MIL-CD
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MIL-CD
MIL-CD or Music Interactive Live CD is a compact disc format created by the video game company Sega in 1998. The main purpose of MIL-CD was to add multimedia functions to music CDs, for use in Sega's Dreamcast video game console. For example, MIL-CD music releases were to feature enhanced navigational menus, internet capabilities, and full-screen video. It was similar to tests done with Audio CD/CD-ROM combo discs on PCs, DVD-Video/DVD-ROM combo discs on PCs, game systems and DVD Players, as well as game/video combo discs for systems like the PlayStation 3. MIL-CD was not a widely adopted format for what Sega had intended due to lack of official third-party support; very few official MIL-CD releases were made, notably the soundtrack to '' D2''; all of them were only available in Japan. Meanwhile, Dreamcast's support for the MIL-CD format allowed hackers to bypass the Dreamcast security, allowing the creation of such utilities as the Bleemcast PlayStation emulator, the creation ...
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GD-ROM
GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles. It was developed by Yamaha to curb piracy common to standard CDs and to offer increased storage capacity without the expense of the fledgling DVD-ROM. It is similar to the standard CD-ROM except that the pits on the disc are packed more closely together, resulting in a higher storage capacity of 1 gigabyte, a 42% increase over a conventional CD's capacity of 700 megabytes. The Dreamcast ended up being the only sixth-generation console with a disc based on CD technology rather than DVD technology; even the Nintendo GameCube's smaller 8 cm discs held 50% more data due to being based on DVD technology. In addition, GD-ROM proved to be an ineffective anti-piracy measure when it was discovered the Dreamcast's forgotten MIL-CD functionality could ...
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Utopia Bootdisk
Utopia bootdisk is a booting program released on June 22, 2000 and created by the warez group Utopia, designed for playing pirated Sega Dreamcast games on standard CD-R discs. The bootdisk also allows the play of imported official Dreamcast GD-ROMs, bypassing the Dreamcast's region lockout. The Utopia bootdisk does not defeat the security used on original GD-ROM disks; instead, it uses an alternative boot method in the Dreamcast BIOS, which was originally intended for use with MIL-CDs. When loaded into a standard Dreamcast, the screen will display a spinning 3-D rendering of a reindeer alongside a message to insert a disc. Once a new disc is inserted and the Dreamcast lid is closed, the disc boots. Eventually, the bootdisk was rendered obsolete by "self-booting" pirate releases—games released in MIL-CD format that could boot without the need of the Utopia bootdisk. The bootdisk was developed using a pirated version of the Sega Katana SDK, with code to render the reindeer taken f ...
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Homebrew (video Games)
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development. A non-professional developer for a system intended to be user-programmable, like the Commodore 64, is simply called a ''hobbyist'' (rather than a ''homebrew developer''). Development can use unofficial, community maintained toolchains or official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA. Targets for homebrew games are typically those which are no longer commercially relevant or produced, and with lower standards in art quality, such as the Atari 2600, Nintendo Entertainment System, Wii, Nintendo 3DS, Genesis, ...
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Bleemcast
Bleem! (styled as bleem!) was a commercial PlayStation emulator released by the Bleem! Company in 1999 for IBM-compatible PCs and Dreamcast. It is notable for being one of the few commercial software emulators to be aggressively marketed during the emulated console's lifetime, and was the center of multiple controversial lawsuits. History Bleem! was a PlayStation emulator designed to allow people to play original PlayStation games on their PC or Dreamcast gaming consoles (the Dreamcast version was called Bleemcast!). It was released in March 1999. The company that developed and commercialized Bleem! initially consisted of just two people, David Herpolsheimer (president) and Randy Linden, but in the commercial phase included Will Kempe, Scott Karol, Sean Kauppinen, Bryan Stokes, James Sinclair, and Paul Chen, later of Rovio Entertainment. Context To allow for full-speed emulation on even lower-end computers of what was at the time a current generation console, the authors coded ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Compact Disc
The compact disc (CD) is a Digital media, digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in October 1982 in Japan and branded as ''Compact Disc Digital Audio, Digital Audio Compact Disc''. The format was later adapted (as CD-ROM) for general-purpose data storage. Several other formats were further derived, including write-once audio and data storage (CD-R), rewritable media (CD-RW), Video CD (VCD), Super Video CD (SVCD), Photo CD, Picture CD, Compact Disc-Interactive (CD-i) and Enhanced Music CD. Standard CDs have a diameter of and are designed to hold up to 74 minutes of uncompressed stereo digital audio or about 650 mebibyte, MiB of data. Capacity is routinely extended to 80 minutes and 700 mebibyte, MiB by arranging data more closely on the same sized disc. The Mini CD has various diameters ranging from ; t ...
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Hacker (computer Security)
A security hacker is someone who explores methods for breaching defenses and exploiting weaknesses in a computer system or network. Hackers may be motivated by a multitude of reasons, such as profit, protest, information gathering, challenge, recreation, or evaluation of a system weaknesses to assist in formulating defenses against potential hackers. The subculture that has evolved around hackers is often referred to as the "computer underground". Longstanding controversy surrounds the meaning of the term "hacker." In this controversy, computer programmers reclaim the term ''hacker'', arguing that it refers simply to someone with an advanced understanding of computers and computer networks and that ''cracker'' is the more appropriate term for those who break into computers, whether computer criminals ( black hats) or computer security experts ( white hats). A 2014 article noted that "the black-hat meaning still prevails among the general public". History Birth of subcult ...
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Digital Audio
Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit sample depth. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s and 1980s, it gradually replaced analog audio technology in many areas of audio engineering, record production and telecommunications in the 1990s and 2000s In a digital audio system, an analog electrical signal representing the sound is converted with an analog-to-digital converter (ADC) into a digital signal, typically using pulse-code modulation (PCM). This digital signal can then be recorded, edited, modified, and copied using computer ...
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Code Breaker
Code Breaker is a cheat device developed by Pelican Accessories, currently available for PlayStation, PlayStation 2, Dreamcast, Game Boy Advance, and Nintendo DS. Along with competing product Action Replay, it is one of the few currently supported video game cheat devices. History Originally developed by the Fire International Group and distributed by Pelican Accessories as the NTSC/UC (North American) counterpart to the PAL (European) Xploder cheat device, the CodeBreaker first appeared on the Dreamcast relatively late in the console's lifecycle. Soon after the Dreamcast version was released, development began on a PlayStation 2 version. After version six hit the market, Fire International abruptly broke off their partnership with Pelican to develop the newly Mad Catz-acquired GameShark. It was also at this time that the Game Boy Advance Code Breaker was discontinued. Pelican Accessories put together an internal development team and proceeded with future versions of CodeBreaker. ...
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D2 (video Game)
''D2'' is a survival horror video game developed by Warp for the Dreamcast. Directed and written by Kenji Eno, it was published by Warp in Japan in 1999 and by Sega in North America in 2000. ''D2'' stars the "digital actress" Laura but has an independent story unrelated to the original '' D'', and uses action-oriented gameplay in contrast to the puzzle-driven ''D''. Gameplay The game has a few different kinds of gameplay. The majority of ''D2'' involves exploring the Canadian wilderness from a third-person perspective while interior locations are encountered in a first-person perspective. While exploring the wilderness, the player encounters random battles, much like those of a role-playing video game. When fighting monsters, the player cannot move Laura, but only aim her weapons. Defeating these creatures earns Laura experience points, which are used to level Laura up, increasing her health limit. Laura is initially equipped with a submachine gun with unlimited ammunition and a h ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the ''Slim'' model of the PlayStation 3 was rele ...
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