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MacVenture
The MacVenture games comprise a series of four adventure games introducing a characteristic menu-based point-and-click interface. They were originally developed for the Apple Macintosh by ICOM Simulations: #''Déjà Vu'' (1985) #'' Uninvited'' (1986) #''Shadowgate'' (1987) #'' Deja Vu II: Lost in Las Vegas'' (1988) All these games have been released on other platforms including Commodore Amiga, Apple II, Atari ST, Commodore 64, IBM Personal Computer (PC), Pocket PC and Nintendo Entertainment System (NES). This article is about the original Macintosh versions which introduced new interface ideas to the adventure game genre and were blueprints for the other versions. History The MacVenture engine was written in 1985 for the first game in the series, ''Déjà Vu''. Making the entire game fit together with system software on two 400 k single-sided floppy disks proved to be quite a challenge and special image compression routines had to be written to accomplish this. A handful of sequ ...
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Dave Marsh (game Developer)
David R. Marsh (born November 5, 1964) is an American video game designer known for his work supporting the intellectual properties that used to belong to ICOM Simulations, and creating the MacVenture game ''Shadowgate''. As of 2012, he recently founded a new game development company called Zojoi, LLC with plans to release new, remastered and revised versions of games created by him and Karl Roelofs when they were at ICOM Simulations. Biography ICOM Simulations In the mid-1980s, Dave Marsh started his career in game development by developing projects and creating graphics with an Apple II. He met programmer Terry Schulenburg from ICOM Simulations after they had released their first MacVenture game: '' Déjà Vu: A Nightmare Comes True'' in 1985. Terry told Dave about the kind of games they were working on and lent one of ICOM's Macintosh 128K systems to him. Dave enlisted the help of his friend Karl Roelofs, and together the two began working on their first complete game wh ...
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Uninvited (video Game)
''Uninvited'' is a horror-themed point-and-click adventure game developed originally for the Macintosh by ICOM Simulations released in 1986 by Mindscape. The game uses the MacVenture engine that was introduced in ICOM's prior game, '' Deja Vu: a Nightmare Comes True''. Plot The unnamed hero must find the way through an abandoned house in order to rescue a sibling. The quest involves magic and solving logic puzzles while discovering sinister secrets of the house's former inhabitants. The player regains consciousness from a car crash in front of a large, old mansion. The player's sibling (a younger brother in the PC versions but an older sister in the NES version) is gone, and the car is soon lost, as it bursts into flames. The only option is to enter the mansion looking for the lost sibling. It is not long before the player is greeted by the first undead dweller. It gradually becomes evident that the house once belonged to a sorcerer with a number of apprentices. Dracan, the mo ...
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Déjà Vu (video Game)
''Déjà Vu'' is a point-and-click adventure game set in the world of 1940s hardboiled detective novels and movies. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Initially, the game featured black and white graphics, and later releases introduced color. Plot and gameplay The game takes place in Chicago during December 1941. The game character is Theodore "Ace" Harding, a retired boxer working as a private eye. Ace awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to Ace himself. A strap-down chair, mysterious vials, and a syringe are found, suggesting (together with a needle mark on Ace's arm) that an interrogation has taken place. Outside the bar, Ace encounter ...
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Shadowgate
''Shadowgate'' is a black-and-white 1987 point-and-click adventure video game originally for the Apple Macintosh in the MacVenture series. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings" is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon up the demon Behemoth out of Hell. Later that year, a color version of the game was released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System. Gameplay The player must solve a series of puzzles throughout the castle to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times. If the torch is extinguished, the player soon stumbles, breaking his neck, and must then continue from a saved game (or the area in which they died, in game console versions). Only a finite number of torches ...
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Shadowgate MV-team
''Shadowgate'' is a black-and-white 1987 in video gaming, 1987 point-and-click game, point-and-click adventure game, adventure video game originally for the Apple Macintosh in the MacVenture series. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player character, player, as the "last of a great line of hero-kings" is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon up the demon Behemoth out of Hell. Later that year, a color version of the game was released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System. Gameplay The player character, player must solve a series of logic puzzle, puzzles throughout the castle to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times. If the torch is extinguished, the player soon stumbles, breaking his neck, and must then continue ...
