Macintosh Toolbox
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Macintosh Toolbox
The Macintosh Toolbox implements many of the high-level features of the Classic Mac OS, including a set of application programming interfaces for software development on the platform. The Toolbox consists of a number of "managers," software components such as QuickDraw, responsible for drawing onscreen graphics, and the Menu Manager, which maintain data structures describing the menu bar. As the original Macintosh was designed without virtual memory or memory protection, it was important to classify code according to when it should be loaded into memory or kept on disk, and how it should be accessed. The Toolbox consists of subroutines essential enough to be permanently kept in memory and accessible by a two-byte machine instruction; however it excludes core "kernel" functionality such as memory management and the file system. Note that the Toolbox does not ''draw'' the menu onscreen: menus were designed to have a customizable appearance, so the drawing code was stored in a resource ...
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Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user interface concept. It was included with every Macintosh that was sold during the era in which it was developed, and many updates to the system software were done in conjunction with the introduction of new Macintosh systems. Apple released the Macintosh 128K, original Macintosh on January 24, 1984. The System 1, first version of the system software, which had no official name, was partially based on the Lisa OS, which Apple previously released for the Apple Lisa, Lisa computer in 1983. As part of an agreement allowing Xerox to buy Share (finance), shares in Apple at a favorable price, it also used concepts from the Xerox PARC Xerox Alto, Alto computer, which ...
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Hexadecimal
In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of 16. Unlike the decimal system representing numbers using 10 symbols, hexadecimal uses 16 distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9, and "A"–"F" (or alternatively "a"–"f") to represent values from 10 to 15. Software developers and system designers widely use hexadecimal numbers because they provide a human-friendly representation of binary-coded values. Each hexadecimal digit represents four bits (binary digits), also known as a nibble (or nybble). For example, an 8-bit byte can have values ranging from 00000000 to 11111111 in binary form, which can be conveniently represented as 00 to FF in hexadecimal. In mathematics, a subscript is typically used to specify the base. For example, the decimal value would be expressed in hexadecimal as . In programming, a number of ...
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Firmware
In computing, firmware is a specific class of computer software that provides the low-level control for a device's specific hardware. Firmware, such as the BIOS of a personal computer, may contain basic functions of a device, and may provide hardware abstraction services to higher-level software such as operating systems. For less complex devices, firmware may act as the device's complete operating system, performing all control, monitoring and data manipulation functions. Typical examples of devices containing firmware are embedded systems (running embedded software), home and personal-use appliances, computers, and computer peripherals. Firmware is held in non-volatile memory devices such as ROM, EPROM, EEPROM, and flash memory. Updating firmware requires ROM integrated circuits to be physically replaced, or EPROM or flash memory to be reprogrammed through a special procedure. Some firmware memory devices are permanently installed and cannot be changed after manufacture. C ...
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Library (computing)
In computer science, a library is a collection of non-volatile memory, non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, Code reuse, pre-written code and subroutines, Class (computer science), classes, Value (computer science), values or Data type, type specifications. In OS/360 and successors, IBM's OS/360 and its successors they are referred to as Data set (IBM mainframe)#Partitioned datasets, partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface (computing), interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the ...
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Mac OS Nanokernel
The Mac OS nanokernel is an operating system Kernel (operating system), kernel serving as the basis of most PowerPC based system software versions 7 through 9 of the classic Mac OS, predating macOS, Mac OS X. The initial revision of this software is a single tasking system which delegates most tasks to an emulator running the Motorola 68000 series (68K) version of the operating system. The second major revision supports Computer multitasking, multitasking, multiprocessing, and message passing, and would be more properly called a microkernel. Unlike the 68K-derived Mac OS kernel running within it, the PowerPC kernel exists in a protected memory space and executes device drivers in user mode. The nanokernel is very different from the Copland OS microkernel, although they were created in succession with similar goals. System 7.1.2 – Mac OS 8.5.1 The original nanokernel, and the tightly integrated Mac 68k emulator, were written by emulator, emulation consultant Gary Davidian. Its ...
