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Media Vision
Media Vision Technology, Inc., was an American electronics manufacturer of primarily computer sound cards and CD-ROM kits, operating from 1990 to approximately 1995 in Fremont, California. Media Vision was widely known for its Pro AudioSpectrum PC sound cards—which it often bundled with CD-ROM drives—it is also known for its spectacular growth and demise. Company history Media Vision was founded in May 1990 by Paul Jain and Tim Bratton. Early employees also included Russ Faust, Michael Humphries, Dan Gochnauer, Bryan Colvin and Doug Cody, all from Jain's prior company, Video-7. As Bratton recalls, he wrote the company's business plan while an engineer at National Semiconductor based on Jain's vision of evolving multimedia from VGA to audio and video. Jain raised funding, based on a business plan on a single sheet of paper, from top VCs such as Brentwood, Nazem, 3i and others. Media Vision became a publicly traded company in late 1992. In 1993, Media Vision took over Pelluci ...
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Corporation
A corporation is an organization—usually a group of people or a company—authorized by the state to act as a single entity (a legal entity recognized by private and public law "born out of statute"; a legal person in legal context) and recognized as such in law for certain purposes. Early incorporated entities were established by charter (i.e. by an ''ad hoc'' act granted by a monarch or passed by a parliament or legislature). Most jurisdictions now allow the creation of new corporations through registration. Corporations come in many different types but are usually divided by the law of the jurisdiction where they are chartered based on two aspects: by whether they can issue stock, or by whether they are formed to make a profit. Depending on the number of owners, a corporation can be classified as ''aggregate'' (the subject of this article) or '' sole'' (a legal entity consisting of a single incorporated office occupied by a single natural person). One of the most att ...
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Multimedia Kits
Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which features little to no interaction between users. Popular examples of multimedia include video podcasts, audio slideshows and animated videos. Multimedia also contains the principles and application of effective interactive communication such as the building blocks of software, hardware, and other technologies. Multimedia can be recorded for playback on computers, laptops, smartphones, and other electronic devices, either on demand or in real time (streaming). In the early years of multimedia, the term "rich media" was synonymous with interactive multimedia. Over time, hypermedia extensions brought multimedia to the World Wide Web. Terminology The term ''multimedia'' was ...
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Media Vision Pro AudioSpectrum
The Media Vision Pro AudioSpectrum (commonly referred to as "PAS") family of personal computer sound cards included the original 8-bit ''Pro AudioSpectrum'' (1991), the 8-bit ''Pro AudioSpectrum Plus'', 16-bit ''Pro AudioSpectrum 16'', ''Pro AudioSpectrum 16 Basic'' and 16-bit ''Pro Audio Studio''. All PAS cards with the exception of Pro AudioSpectrum 16 Basic could connect to CD-ROM drives—variants having SCSI or various proprietary interfaces—and many were sold in multimedia kits with compatible CD-ROM drives. Though the 8-bit Pro AudioSpectrum cards were only modestly successful, the 16 bit-series cards aimed toward semi-professional users and hobby musicians were quite popular. These gave serious competition to the SoundBlaster 16. Most games in the mid-1990s had genuine support for the PAS cards, thus the lack of Sound Blaster Pro and Sound Blaster 16 compatibility was not much of a problem. Media Vision was the original equipment manufacturer (OEM) of the Logitech Soun ...
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Pro Audio Spectrum
The Media Vision Pro AudioSpectrum (commonly referred to as "PAS") family of personal computer sound cards included the original 8-bit ''Pro AudioSpectrum'' (1991), the 8-bit ''Pro AudioSpectrum Plus'', 16-bit ''Pro AudioSpectrum 16'', ''Pro AudioSpectrum 16 Basic'' and 16-bit ''Pro Audio Studio''. All PAS cards with the exception of Pro AudioSpectrum 16 Basic could connect to CD-ROM drives—variants having SCSI or various proprietary interfaces—and many were sold in multimedia kits with compatible CD-ROM drives. Though the 8-bit Pro AudioSpectrum cards were only modestly successful, the 16 bit-series cards aimed toward semi-professional users and hobby musicians were quite popular. These gave serious competition to the SoundBlaster 16. Most games in the mid-1990s had genuine support for the PAS cards, thus the lack of Sound Blaster Pro and Sound Blaster 16 compatibility was not much of a problem. Media Vision was the original equipment manufacturer (OEM) of the Logitech Sound ...
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ISA MediaVision Jazz16 Lmsi F
Isa or ISA may refer to: Places * Isa, Amur Oblast, Russia * Isa, Kagoshima, Japan * Isa, Nigeria * Isa District, Kagoshima, former district in Japan * Isa Town, middle class town located in Bahrain * Mount Isa, Queensland, Australia * Mount Isa Airport, IATA airport code "ISA" * Isa (river), a river in Belarus People * Īsā, the name of Jesus in Islam * Isa (name), an Arabic name corresponding to Jesus in English * Isa, stage name of Lee Chae-young, member of K-Pop group STAYC * Isa, female given name, short for Isabel or similar names beginning with Isa- such as Isadora * Isa Tengblad (born 1998), Swedish singer using the mononym Isa Arts, entertainment, and media Fictional entities * ISA (''Days of Our Lives''), spy agency in TV series * Isa the iguana, in TV series ''Dora the Explorer'' *Interplanetary Strategic Alliance (ISA), military alliance in videogame saga ''Killzone'' Other uses in arts, entertainment, and media * ''Isa'' (album), a 2004 album by Enslaved * ...
