbor and shortest path problems. Many selection algorithms are derived by generalizing a sorting algorithm, and conversely some sorting algorithms can be derived as repeated application of selection. The simplest case of a selection algorithm is finding the minimum (or maximum) element by iterating through the list, keeping track of the running minimum – the minimum so far – (or maximum) and can be seen as related to the selection sort. Conversely, the hardest case of a selection ...
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Percentile
In statistics, a ''k''-th percentile (percentile score or centile) is a score ''below which'' a given percentage ''k'' of scores in its frequency distribution falls (exclusive definition) or a score ''at or below which'' a given percentage falls (inclusive definition). For example, the 50th percentile (the median) is the score below which 50% of the scores in the distribution are found (by the "exclusive" definition), or at or below which 50% of the scores are found (by the "inclusive" definition). Percentiles are expressed in the same unit of measurement as the input scores; for example, if the scores refer to human weight, the corresponding percentiles will be expressed in kilograms or pounds. The percentile score and the '' percentile rank'' are related terms. The percentile rank of a score is the percentage of scores in its distribution that are less than it, an exclusive definition, and one that can be expressed with a single, simple formula. Percentile scores and perce ...
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Decision Tree
A decision tree is a decision support tool that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains conditional control statements. Decision trees are commonly used in operations research, specifically in decision analysis, to help identify a strategy most likely to reach a goal, but are also a popular tool in machine learning. Overview A decision tree is a flowchart-like structure in which each internal node represents a "test" on an attribute (e.g. whether a coin flip comes up heads or tails), each branch represents the outcome of the test, and each leaf node represents a class label (decision taken after computing all attributes). The paths from root to leaf represent classification rules. In decision analysis, a decision tree and the closely related influence diagram are used as a visual and analytical decision support tool, where t ...
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Insertion Sort
Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. However, insertion sort provides several advantages: * Simple implementation: Jon Bentley shows a three-line C/C++ version that is five lines when optimized. * Efficient for (quite) small data sets, much like other quadratic (i.e., O(''n''2)) sorting algorithms * More efficient in practice than most other simple quadratic algorithms such as selection sort or bubble sort * Adaptive, i.e., efficient for data sets that are already substantially sorted: the time complexity is O(''kn'') when each element in the input is no more than places away from its sorted position * Stable; i.e., does not change the relative order of elements with equal keys * In-place; i.e., only requires a constant amount O(1) of additional memory space * Online; i.e. ...
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Dutch National Flag Problem
The Dutch national flag problem is a computational problem proposed by Edsger Dijkstra.In a chapter of his book ''A Discipline of Programming'' Prentice-Hall, 1976 The flag of the Netherlands consists of three colors: red, white, and blue. Given balls of these three colors arranged randomly in a line (it does not matter how many balls there are), the task is to arrange them such that all balls of the same color are together and their collective color groups are in the correct order. The solution to this problem is of interest for designing sorting algorithms; in particular, variants of the quicksort algorithm that must be robust to repeated elements may use a three-way partitioning function that groups items less than a given key (red), equal to the key (white) and greater than the key (blue). Several solutions exist that have varying performance characteristics, tailored to sorting arrays with either small or large numbers of repeated elements.The latter case occurs in string s ...
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Mutual Recursion
In mathematics and computer science, mutual recursion is a form of recursion where two mathematical or computational objects, such as functions or datatypes, are defined in terms of each other. Mutual recursion is very common in functional programming and in some problem domains, such as recursive descent parsers, where the datatypes are naturally mutually recursive. Examples Datatypes The most important basic example of a datatype that can be defined by mutual recursion is a tree, which can be defined mutually recursively in terms of a forest (a list of trees). Symbolically: f: .html"_;"title="[1">[1_...,_t[k _t:_v_f A_forest_''f''_consists_of_a_list_of_trees,_while_a_tree_''t''_consists_of_a_pair_of_a_value_''v''_and_a_forest_''f''_(its_children)._This_definition_is_elegant_and_easy_to_work_with_abstractly_(such_as_when_proving_theorems_about_properties_of_trees),_as_it_expresses_a_tree_in_simple_terms:_a_list_of_one_type,_and_a_pair_of_two_types._Further,_it_matches_many_alg ...
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Recursion (computer Science)
In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursive problems by using functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion is one of the central ideas of computer science. Most computer programming languages support recursion by allowing a function to call itself from within its own code. Some functional programming languages (for instance, Clojure) do not define any looping constructs but rely solely on recursion to repeatedly call code. It is proved in computability theory that these recursive-only languages are Turing complete; this means that they are as powerful (they can be used to solve the same problems) as imperative languages based on control structures such as and . Repeatedly calling a function from within itself may cause the call stack to have a ...
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Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
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Decile
In descriptive statistics, a decile is any of the nine values that divide the sorted data into ten equal parts, so that each part represents 1/10 of the sample or population. A decile is one possible form of a quantile; others include the quartile and percentile.. A decile rank arranges the data in order from lowest to highest and is done on a scale of one to ten where each successive number corresponds to an increase of 10 percentage points. Special Usage: The decile mean A moderately robust measure of central tendency - known as the decile mean - can be computed by making use of a sample's deciles D_ to D_ (D_ = 10th percentile, D_ = 20th percentile and so on). It is calculated as follows: : DM = \frac Apart from serving as an alternative for the mean and the truncated mean, it also forms the basis for robust measures of skewness and kurtosis, and even a normality test. See also * Summary statistics * Socio-economic decile In the New Zealand education system, decile is ...
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Triangular Number
A triangular number or triangle number counts objects arranged in an equilateral triangle. Triangular numbers are a type of figurate number, other examples being square numbers and cube numbers. The th triangular number is the number of dots in the triangular arrangement with dots on each side, and is equal to the sum of the natural numbers from 1 to . The sequence of triangular numbers, starting with the 0th triangular number, is (This sequence is included in the On-Line Encyclopedia of Integer Sequences .) Formula The triangular numbers are given by the following explicit formulas: T_n= \sum_^n k = 1+2+3+ \dotsb +n = \frac = , where \textstyle is a binomial coefficient. It represents the number of distinct pairs that can be selected from objects, and it is read aloud as " plus one choose two". The first equation can be illustrated using a visual proof. For every triangular number T_n, imagine a "half-square" arrangement of objects corresponding to the triangular numb ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (values or variables), each identified by at least one ''array index'' or ''key''. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called "matrices". In some cases the term "vector" is used in comp ...
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Geometric Series
In mathematics, a geometric series is the sum of an infinite number of terms that have a constant ratio between successive terms. For example, the series :\frac \,+\, \frac \,+\, \frac \,+\, \frac \,+\, \cdots is geometric, because each successive term can be obtained by multiplying the previous term by 1/2. In general, a geometric series is written as a + ar + ar^2 + ar^3 + ..., where a is the coefficient of each term and r is the common ratio between adjacent terms. The geometric series had an important role in the early development of calculus, is used throughout mathematics, and can serve as an introduction to frequently used mathematical tools such as the Taylor series, the complex Fourier series, and the matrix exponential. The name geometric series indicates each term is the geometric mean of its two neighboring terms, similar to how the name arithmetic series indicates each term is the arithmetic mean of its two neighboring terms. The sequence of geometric series term ...
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