Marco Brambilla
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Marco Brambilla
Marco Brambilla (born 25 September 1960) is an Italian-born Canadian contemporary artist and film director, known for re-contextualizations of popular and found imagery, and use of 3D imaging technologies in public installations and video art. His work is in the collections of the Museum of Modern Art, New York; Solomon R. Guggenheim Museum, New York; San Francisco Museum of Modern Art, SFMOMA, San Francisco; Borusan Contemporary, Istanbul; the Museum of the Moving Image, New York; Metronóm Foundation for Contemporary Arts, Barcelona, Spain and the Corcoran Gallery of Art, Washington D.C. Career Style and themes Pop culture as spectacle Jumping off from his experience in Hollywood filmmaking, Brambilla's work explores the history and influence of pop culture through the lens of Guy Debord's "Spectacle (critical theory), spectacle," or how images commodify human experiences by oversaturation. In an interview with ''032c'', Brambilla discussed how Hollywood film has "largely ...
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Milan
Milan ( , , Lombard: ; it, Milano ) is a city in northern Italy, capital of Lombardy, and the second-most populous city proper in Italy after Rome. The city proper has a population of about 1.4 million, while its metropolitan city has 3.26 million inhabitants. Its continuously built-up urban area (whose outer suburbs extend well beyond the boundaries of the administrative metropolitan city and even stretch into the nearby country of Switzerland) is the fourth largest in the EU with 5.27 million inhabitants. According to national sources, the population within the wider Milan metropolitan area (also known as Greater Milan), is estimated between 8.2 million and 12.5 million making it by far the largest metropolitan area in Italy and one of the largest in the EU.* * * * Milan is considered a leading alpha global city, with strengths in the fields of art, chemicals, commerce, design, education, entertainment, fashion, finance, healthcar ...
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Metaverse
In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usage, a "metaverse" is a network of 3D virtual worlds focused on social connection. The term "metaverse" originated in the 1992 science fiction novel ''Snow Crash'' as a portmanteau of " meta" and "universe". Metaverse development is often linked to advancing virtual reality technology due to the increasing demands for immersion. Recent interest in metaverse development is influenced by Web3, a concept for a decentralized iteration of the internet. ''Web3'' and ''metaverse'' have been used as buzzwords to exaggerate the development progress of various related technologies and projects for public relations purposes. Information privacy, user addiction, and user safety are concerns within the metaverse, stemming from challenges facing the social ...
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Counter-Strike
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to prevent it (bomb defusal, hostage rescue, escort mission). The series began on Windows in 1999 with the release of the first game, ''Counter-Strike''. It was initially released as a modification ("mod") for ''Half-Life'' that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of ''Half-Life'', who then turned ''Counter-Strike'' into a retail product released in 2000. The original ''Counter-Strike'' was followed by '' Counter-Strike: Condition Zero'', developed by Turtle Rock Studios and released in March 2004. A previous version of ''Condition Zero'' that was developed by Ritual Entertainment was released alongside it as ''Condition Zero: Delete ...
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Touchstone Pictures
Touchstone Pictures, Inc. was an American film production label of Walt Disney Studios, founded and owned by The Walt Disney Company. Feature films released under the Touchstone label were produced and financed by Walt Disney Studios, and featured more mature themes targeted towards adult audiences than typical Walt Disney Pictures films. As such, Touchstone was merely a brand of the studio and did not exist as a distinct business operation.Letter signed by
(Senior Executive Vice President & Chief Financial Officer, The Walt Disney Company) to the

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The Kennedy/Marshall Company
The Kennedy/Marshall Company (K/M) is an American film-production company, based in Santa Monica, California, founded in 1992 by spouses Kathleen Kennedy and Frank Marshall. It presently has contracts with Paramount Pictures, Spyglass Entertainment, DreamWorks Pictures, Universal Pictures, 20th Century Studios, Warner Bros. Pictures and the Walt Disney Studios (division), Walt Disney Studios. Kennedy and Marshall are formerly founders at Steven Spielberg's Amblin Entertainment studio. History In 1992, Kathleen Kennedy and Frank Marshall left Amblin Entertainment to form their own self-titled banner The Kennedy/Marshall Company with a 3-year first look deal at Paramount Pictures. After leaving Amblin, Marshall directed and Kennedy produced ''Alive (1993 film), Alive'' which was released in 1993 as A Kathleen Kennedy (producer), Kennedy/Frank Marshall (filmmaker), Marshall production however, the first film under their deal with Paramount was ''Milk Money (film), Milk Mon ...
