Magnetica
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Magnetica
''Magnetica'' (known in Japan as and in Europe as ''Actionloop'') is a puzzle video game for the Nintendo DS, released as part of the Touch! Generations series. The game was developed by Mitchell Corporation and published by Nintendo, and is based on Mitchell's 1998 arcade game ''Puzz Loop''. The game was first revealed at Nintendo Japan's 2006 Conference. The European version came packaged with the Nintendo DS Rumble Pak. A version for WiiWare, titled in Japan, ''Magnetica Twist'' in North America and ''Actionloop Twist'' in PAL regions, was released in Japan on April 22, 2008, June 6, 2008 in Europe, and on June 30, 2008 in North America. Gameplay In the game, marbles roll down a twisted path toward the goal and the player must stop them by launching new marbles into the oncoming ones. The DS touchscreen is used to 'flick' the marbles from their launch point to their destination with the stylus. The marbles disappear if player matches three or more marbles of the same type; ...
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Mitchell Corporation
Mitchell Corporation (株式会社ミッチェル) was a Japanese video game developer based in the Suginami ward of Tokyo. Roy Ozaki served as president, and Koichi Niida served as vice-president. Some employees were former Capcom and TAD Corporation employees. The company was originally established on February 1, 1960, as an import/export business by the father of Roy Ozaki. Ozaki and Niida took over the company and began acting as exclusive overseas agents for such video game companies as Visco, Video System, Seta, Metro, Home Data, and other small video game manufacturers in the 1980s. Company activity was suspended on 20 November 2012. Mitchell Corporation developed titles for home consoles, handhelds, Japanese mobile phones, the arcade and interactive kiosks located in restaurants and other places. Mitchell also distributed printed circuit boards for the arcade/coin-op market. The company also developed video games for other publishers. Starting in 2004, they started de ...
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Puzz Loop
''Puzz Loop'' is an arcade tile-matching puzzle game developed by Mitchell Corporation and released in 1998 for Japan and North America and 1999 for Europe. It was later ported to the Game Boy Color, PlayStation and Samsung Nuon DVD players under the name ''Ballistic''. The original ''Puzz Loop'' game was also known by this title. In 2008, publisher Hudson Soft released the game on App Store for the iPhone and iPod Touch. There was a Neo Geo Pocket Color version of the game initially planned to be published by SNK, but cancelled due to bankruptcy of the original incarnation of the company. The original ''Puzz Loop'' was followed by a sequel, '' Puzz Loop 2'', in 2001. Gameplay In the game, marbles of different colors roll down a spiral path towards a central goal, which the player must stop by shooting new marbles using a cannon into the oncoming ones. The marbles disappear if player matches three or more marbles of the same color. In addition, collecting bonus items attached ...
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WiiWare
WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games. WiiWare was promoted as an avenue for developers with small budgets to release innovative, original, and smaller-scale games without the cost and risk of creating a title to be sold at retail (akin to Xbox Live Arcade and the PlayStation Store). The development kit cost around US$2000 and developers needed to be licensed with and approved by Nintendo. According to Nintendo, the "remarkable motion controls will give birth to fresh tak ...
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Touch! Generations
is a Nintendo brand used for the Nintendo DS and Wii showing games created to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo retired the brand with the launch of the Nintendo 3DS in 2011, six years after its introduction. Regardless for this, some games that were introduced under the brand continue to receive follow-up entries on the contemporary and future Nintendo consoles. Games ''Big Brain Academy'' and ''Magnetica'', games for the Nintendo DS, became the first games in North America to have the designation for the Touch! Generations brand, being released on June 5, 2006, followed up by Sudoku Gridmaster on June 26 of that year. In addition to that, several previously released games were labeled under the Touch! Generations brand. The games for Touch! Generations vary between different countries. In Japan, the origin of the Touch! Generations line-up, the brand has massive success, especially with the ''Brain Training'' ga ...
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Rumble Pak
The is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game. Versions of the Rumble Pak are available for the Nintendo 64, the Nintendo DS, and the Nintendo DS Lite. A select few Game Boy Color and Game Boy Advance (GBA) games use a similar technology built into the game cartridge. Force feedback vibration has become a built-in standard feature in almost every home video game console controller since. Nintendo 64 The original Rumble Pak, designed for the Nintendo 64 controller, was released in April 1997 in Japan, July 1997 in North America, and October 1997 in Europe. It requires two AAA batteries and is inserted into the controller's memory cartridge slot, which prevents simultaneous use of the Controller Pak. This does not significantly affect games that feature on-cartridge save func ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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NeoGAF
NeoGAF, formerly known as the Gaming-Age Forums, is an Internet forum primarily dedicated to the discussion of video games. Founded as an adjunct to a video game news site, on April 4, 2006, it changed its name to NeoGAF and became independently hosted and administered. In 2017, site owner Tyler "Evilore" Malka was accused of sexual harassment. The allegations resulted in moderator resignations, mass exodus off the site and later site policy changes. Former members and moderators would later launch the new forum ResetEra. History NeoGAF began as "The Gaming-Age Forums", a forum for gaming website Gaming-Age. As Gaming-Age outgrew its hosting, IGN took over hosting of Gaming-Age's forums. After IGN ceased hosting of GAF in mid-2001, GAF moved to ezboard, and the administration of GAF became more estranged from Gaming Age. As the Gaming-Age staff became gradually more divorced from the day-to-day operation of GAF, problems with the new Gamesquad hosting cropped up. As software ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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GameStop
GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,573 stores including 3,018 in the United States, 231 in Canada, 417 in Australia and 907 in Europe under the GameStop, EB Games, EB Games Australia, Micromania-Zing, ThinkGeek and Zing Pop Culture Australia, Zing Pop Culture brands. The company was founded in Dallas in 1984 as Babbage's, and took on its current name in 1999. The company's performance declined during the mid-to-late 2010s due to the shift of video game sales to online shopping and failed investments by GameStop in smartphone retail. In 2021, the company's stock price skyrocketed due to GameStop short squeeze, a short squeeze orchestrated by users of the Internet forum r/wallstreetbets. The company received significant media attention during January and February 2021 due to ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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