Makai Shin Trillion
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Makai Shin Trillion
is a Japanese role-playing video game for the PlayStation Vita. It is the first game in the '' Makai Ichiban Kan'' series of games. It was released on July 23, 2015 in Japan, March 29, 2016 in North America, and April 1, 2016 in Europe. Developed by Compile Heart and published by Idea Factory, the game contains several key staff from the ''Disgaea'' series of games. Gameplay The game plays as a strategy tactical role-playing game with elements of dating sims as well. The player progresses by raising and bonding with six Demon Lords, girls with different strengths and weaknesses, so that they become capable of facing against Trillion. Training these Demon Lords involves triggering special events, and the storyline will branch into different endings based on the player's actions. The in-game battle system resembles a cross between that of roguelike and simulation role-playing games, and the player is required to raise characters ahead of a deadline known in advance. Death is a stra ...
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Compile Heart
is a Japanese video game developer founded on June 2, 2006 as a subsidiary of Idea Factory. The company was formerly managed by Compile's former executive Masamitsu "Moo" Niitani, most well known as the creator of the ''Madou Monogatari'' and ''Puyo Puyo'' series, before his retirement in December 2012. Compile Heart is primarily known for its ''Hyperdimension Neptunia'' and ''Record of Agarest War'' brands. As of 2010, the company managed to acquire a licensing deal with D4 Enterprise (the copyright holder of most property rights under Compile) to create new video games based on franchises from the defunct developer. This does not affect the rights to the ''Puyo Puyo'' series which D4 does not own and remains the property of Sega. Games * CH Selection (Compile Heart Selection) is similar to "The Best" (JP) or "Greatest Hits" (US), but use specially for Compile Heart's games. Projects Compile Heart has announced a project titled ''Galapagos RPG'', that aims to create new RPGs ...
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Envy
Envy is an emotion which occurs when a person lacks another's quality, skill, achievement, or possession and either desires it or wishes that the other lacked it. Aristotle defined envy as pain at the sight of another's good fortune, stirred by "those who have what we ought to have". Bertrand Russell said that envy was one of the most potent causes of unhappiness. Recent research considered the conditions under which it occurs, how people deal with it, and whether it can inspire people to emulate those they envy. Types of envy Some languages, such as Dutch, distinguish between "benign envy" (''benijden'' in Dutch) and "malicious envy" (''afgunst''), pointing to the possibility that there are two subtypes of envy. Research shows that malicious envy is an unpleasant emotion that causes the envious person to want to bring down the better-off even at their own cost, while benign envy involves recognition of other's being better-off, but causes the person to aspire to be as good. ...
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Phantom Brave
is a tactical role-playing game for the PlayStation 2 video game console, developed and published by Nippon Ichi Software. It was released on January 22, 2004 in Japan, on August 31, 2004 in North America and on February 4, 2005 in Europe. The North American release was the first game published by NIS America. The game shipped in two "editions"—Normal and Special—the Special edition coming with a free soundtrack and shortened instruction manual. An expanded remake for the Wii console, titled ''Phantom Brave: We Meet Again'', was released on March 12, 2009 in Japan. A North American release by NIS America was originally set for June, but was delayed to August 14 to include dual audio and as a result of manufacturing issues. In addition to the Wii game disc, NIS America included a DVD which contains official artwork and both animated and non-animated sprites. Later, the game was ported to the PlayStation Portable with added features under the title ''Phantom Brave: The Hermuda T ...
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Hour Of Darkness
is a tactical role-playing video game developed and published by Nippon Ichi Software for the Sony PlayStation 2 video game console. Nippon Ichi has also licensed or produced a wide variety of ''Disgaea'' merchandise, including a manga. In 2006, Nippon Ichi released a sequel called '' Disgaea 2: Cursed Memories'' for the PlayStation 2, as well as a 12-episode anime adaptation titled ''Makai Senki Disgaea''. A PlayStation Portable version of ''Disgaea: Hour of Darkness'' was released entitled ''Disgaea: Afternoon of Darkness''. A direct sequel, taking place 10 years after the end of the game, named '' Disgaea D2: A Brighter Darkness'' was released for PlayStation 3 in 2013, and stars the main cast (and additional new characters) of ''Hour of Darkness''. In 2004, the game received a spiritual sequel called '' Phantom Brave''. Gameplay ''Disgaea'' is a tactical role playing game. Battle gameplay takes place on a map divided into a square grid. The player controls a squad of ...
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Disgaea 4
is a 2011 tactical role-playing video game for the PlayStation 3 and the fourth in the ''Disgaea'' series by Nippon Ichi Software. The game tells the story of Valvatorez, a former tyrant leading a party to rebel against the president of the Netherworld. Originally released in February 2011 in Japan, the game was released in September that year in the U.S., with a European and Australian release in November. A western release of the Vita rendition of ''Disgaea 4'', subtitled ''A Promise Revisited'', was released in North America and Europe in August 2014.2014-05-15Disgaea 4: A Promise Revisited release date set Gematsu This version was released for iOS and Android in November 2022. A second rerelease titled ''Disgaea 4 Complete+'' was released on PlayStation 4 and Nintendo Switch on October 29, 2019, and was released on PC through Steam and Microsoft Store on September 10, 2020. The voices are in Japanese and English. Texts are in English, French, Japanese. Gameplay Combat is car ...
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Idea Factory International
is a Japanese video game developer and publisher founded by former Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The Am ... employees in October 1994. A division of the company makes otome games under the name of Otomate. An international branch, Idea Factory International, was opened in California in 2013.2013-09-30Idea Factory, The Company Behind Hakuoki And Neptunia, Opens U.S. Branch Siliconera Games published Games developed References External links Official site(Japanese) Idea Factory International {{Authority control Video game companies of Japan Video game development companies Video game publishers Video game companies established in 1994 Software companies based in Tokyo Japanese companies established in 1994 ...
