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The MacVenture games comprise a series of four
adventure games An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ...
introducing a characteristic menu-based
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cli ...
interface. They were originally developed for the Apple
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
by
ICOM Simulations ICOM Simulations, Inc. (later known as Rabid Entertainment) was a software company based in Wheeling, Illinois. It is best known for creating the MacVenture series of adventure games including ''Shadowgate''. Following the foundation in 1981 a ...
: #''
Déjà Vu ''Déjà vu'' ( , ; "already seen") is a French loanword for the phenomenon of feeling as though one has lived through the present situation before.Schnider, Armin. (2008). ''The Confabulating Mind: How the Brain Creates Reality''. Oxford Univer ...
'' (1985) #'' Uninvited'' (1986) #''
Shadowgate ''Shadowgate'' is a black-and-white 1987 point-and-click adventure video game originally for the Apple Macintosh in the MacVenture series. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as t ...
'' (1987) #'' Deja Vu II: Lost in Las Vegas'' (1988) All these games have been released on other platforms including Commodore
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
,
IBM Personal Computer The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
(PC),
Pocket PC A Pocket PC (P/PC, PPC) is a class of personal digital assistant (PDA) that runs the Windows Mobile or Windows Embedded Compact operating system that has some of the abilities of modern desktop PCs. The name was introduced by Microsoft in 2000 ...
and
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES). This article is about the original Macintosh versions which introduced new interface ideas to the adventure game genre and were blueprints for the other versions.


History

The MacVenture engine was written in 1985 for the first game in the series, ''
Déjà Vu ''Déjà vu'' ( , ; "already seen") is a French loanword for the phenomenon of feeling as though one has lived through the present situation before.Schnider, Armin. (2008). ''The Confabulating Mind: How the Brain Creates Reality''. Oxford Univer ...
''. Making the entire game fit together with system software on two 400 k single-sided
floppy disks A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
proved to be quite a challenge and special image compression routines had to be written to accomplish this. A handful of sequels such as ''
Beyond Shadowgate ''Beyond Shadowgate'' is a TurboGrafx CD sequel to the 1987 Mac and MacVenture game ''Shadowgate''. Unlike its predecessor, ''Beyond Shadowgate'' is a classical point-and-click adventure viewed from a platform perspective. A 14 by 19 inch po ...
'' and '' Shadowgate 64'' were later made, with only the background story in common with the MacVenture games. The rights to the MacVentures are currently maintained by
Zojoi Zojoi is a video game software development company based in Charlottesville, Virginia. It was founded by former ICOM Simulations developers David Marsh and Karl Roelofs in 2012. Zojoi currently has the rights to many of the intellectual pr ...
. The "MacVenture" name was used in loading screens and about boxes – in the original releases for other platforms it was translated, e.g. "Atari Venture" or "PC Venture". MacVenture is the only of these used for referring to the game series in other contexts.


Developers

The MacVenture team had the following contributors to all four titles: * Tod Zipnick *
Darin Adler Darin Adler was the technical lead for Apple Computer's System 7 operating system release. During 1985–1987 he worked for ICOM Simulations as primary developer of the MacVenture game engine which ran Déjà Vu: A Nightmare Comes True, Uninvi ...
(primary developer) * Steve Hays * Waldemar Horwat * David Marsh (graphics) * Terry Schulenburg (as "Schulenberg" in ''Déjà Vu'') * Todd Squires * Jay Zipnick The following people had part in the development of some of the games, as noted: * Mitch Adler (''Déjà Vu II'') *
Fred Allen John Florence Sullivan (May 31, 1894 – March 17, 1956), known professionally as Fred Allen, was an American comedian. His absurdist, topically pointed radio program ''The Fred Allen Show'' (1932–1949) made him one of the most popular and for ...
(''Déjà Vu II'') * Brian Baker (''Déjà Vu II'') * Scott Berfield (producer/designer: ''Uninvited'', producer: ''Déjà Vu'', ''Shadowgate'') * Ed Dluzen (''Déjà Vu II'') *
Craig Erickson Craig Neil Erickson (born May 17, 1969) is a former professional quarterback who was selected by the Philadelphia Eagles in the fifth round of the 1991 NFL Draft and also by the Tampa Bay Buccaneers in the fourth round of the 1992 NFL Draft. H ...
(''Déjà Vu'', ''Uninvited'') *
Dave Feldman Dave Feldman (born 1965) is an American sportscaster. Formerly at ESPN and WTTG-TV in Washington, D.C., Feldman began his current position as reporter and television anchor for Comcast SportsNet Bay Area in San Francisco, California on July 23, 20 ...
(''Uninvited'', ''Shadowgate'', ''Déjà Vu II'') * Michael Manning (''Déjà Vu II'') * Kurt Nelson (''Déjà Vu'') *
Karl Roelofs Karl Roelofs (born September 11, 1964) is an American video game developer known for creating the MacVenture game ''Shadowgate''. He is a co-founder of the video game development company Zojoi, LLC with Dave Marsh. Biography ICOM Simulation ...
(graphics: ''Shadowgate'', ''Déjà Vu II'') * Paul Snively (''Déjà Vu II'') * Julia Ulano (''Déjà Vu II'') * Mark Waterman (''Déjà Vu'', ''Uninvited'') *
Billy Wolfe William Harrison Wolfe (July 4, 1896 – March 7, 1963) was a professional wrestling promoter who was active from the 1930s to the 1950s. Wolfe was the husband and manager of Mildred Burke and ran a traveling troupe of women wrestlers alongside h ...
(''Uninvited'')


