MOESI Protocol
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MOESI Protocol
Modified Owned Exclusive Shared Invalid (MOESI) is a full cache coherency protocol that encompasses all of the possible states commonly used in other protocols. In addition to the four common MESI protocol states, there is a fifth "Owned" state representing data that is both modified and shared. This avoids the need to write modified data back to main memory before sharing it. While the data must still be written back eventually, the write-back may be deferred . In order for this to be possible, direct cache-to-cache transfers of data must be possible, so a cache with the data in the modified state can supply that data to another reader without transferring it to memory. As discussed in AMD64 Architecture Programmer's Manual Vol. 2 ''System Programming'', each cache line is in one of five states: ;Modified: This cache has the only valid copy of the cache line, and has made changes to that copy. The cached copy may be further modified freely. ;Owned: This line is one of seve ...
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List Of Cache Coherency Protocols
Examples of coherency protocols for cache memory are listed here. For simplicity, all "miss" Read and Write status transactions which obviously come from state "I" (or miss of Tag), in the diagrams are not shown. They are shown directly on the new state. Many of the following protocols have only historical value. At the moment the main protocols used are the R-MESI type / MESIF protocols and the HRT-ST-MESI (MOESI type) or a subset or an extension of these. Cache coherency problem In systems as Multiprocessor system architecture#Symmetric multiprocessor system, Multiprocessor system, Multi-core processor, multi-core and Non-uniform memory access, NUMA system, where a dedicated cache for each ''processor'', ''core'' or ''node'' is used, a consistency problem may occur when a same data is stored in more than one cache. This problem arises when a data is modified in one cache. This problem can be solved in two ways: # Invalidate all the copies on other caches (broadcast-invalida ...
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MESI Protocol
The MESI protocol is an invalidate-based cache coherence protocol, and is one of the most common protocols that support write-back caches. It is also known as the Illinois protocol due to its development at the University of Illinois at Urbana-Champaign. Write back caches can save considerable bandwidth generally wasted on a write through cache. There is always a dirty state present in write-back caches that indicates that the data in the cache is different from that in the main memory. The Illinois Protocol requires a cache-to-cache transfer on a miss if the block resides in another cache. This protocol reduces the number of main memory transactions with respect to the MSI protocol. This marks a significant improvement in performance. States The letters in the acronym MESI represent four exclusive states that a cache line can be marked with (encoded using two additional bits): ;Modified (M): The cache line is present only in the current cache, and is ''dirty'' - it has been m ...
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AMD64
x86-64 (also known as x64, x86_64, AMD64, and Intel 64) is a 64-bit extension of the x86 instruction set. It was announced in 1999 and first available in the AMD Opteron family in 2003. It introduces two new operating modes: 64-bit mode and compatibility mode, along with a new four-level paging mechanism. In 64-bit mode, x86-64 supports significantly larger amounts of virtual memory and physical memory compared to its 32-bit predecessors, allowing programs to utilize more memory for data storage. The architecture expands the number of general-purpose registers from 8 to 16, all fully general-purpose, and extends their width to 64 bits. Floating-point arithmetic is supported through mandatory SSE2 instructions in 64-bit mode. While the older x87 FPU and MMX registers are still available, they are generally superseded by a set of sixteen 128-bit vector registers (XMM registers). Each of these vector registers can store one or two double-precision floating-point numbers, ...
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Cache Line
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (MMU) wh ...
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Write-back
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A cache hit occurs when the requested data can be found in a cache, while a cache miss occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective, caches must be relatively small. Nevertheless, caches are effective in many areas of computing because typical Application software, computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested, and spatial locality, where data is requested that is stored near dat ...
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Snoopy Cache
Snoopy is an anthropomorphic beagle in the comic strip ''Peanuts'' by American cartoonist Charles M. Schulz. He also appears in all of the ''Peanuts'' films and television specials. Since his debut on October 4, 1950, Snoopy has become one of the most recognizable and iconic characters in the comic strip and is considered more famous than Charlie Brown in some countries. The original drawings of Snoopy were inspired by Spike, one of Schulz's childhood dogs. Traits Snoopy is a loyal, imaginative, and good-natured beagle who is prone to imagining fantasy lives, including being an author, a college student known as "Joe Cool", an attorney, and a World War I flying ace. He is perhaps best known in this last persona, wearing an aviator's helmet and goggles and a scarf while carrying a swagger stick (like a stereotypical British Army officer of World War I and II). Snoopy can be selfish, gluttonous, and lazy at times, and occasionally mocks his owner, Charlie Brown. But on the w ...
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Main Memory
Computer data storage or digital data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast technologies are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann architecture, wh ...
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MESIF Protocol
The MESIF protocol is a cache coherency and memory coherence protocol developed by Intel for cache coherent non-uniform memory architectures. The protocol consists of five states, Modified (M), Exclusive (E), Shared (S), Invalid (I) and Forward (F). The M, E, S and I states are the same as in the MESI protocol. The F state is a specialized form of the S state, and indicates that a cache should act as a designated responder for any requests for the given line. The protocol ensures that, if any cache holds a line in the S state, at most one (other) cache holds it in the F state. In a system of caches employing the MESI protocol, a cache line request that is received by multiple caches holding a line in the S state will be serviced inefficiently. It may either be satisfied from (slow) main memory, or ''all'' the sharing caches could respond, bombarding the requestor with redundant responses. In a system of caches employing the MESIF protocol, a cache line request will be responded t ...
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Cache (computing)
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A cache hit occurs when the requested data can be found in a cache, while a cache miss occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective, caches must be relatively small. Nevertheless, caches are effective in many areas of computing because typical Application software, computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested, and spatial locality, where data is requested that is stored near dat ...
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Resource Contention
In computer science, resource contention is a conflict over access to a shared resource such as random access memory, disk storage, cache memory, internal buses or external network devices. A resource experiencing ongoing contention can be described as oversubscribed. Resolving resource contention problems is one of the basic functions of operating systems. Various low-level mechanisms can be used to aid this, including locks, semaphores, mutexes and queues. The other techniques that can be applied by the operating systems include intelligent scheduling, application mapping decisions, and page coloring. Access to resources is also sometimes regulated by queuing; in the case of computing time on a CPU the controlling algorithm of the task queue is called a scheduler. Failure to properly resolve resource contention problems may result in a number of problems, including deadlock, livelock, and thrashing. Resource contention results when multiple processes attempt to use th ...
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Thundering Herd Problem
In computer science, the thundering herd problem occurs when a large number of processes or threads waiting for an event are awakened when that event occurs, but only one process is able to handle the event. When the processes wake up, they will each try to handle the event, but only one will win. All processes will compete for resources, possibly freezing the computer, until the herd is calmed down again. Mitigation The Linux kernel serializes responses for requests to a single file descriptor, so only one thread or process is woken up. For epoll() in version 4.5 of the Linux kernel, the EPOLLEXCLUSIVE flag was added. Thus several epoll sets (different threads or different processes) may wait on the same resource and only one set will be woken up. For certain workloads this flag can give significant processing time reduction. Similarly in Microsoft Windows, Input/output completion port, I/O completion ports can mitigate the thundering herd problem, as they can be configured suc ...
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Heuristic
A heuristic or heuristic technique (''problem solving'', '' mental shortcut'', ''rule of thumb'') is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Context Gigerenzer & Gaissmaier (2011) state that sub-sets of ''strategy'' include heuristics, regression analysis, and Bayesian inference. Heuristics are strategies based on rules to generate optimal decisions, like the anchoring effect and utility maximization problem. These strategies depend on using readily accessible, though loosely applicable, information to control problem solving in human beings, machines and abstract i ...
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