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PowerPC
PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple Inc., Apple–IBM–Motorola alliance, known as AIM alliance, AIM. PowerPC, as an evolving instruction set, has been named Power ISA since 2006, while the old name lives on as a trademark for some implementations of Power Architecture–based processors. PowerPC was the cornerstone of AIM's PReP and Common Hardware Reference Platform (CHRP) initiatives in the 1990s. Originally intended for personal computers, the architecture is well known for being used by Apple's Power Macintosh, PowerBook, iMac, iBook, eMac, Mac Mini, and Xserve lines from 1994 until 2005, when Mac transition to Intel processors, Apple migrated to Intel's x86. It has since become a niche in personal computers, but remains popular for embedded system, embedded and high-performanc ...
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Dispatch Table
In computer science, a dispatch table is a table of pointers or memory addresses to functions or methods. Use of such a table is a common technique when implementing late binding in object-oriented programming. Perl implementation The following shows one way to implement a dispatch table in Perl, using a hash to store references to code (also known as function pointers). # Define the table using one anonymous code-ref and one named code-ref my %dispatch = ( "-h" => sub , "-g" => \&say_goodbye ); sub say_goodbye # Fetch the code ref from the table, and invoke it my $sub = $dispatch; print $sub ? $sub->() : "unknown argument\n"; Running this Perl program as perl greet -h will produce "hello", and running it as perl greet -g will produce "goodbye". JavaScript implementation Following is a demo of implementing dispatch table in JavaScript: var thingsWeCanDo = ; var doSomething = function(doWhat) Virtual method tables In object-oriented programming langua ...
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Boolean Data Type
In computer science, the Boolean (sometimes shortened to Bool) is a data type that has one of two possible values (usually denoted ''true'' and ''false'') which is intended to represent the two truth values of logic and Boolean algebra. It is named after George Boole George Boole (; 2 November 1815 – 8 December 1864) was a largely self-taught English mathematician, philosopher, and logician, most of whose short career was spent as the first professor of mathematics at Queen's College, Cork in ..., who first defined an algebraic system of logic in the mid 19th century. The Boolean data type is primarily associated with Conditional (computer programming), conditional statements, which allow different actions by changing control flow depending on whether a programmer-specified Boolean ''condition'' evaluates to true or false. It is a special case of a more general ''logical data type—''logic does not always need to be Boolean (see probabilistic logic). Generali ...
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Memory Allocation
Memory management is a form of Resource management (computing), resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single Process (computing), process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management. Virtual memory systems separate the memory addresses used by a process from actual physical addresses, allowing separation of processes and increasing the size of the virtual address space beyond the available amount of Random-access memory, RAM using paging or swapping to secondary storage. The quality of the virtual memory manager can have an extensive effect on overall system Computer performance, performance. In some operating systems, e.g. OS/360 and successors, me ...
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Parameter (computer Science)
In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. These pieces of data are the values of the arguments (often called ''actual arguments'' or ''actual parameters'') with which the subroutine is going to be called/invoked. An ordered list of parameters is usually included in the definition of a subroutine, so that, each time the subroutine is called, its arguments for that call are evaluated, and the resulting values can be assigned to the corresponding parameters. Unlike ''argument'' in usual mathematical usage, the ''argument'' in computer science is the actual input expression passed/supplied to a function, procedure, or routine in the invocation/call statement, whereas the ''parameter'' is the variable inside the implementation of the subroutine. For example, if one defines the add subroutine as def add(x, y): return x + y, then x, y are paramet ...
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Memory Address
In computing, a memory address is a reference to a specific memory location used at various levels by software and hardware. Memory addresses are fixed-length sequences of digits conventionally displayed and manipulated as unsigned integers. Such numerical semantic bases itself upon features of CPU (such as the instruction pointer and incremental address registers), as well upon use of the memory like an array endorsed by various programming languages. Types Physical addresses A digital computer's main memory consists of many memory locations. Each memory location has a physical address which is a code. The CPU (or other device) can use the code to access the corresponding memory location. Generally only system software, i.e. the BIOS, operating systems, and some specialized utility programs (e.g., memory testers), address physical memory using machine code operands or processor registers, instructing the CPU to direct a hardware device, called the memory controller, to use the ...
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Patch (computing)
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the sourc ...
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