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Silicon Valley
Silicon Valley is a region in Northern California that serves as a global center for high technology and innovation. Located in the southern part of the San Francisco Bay Area, it corresponds roughly to the geographical areas San Mateo County and Santa Clara County. San Jose is Silicon Valley's largest city, the third-largest in California, and the tenth-largest in the United States; other major Silicon Valley cities include Sunnyvale, Santa Clara, Redwood City, Mountain View, Palo Alto, Menlo Park, and Cupertino. The San Jose Metropolitan Area has the third-highest GDP per capita in the world (after Zurich, Switzerland and Oslo, Norway), according to the Brookings Institution, and, as of June 2021, has the highest percentage of homes valued at $1 million or more in the United States. Silicon Valley is home to many of the world's largest high-tech corporations, including the headquarters of more than 30 businesses in the Fortune 1000, and thousands of startup companies ...
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Forever Growing Garden
''Forever Growing Garden'' is an educational video game developed by Communication Wave and published by Media Vision in 1993 File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefu .... The game has a simple interface for easy seeding, watering and growing of plants in three locations. The game is programmed so that the growing process can continuously occur even when the computer is off. A French version of the game was also released with the title "Le Jardin Enchanté". Gameplay The player does botany in the game first by going to a gardening shop to get some seeds. Some of the plants in the game are entirely fictional, but fun to grow. Each seed type can be planted in an open hole in the ground, then watered with a watering can. The player may choose the time settings for plants to gro ...
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Quantum Gate (video Game)
''Quantum Gate'' is an interactive movie created by Hyperbole Studios in 1993 and published by the now defunct Media Vision Technology. ''Quantum Gate'' sold over 100,000 units (a commercial benchmark achieved by few titles in 1993) and was regarded as a technical and artistic breakthrough in PC entertainment design. The game also received a novelization and was followed by a sequel titled ''Vortex''. Plot The player takes on the role of Private Drew Griffin, an army medical student in the year 2057 who is recruited by the UN on a secret mission to an alien world where water is scarce. During the mission briefing Drew discovers that an advanced environmental simulation program called Earth-5 has predicted that there are only five years remaining before irreversible ecological damage caused by industrialisation, pollution and the overuse and destruction of natural resources will cause the Earth's demise. The Eden Initiative, of which this mission is the major part, is a project a ...
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Critical Path (video Game)
''Critical Path'' is a post-apocalyptic interactive movie adventure video game developed by Mechadeus and published by Media Vision Technology. ''Critical Path'' featured real time video which made it appear to be graphically superior to most games of its time. In actuality, the entire game was an interactive movie, where most choices would simply cause the game to progress or end. Plot A terrorist biological warfare doomsday event has played out, killing off 90% of the world's population. Many of the survivors are sick or eventually become insane. A group of surviving soldiers attempt to care for survivors and maintain order on their military base. Over time, the situation gradually becomes so dire that the commander orders all sick transported away to an abandoned village, and orders his troops to open fire on anything within a radius. Kat (Eileen Weisinger), a helicopter pilot with uniform markings of the American 1st Cavalry Division, returns from a reconnaissance missi ...
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Computer History Museum
The Computer History Museum (CHM) is a museum of computer history, located in Mountain View, California. The museum presents stories and artifacts of Silicon Valley and the information age, and explores the computing revolution and its impact on society. History The museum's origins date to 1968 when Gordon Bell began a quest for a historical collection and, at that same time, others were looking to preserve the Whirlwind computer. The resulting ''Museum Project'' had its first exhibit in 1975, located in a converted coat closet in a DEC lobby. In 1978, the museum, now ''The Digital Computer Museum'' (TDCM), moved to a larger DEC lobby in Marlborough, Massachusetts. Maurice Wilkes presented the first lecture at TDCM in 1979 – the presentation of such lectures has continued to the present time. TDCM incorporated as '' The Computer Museum'' (TCM) in 1982. In 1984, TCM moved to Boston, locating on Museum Wharf. In 1996/1997, the TCM History Center (TCMHC) was established; a ...
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3dfx
3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the late 1990s until 2000. The company's original product was the Voodoo Graphics, an add-in card that implemented hardware acceleration of 3D graphics. The hardware accelerated only 3D rendering, relying on the PC's current video card for 2D support. Despite this limitation, the Voodoo Graphics product and its follow-up, Voodoo2, were popular. It became standard for 3D games to offer support for the company's Glide API. The success of the company's products led to renewed interest in 3D gaming, and by the second half of the 1990s, products combining a 2D output with reasonable 3D performance were appearing. This was accelerated by the introduction of Microsoft's Direct3D, which provided a single high-performance API that could be implemente ...
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