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Malibu Bikini Volleyball
''Malibu Bikini Volleyball'' is a 1993 beach volleyball video game developed by Hand Made Software and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. In the game, players have the choice to compete across any of the game modes available with either AI-controlled opponents or against other human players using the Lynx's ComLynx system on matches set in Malibu, California. Its gameplay mainly uses a two-button configuration. ''Malibu Bikini Volleyball'' formed part in a string of projects created by Hand Made Software on the Lynx after their first title for the platform, '' Awesome Golf'', went gold and released to the public in 1991. Its development was led by '' Alien vs Predator'' producer James Hampton along with Oscar Green of Hand Made and went through various changes before its eventual launch to the market. ''Malibu Bikini Volleyball'' garnered mixed reception from critics since its release, who felt divided in regards to seve ...
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Model (person)
A model is a person with a role either to Promotion (marketing), promote, display or advertise commercial product (business), products (notably fashion clothing in fashion shows) or to serve as a visual aid for people who are creating works of art or to pose for photography. Though models are predominantly female, there are also male models, especially to model clothing. Models may work professionally or casually. Modelling ("modeling" in British and American English spelling differences#Doubled consonants, American English) is considered to be different from other types of public performance, such as acting or dancing. Although the difference between modelling and performing is not always clear, appearing in a film or a play is not generally considered to be "modelling". Similarly, appearing in a TV advertisement is generally not considered modelling. Modelling generally does not involve speaking. Personal opinions are generally not expressed and a model's reputation and image ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its ...
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Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power. Later, as specialized arcade hardware and home systems became more powerful, game developers could develop de ...
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Video Game Design
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative pro ...
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Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit Tom and in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with ''Cybermorph'' as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games. Development of the Atari Jaguar started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Atari Panther console. The multi-chip architecture, hardware bugs, and poor tools made writing games for the Jaguar difficult. Underwhelming sales further eroded the console's third-party support. Atari attem ...
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Volleyball (ball)
A volleyball is a ball used to play indoor volleyball, beach volleyball, or other less common variations of the sport. Volleyballs are round and traditionally consist of eighteen nearly rectangular panels of synthetic or genuine leather, arranged in six identical sections of three panels each, wrapped around a bladder. A valve permits the internal air pressure to be adjusted. In a break from the traditional construction, in 2008, the FIVB adopted as its official indoor ball a new Mikasa with dimples and only eight panels for a softer touch and truer flight. Volleyball characteristics ''Indoor volleyballs'' are designed for the indoor version of the sport, and ''beach volleyballs'' for the beach game. Indoor volleyballs may be solid white or the brightest shade of yellow. They are made in two versions: the youth version is slightly smaller and weighs much less than an adult volleyball, and a heavier medicine ball type that allows setters to strengthen their fingers. Beach ...
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Tournament
A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses: # One or more competitions held at a single venue and concentrated into a relatively short time interval. # A competition involving a number of matches, each involving a subset of the competitors, with the overall tournament winner determined based on the combined results of these individual matches. These are common in those sports and games where each match must involve a small number of competitors: often precisely two, as in most team sports, racket sports and combat sports, many card games and board games, and many forms of competitive debating. Such tournaments allow large numbers to compete against each other in spite of the restriction on numbers in a single match. These two senses are distinct. All golf tournaments meet the first definition, but while match play tournaments meet the sec ...
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Exhibition Game
An exhibition game (also known as a friendly, a scrimmage, a demonstration, a preseason game, a warmup match, or a preparation match, depending at least in part on the sport) is a sporting event whose prize money and impact on the player's or the team's rankings is either zero or otherwise greatly reduced. In team sports, matches of this type are often used to help coaches and managers select and condition players for the competitive matches of a league season or tournament. If the players usually play in different teams in other leagues, exhibition games offer an opportunity for the players to learn to work with each other. The games can be held between separate teams or between parts of the same team. An exhibition game may also be used to settle a challenge, to provide professional entertainment, to promote the sport, to commemorate an anniversary or a famous player, or to raise money for charities. Several sports leagues hold all-star games to showcase their best players ...
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Beach Volleyball
Beach volleyball is a team sport played by two teams of two or more players on a sand court divided by a net. Similar to indoor volleyball, the objective of the game is to send the ball over the net and to ground it on the opponent's side of the court. Each team also works in unison to prevent the opposing team from grounding the ball on their side of the court. Teams are allowed up to three touches to return the ball across the net, and individual players may not touch the ball twice consecutively except after a touch off an attempted block. Making a block touch leaves only two more touches before the ball must be hit over. The ball is put in play with a serve—a hit by the server from behind the rear court boundary over the net to the opponents. The receiving team typically uses their three touches to pass the ball, set it up for an attack, and then attack the ball by sending it back over the net. Meanwhile, the team on defense typically has a blocker at the net and a defende ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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RealSports Volleyball
''Realsports Volleyball'' is a volleyball video game written by Bob Polaro and Jim Huether for the Atari 2600 and published by Atari, Inc. in 1982. Polaro also programmed the Atari 2600 port of '' Defender''. Development ''RealSports Volleyball'' is an enhanced version of programmer Bob Polaro's never released game ''Volleyball''. He asked to make several improvements on it, including better animations and more colourful backgrounds. It is part of the '' RealSports'' series of games. Reception Steve Davidson wrote in ''Arcade Express'' in 1983, "Unlike some video volleyball contests, this one really does play like the sport," and called the game "a triumph" (8/10). The game won ''The Video Game Update'' magazine's 1982 Awards of Excellence in the "Best New Sports Game" category. Legacy The intellectual property rights for the game passed to Hasbro Interactive and were subsequently bought by Infogrames in 2001, which was subsequently renamed Atari SA. It was then re-released fo ...
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