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Jeffrey Nachmanoff
Jeffrey Nachmanoff (born March 9, 1967) is an American screenwriter and director. He wrote the screenplay for the 2004 blockbuster film ''The Day After Tomorrow''. He wrote and directed ''Traitor (film), Traitor'', which was released on August 27, 2008. His most commercially successful films have been ''The Day After Tomorrow'', which grossed US$544 million, He is the director of ''Replicas (film), Replicas'' (2018). Nachmanoff's family is Jewish. Filmography Film Television Unproduced work Nachmanoff previously contributed to the script for ''Prince of Persia: The Sands of Time (film), Prince of Persia: The Sands of Time'' earlier in its development history. Personal life Nachmanoff's brother, Dave Nachmanoff, is a singer-songwriter and regularly supports Al Stewart. Jeffrey appears on his brother's album, ''Threads of Time''. References External links

* {{DEFAULTSORT:Nachmanoff, Jeffrey 1967 births Living people American film directors American male screenwriter ...
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Daemon (computer Software)
In multitasking computer operating systems, a daemon ( or ) is a computer program that runs as a background process, rather than being under the direct control of an interactive user. Traditionally, the process names of a daemon end with the letter ''d'', for clarification that the process is in fact a daemon, and for differentiation between a daemon and a normal computer program. For example, is a daemon that implements system logging facility, and is a daemon that serves incoming SSH connections. In a Unix environment, the parent process of a daemon is often, but not always, the init process. A daemon is usually created either by a process forking a child process and then immediately exiting, thus causing init to adopt the child process, or by the init process directly launching the daemon. In addition, a daemon launched by forking and exiting typically must perform other operations, such as dissociating the process from any controlling terminal (tty). Such procedures are ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' on the PDP-10. ...
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Information Age
The Information Age (also known as the Computer Age, Digital Age, Silicon Age, or New Media Age) is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology. The onset of the Information Age has been linked to the development of the transistor in 1947, the optical amplifier in 1957, and Unix time, which began on January 1, 1970 and serves as the basis for Coordinated Universal Time and the Network Time Protocol. These technological advances have had a significant impact on the way information is processed and transmitted. According to the United Nations Public Administration Network, the Information Age was formed by capitalizing on computer microminiaturization advances, which led to modernized information systems and internet communications as the driving force of social evolution. Overview of early development ...
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Memetics
Memetics is a study of information and culture. While memetics originated as an analogy with Darwinian evolution, digital communication, media, and sociology scholars have also adopted the term "memetics" to describe an established empirical study and theory described as Internet Memetics. Proponents of memetics, as evolutionary culture, describe it as an approach of cultural information transfer. Those arguing for the Darwinian theoretical account tend to begin from theoretical arguments of existing evolutionary models. Those arguing for Internet Memetics, by contrast, tend to avoid reduction to Darwinian evolutionary accounts. Instead some of these suggest distinct evolutionary approaches. Memetics describes how ideas or cultural information can propagate, but doesn't necessarily imply a meme's concept is factual.Kantorovich, Aharon (2014An Evolutionary View of Science: Imitation and Memetics./ref> Critics contend the theory is "untested, unsupported or incorrect".James W. Polic ...
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Cryptography
Cryptography, or cryptology (from grc, , translit=kryptós "hidden, secret"; and ''graphein'', "to write", or ''-logia'', "study", respectively), is the practice and study of techniques for secure communication in the presence of adversarial behavior. More generally, cryptography is about constructing and analyzing protocols that prevent third parties or the public from reading private messages. Modern cryptography exists at the intersection of the disciplines of mathematics, computer science, information security, electrical engineering, digital signal processing, physics, and others. Core concepts related to information security ( data confidentiality, data integrity, authentication, and non-repudiation) are also central to cryptography. Practical applications of cryptography include electronic commerce, chip-based payment cards, digital currencies, computer passwords, and military communications. Cryptography prior to the modern age was effectively synonymo ...
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