Features

The game interface is laid out in a novel "desktop" style in which objects are taken from the environment and added to the player's possessions by dragging and dropping them into the "inventory," and in which there are standard menu commands such as "Save as...". Multiple objects can be selected and used at the same time by shift-clicking, and there is even a "Clean up" command which sorts out the inventory in the same way as in the Finder (unlike the Finder, there is also a "Mess up" command). Much as with any non-game application, the various game windows can be rearranged according to taste and the font of the text window changed as well. The MacVenture games use the Macintosh's built in
widget toolkit A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called ''widgets'') used to construct the graphical user interface (GUI) of programs. Most widg ...
for the user interface which adds to the feeling of the game as a regular application. Unlike Sierra or
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as ...
' classic adventure games, MacVentures are played in first-person perspective. The player's current view is displayed in a graphic window accompanied by a symbolic birds-eye view of exits in a side window. The name of the current location is displayed as the title of the graphic window. A characteristic feature is the "self" window which provides a reference to the player himself for putting on clothes and the like. The point-and-click approach means that no text commands are used except for occasional speech entered in a dialog box. Events taking place in the graphic window, as well as the result of the "examine" command (similar to "look" in other adventure games) are explained in a text window which also acts as a log of recent gameplay.


Content

The four MacVenture games all take place in settings common to movies. Two are
hardboiled Hardboiled (or hard-boiled) fiction is a literary genre that shares some of its characters and settings with crime fiction (especially detective fiction and noir fiction). The genre's typical protagonist is a detective who battles the violence o ...
detective adventures, one is a
haunted house A haunted house, spook house or ghost house in ghostlore is a house or other building often perceived as being inhabited by disembodied spirits of the deceased who may have been former residents or were otherwise connected with the prope ...
ghost story, and the fourth a
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ever ...
. The series has a lot of detail put into the game environment, in the form of a multitude of objects being able to act on each other. This gives a sense of depth to the environment, and -along the freedom to back and forth from room to room or street to street as you please- makes for a very non-
linear Linearity is the property of a mathematical relationship (''function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear r ...
gameplay. Possibly to counter this liberty, all MacVenture games have some kind of time limit woven into the story: in ''Shadowgate'' the player must collect torches to be able to look around, in ''Uninvited'' evil forces gradually take control and create visions at unexpected times. In ''Déjà Vu'' the character has been injected with a poison, and has limited time to find the antidote. In ''Déjà Vu II'' the character is told to collect money or he will be killed. Graphics are shown in a 256×171-
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smal ...
window and, although interactive, remain mostly static. Some limited animation is featured on player-initiated actions and when entering a room. In ''Uninvited'', ''Shadowgate'' and ''Déjà Vu II'' the
about box The dialog box (also called dialogue box (non-U.S. English), message box or simply dialog) is a graphical control element in the form of a small window that communicates information to the user and prompts them for a response. Dialog boxes are ...
has an animated presentation of the development team in the style of the game, accompanied by music. The text element in the games is notably literate and plays a role in the character of the games. Object and location descriptions are written in a recognizable style, and descriptions of the player character can be quite disparaging (for example, looking at a flower vase in Uninvited, you are told, "It looks like a goldfish bowl, but it's serving as a vase. Function before form, perhaps -- just as in your case.").


Sound

The MacVentures make good but limited use of the original Mac's sound hardware, which allows for 22
kHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that on ...
mono Mono may refer to: Common meanings * Infectious mononucleosis, "the kissing disease" * Monaural, monophonic sound reproduction, often shortened to mono * Mono-, a numerical prefix representing anything single Music Performers * Mono (Japanese b ...
digitized sound. Sound effects consist mostly of door creaks and other noises related to actions, but ''Uninvited'' also presents some ambient sounds. Except for the "Winchester Cathedral" sound in ''Uninvited'', there is no music in the gameplay of the MacVentures. However, the three latter games feature elaborate about boxes with music and have ending scores.