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Zojoi
Zojoi is a video game software development company based in Charlottesville, Virginia. It was founded by former ICOM Simulations developers David Marsh and Karl Roelofs in 2012. Zojoi currently has the rights to many of the intellectual properties that once belonged to ICOM Simulations, including '' Sherlock Holmes: Consulting Detective'' and ''Shadowgate''. History Zojoi was established on March 7, 2012, with the Commonwealth of Virginia State Corporation Commission. The company is led by former ICOM Simulations developers David Marsh and Karl Roelofs who worked on the MacVenture series of games and created ''Shadowgate''. Zojoi's website states that the company is devoted to bringing the original games of ICOM Simulations' intellectual properties to many gaming platforms, as well as new games based on the original IPs. Zojois first game releases were the first three '' Sherlock Holmes: Consulting Detective'' mysteries on iOS, PC, and Mac. In August 2014 the company r ...
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ICOM Simulations
ICOM Simulations, Inc. (later known as Rabid Entertainment) was a software company based in Wheeling, Illinois. It is best known for creating the MacVenture series of adventure games including ''Shadowgate''. Following the foundation in 1981 a number of game titles for the Panasonic JR-200 were produced. Later products for the Apple Macintosh included the debugger TMON and an application launching utility called ''OnCue''. History ICOM Simulations was formed as TMQ Software on March 4, 1981, by Tod Zipnick. With the MacVenture series, ICOM pioneered the point-and-click adventure interface and later multiplatform CD-ROM development with '' Sherlock Holmes: Consulting Detective''. Zipnick died of Hodgkin's disease in 1991 just as the company was beginning to take off. In the early-to-mid 1990s, ICOM Simulations was a major third-party developer for the TurboGrafx-16 (TG-16) platform in the US. They produced many games for the console, including the TG-16 exclusive ''Shadowgate ...
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Darin Adler
Darin Adler was the technical lead for Apple Computer's System 7 operating system release. During 1985–1987 he worked for ICOM Simulations as primary developer of the MacVenture game engine which ran Déjà Vu: A Nightmare Comes True, Uninvited, and Shadowgate. Adler went on to work at General Magic and Eazel. , he is the engineering manager of the Safari Web browser team at Apple, which also develops the WebKit framework. Adler was part of the original team that shipped the beta releases and 1.0 release of Safari, as well as Safari 3.0 beta for Microsoft Windows. Adler is a frequent speaker at Apple's Worldwide Developers Conference and Stump the Experts panelist. See also *Andy Hertzfeld *Blue Meanies (Apple Computer) *Dave Hyatt *GNOME *Maciej Stachowiak *MacVenture The MacVenture games comprise a series of four adventure games introducing a characteristic menu-based point-and-click interface. They were originally developed for the Apple Macintosh by ICOM Simulations: ...
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Tod Zipnick
ICOM Simulations, Inc. (later known as Rabid Entertainment) was a software company based in Wheeling, Illinois. It is best known for creating the MacVenture series of adventure games including ''Shadowgate''. Following the foundation in 1981 a number of game titles for the Panasonic JR-200 were produced. Later products for the Apple Macintosh included the debugger TMON and an application launching utility called ''OnCue''. History ICOM Simulations was formed as TMQ Software on March 4, 1981, by Tod Zipnick. With the MacVenture series, ICOM pioneered the point-and-click adventure interface and later multiplatform CD-ROM development with '' Sherlock Holmes: Consulting Detective''. Zipnick died of Hodgkin's disease in 1991 just as the company was beginning to take off. In the early-to-mid 1990s, ICOM Simulations was a major third-party developer for the TurboGrafx-16 (TG-16) platform in the US. They produced many games for the console, including the TG-16 exclusive ''Shadowgate ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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Beyond Shadowgate
''Beyond Shadowgate'' is a TurboGrafx CD sequel to the 1987 Mac and MacVenture game ''Shadowgate''. Unlike its predecessor, ''Beyond Shadowgate'' is a classical point-and-click adventure viewed from a platform perspective. A 14 by 19 inch poster by veteran role-playing game artist Jim Holloway, who also created the game's opening and closing animation sequences, was folded inside the jewel case for the game. Plot The player controls Prince Erik, the descendant of the hero from the first game, Lord Jair. When Prince Erik returns to his home country, he finds out about his father's murder. The Prince is framed by the minister of the late king, who imprisons him where the adventure starts. Gameplay As in ''Shadowgate'', the player must solve a series of puzzles throughout the castle in order to proceed to the end of the game. Prince Erik can move around, examine, manipulate, and take objects. Commands also allow ducking and punching. Traps and puzzles may cause the death of ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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