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Miasma Theory
The miasma theory (also called the miasmatic theory) is an obsolete medical theory that held that diseases—such as cholera, chlamydia, or the Black Death—were caused by a ''miasma'' (, Ancient Greek for 'pollution'), a noxious form of "bad air", also known as night air. The theory held that epidemics were caused by miasma, emanating from rotting organic matter. Though miasma theory is typically associated with the spread of contagious diseases, some academics in the early nineteenth century suggested that the theory extended to other conditions as well, e.g. one could become obese by inhaling the odor of food. The miasma theory was advanced by Hippocrates in the fourth century B.C. and accepted from ancient times in Europe and China. The theory was eventually abandoned by scientists and physicians after 1880, replaced by the germ theory of disease: specific germs, not miasma, caused specific diseases. However, cultural beliefs about getting rid of odor made the clean-up of w ...
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Lust
Lust is a psychological force producing intense desire for something, or circumstance while already having a significant amount of the desired object. Lust can take any form such as the lust for sexuality (see libido), money, or power. It can take such mundane forms as the lust for food (see gluttony) as distinct from the need for food or lust for redolence, when one is lusting for a particular smell that brings back memories. It is similar to but distinguished from passion, in that passion propels individuals to achieve benevolent goals whilst lust does not. In religion Religions tend to draw a distinction between passion and lust by further categorizing lust as an immoral desire and passion as morally accepted. Lust is defined as immoral because its object or action of affection is improperly ordered according to natural law and/or the appetite for the particular object (eg sexual desire) is governing the person's will and intellect rather than the will and intellect gove ...
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Asmodeus
Asmodeus (; grc, Ἀσμοδαῖος, ''Asmodaios'') or Ashmedai (; he, אַשְמְדּאָי, ''ʾAšmədʾāy''; see below for other variations), is a ''prince of demons'' and hell."Asmodeus" in ''The New Encyclopædia Britannica''. Chicago: Encyclopædia Britannica Inc., 15th edn., 1992, Vol. 1, p. 635. In Judeo-Islamic lore he is the king of both daemons (jinn/''shedim'') and demons ('' divs'').Raphael Patai ''Encyclopedia of Jewish Folklore and Traditions'' Routledge 2015 page 39 Asmodeus is mostly known from the deuterocanonical Book of Tobit, in which he is the primary antagonist, or the Ars Goetia. In Peter Binsfeld's classification of demons, Asmodeus represents lust. The demon is also mentioned in some Talmudic legends; for instance, in the story of the construction of the Temple of Solomon. In Islam, he is identified with the "puppet" mentioned in the Quran, which dethroned Solomon and reigned over his kingdom until he got his kingship back. Etymology The na ...
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Gluttony
Gluttony ( la, gula, derived from the Latin ''gluttire'' meaning "to gulp down or swallow") means over-indulgence and over-consumption of food, drink, or wealth items, particularly as status symbols. In Christianity, it is considered a sin if the excessive desire for food causes it to be withheld from the needy.Okholm, Dennis"Rx for Gluttony" ''Christianity Today'', Vol. 44, No. 10, September 11, 2000, p.62 Some Christian denominations consider gluttony one of the seven deadly sins. Etymology In Deut 21:20 and Proverbs 23:21, it is זלל. The Gesenius Entry (lower left word) has indications of "squandering" and "profligacy" (waste). In Matthew 11:19 and Luke 7:34, it is φαγος ("" transliterated character for character), The LSJ Entry is tiny, and only refers to one external source, Zenobius Paroemiographus 1.73. The word could mean merely "an eater", since φαγω means "eat" In religion Judaism Rambam, for example, prohibits excessive eating and drinking in ...
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Beelzebub
Beelzebub ( ; he, ''Baʿal-zəḇūḇ'') or Beelzebul is a name derived from a Philistine god, formerly worshipped in Ekron, and later adopted by some Abrahamic religions as a major demon. The name ''Beelzebub'' is associated with the Canaanite god Baal. In theological sources, predominantly Christian, Beelzebub is another name for Satan. He is known in demonology as one of the seven deadly demons or seven princes of Hell, Beelzebub representing gluttony. The ''Dictionnaire Infernal'' describes Beelzebub as a being capable of flying, known as the "Lord of the Flyers", or the "Lord of the Flies". Hebrew Scriptures The source for the name ''Beelzebub'' is in the Books of Kings (), written ''Ba'al-zəbûb'', referring to a deity worshipped by the Philistines. The title ''Baal'', meaning "Lord" in Ugaritic, was used in conjunction with a descriptive name of a specific god. Opinions differ on what the name means. In one understanding, ''Ba'al-zəbûb'' is translated literall ...
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Greed
Greed (or avarice) is an uncontrolled longing for increase in the acquisition or use of material gain (be it food, money, land, or animate/inanimate possessions); or social value, such as Social status, status, or Power (social and political), power. Greed has been identified as undesirable throughout known human history because it creates behavior-conflict between personal and social goals. Nature of greed The initial motivation for (or purpose of) greed and actions associated with it may be the promotion of personal or family survival. It may at the same time be an intent to deny or obstruct competitors from potential means (for basic survival and comfort) or future opportunities; therefore being insidious or Tyranny, tyrannical and having a negative connotation. Alternately, the purpose could be defense or counteractive response to such obstructions being threatened by others. But regardless of purpose, ''greed'' intends to create an inequity of access or distribution t ...
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