Characteristic features

*The freedom to pick up (most) objects and drop them at another location, at any chosen position. This could create annoyingly realistic "where did I put that thing?" situations. *The ability to put things inside hollow objects such as jars, bowls or drawers. Doing this increases the number of objects that can be carried in the inventory. *The "self" window containing an object referencing the main character. In ''Déjà Vu'' and ''Uninvited'', the self is simply an oval with the text ''SELF'', in ''Shadowgate'' and ''Déjà Vu II'' it is decorated in the theme of the game. Clicking in the background of the inventory window acts as a shortcut for selecting the self. *When starting over by selecting "New", the player is greeted by "Good morning"/-"afternoon"/-"evening" depending on the time of day. *
Saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
s are stored as ordinary files, unlike the more common save slots used in adventure games at this time. *When completing the game, the player is given the option to enter her/his name and print a diploma in the theme of the game.


Ports

The MacVenture games were ported to a multitude of platforms, including
game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a t ...
s. Because of hardware limitations, and possibly differing expectations on the user demographic, the games were limited when ported to different platforms—particularly the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES). The
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Apple IIGS The Apple IIGS (styled as II), the fifth and most powerful of the Apple II family, is a 16-bit personal computer produced by Apple Computer. While featuring the Macintosh look and feel, and resolution and color similar to the Amiga and Atari ST ...
versions were translated rather faithfully and only lack some graphics detail (the Mac had typically twice their resolution). The DOS versions were more limited graphically as they used the 320×200 4-color CGA mode.


NES ports

Because of limited resolution and memory constraints inherent to the NES, a lot of detour game objects and interactions as well as some critical ones were removed. The "Consume" command was removed, and operating (renamed "use") could only be performed with objects in the inventory. Also lost was the ability to rearrange objects by dragging and dropping, necessitating "take" and "leave" commands. Leaving could only be performed on unnecessary game objects, this in combination with numerous changes uncalled for by technical constraints caused a much more guided and linear gameplay. For instance, in NES ''Déjà Vu'' the player is prohibited from leaving the bathroom without having looked in the mirror. The descriptive texts were rewritten in a shorter and in a simplified vocabulary (there is no sign of a coordinated attempt, as some of the more literate game texts were left unaltered). Some of these alterations were most likely made in concordance with Nintendo's censorship policy of the time. In ''Uninvited'' the spells were turned into objects with names directly hinting at their use, the texts were also explicated to relieve players of unfolding the story by themselves. The digitized sound effects were removed, and music was introduced, giving the game more of an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
feel.


Release dates


Remakes

In the early 1990s ICOM Simulations made new versions of the four MacVentures for
Windows 3.1 Windows 3.1 is a major release of Microsoft Windows. It was released to manufacturing on April 6, 1992, as a successor to Windows 3.0. Like its predecessors, the Windows 3.1 series ran as a shell on top of MS-DOS. Codenamed Janus, Windows 3 ...
(the previous DOS ports used custom controls rather than Windows). These versions used a similar engine and the same objects and text. However, graphics and sound were completely remade (save for the "Winchester Cathedral" record in ''Uninvited'') with little effort to adhere to the game environments as depicted in the original versions. This created several anomalies where the textual descriptions do not match the way objects look. The remade graphics were also used in the Infinite Ventures releases for Pocket PC.
Zojoi Zojoi is a video game software development company based in Charlottesville, Virginia. It was founded by former ICOM Simulations developers David Marsh and Karl Roelofs in 2012. Zojoi currently has the rights to many of the intellectual pr ...
released a digital-only remake of ''Shadowgate'' for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, Mac,
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, and
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in 2014 via
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,
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, and the
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. While the game has a similar room layout to the original, the graphics, plot, and puzzles have all been redone. This remake was ported to consoles by Abstraction Games and released in April of 2019 for the
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,
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(via
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), and
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(via
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).


Reception

The ''MacVenture'' series sold 2 million units by 2003.


See also

*
ICOM Simulations ICOM Simulations, Inc. (later known as Rabid Entertainment) was a software company based in Wheeling, Illinois. It is best known for creating the MacVenture series of adventure games including ''Shadowgate''. Following the foundation in 1981 a ...
* World Builder *
Zojoi Zojoi is a video game software development company based in Charlottesville, Virginia. It was founded by former ICOM Simulations developers David Marsh and Karl Roelofs in 2012. Zojoi currently has the rights to many of the intellectual pr ...


References


Darin Adler's resumeArticle on early Mac games from 1up.com


External links



{{MacVentures 1985 software Adventure game engines