Märchen Maze
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Märchen Maze
is a 1988 isometric platform arcade game developed by N.H. System and published by Namco. Controlling a young girl named Alice, the player must complete each of the game's nine stages while avoiding enemies and falling off ledges. Alice can blow powerful bubbles at enemies to knock them back, and can hit them enough times to send them off the platform. It is the first Japanese video game adaptation of Lewis Carroll's '' Alice's Adventures in Wonderland'', and ran on the Namco System 1 arcade board. Development was handled by N.H. System, a short-lived subsidiary of Namco, with character design by famed anime director Katsuhiko Nishijima. It is Namco's second game to feature a female protagonist, following ''Wonder Momo''. The word ''Märchen'' ( ) is the German word for "fairy tale". A PC-Engine version was released in 1990, which replaced the isometric view with an overhead one, followed by a 1991 Sharp X68000 port. ''Märchen Maze'' received mixed reviews; although its visuals ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books an ...
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1988 Video Games
File:1988 Events Collage.png, From left, clockwise: The oil platform Piper Alpha explodes and collapses in the North Sea, killing 165 workers; The USS Vincennes (CG-49) mistakenly shoots down Iran Air Flight 655; Australia celebrates its Australian Bicentenary, Bicentennial on January 26; The 1988 Summer Olympics are held in Seoul, South Korea; Soviet Union, Soviet troops begin their Soviet-Afghan War, withdrawal from Afghanistan, which is completed the 1989, next year; The 1988 Armenian earthquake kills between 25,000-50,000 people; The 8888 Uprising in Myanmar, led by students, protests the Burma Socialist Programme Party; A bomb explodes on Pan Am Flight 103, causing the plane to crash down on the town of Lockerbie, Scotland- the event kills 270 people., 300x300px, thumb rect 0 0 200 200 Piper Alpha rect 200 0 400 200 Iran Air Flight 655 rect 400 0 600 200 Australian Bicentenary rect 0 200 300 400 Pan Am Flight 103 rect 300 200 600 400 1988 Summer Olympics rect 0 400 200 600 8888 ...
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White Rabbit
The White Rabbit is a fictional and anthropomorphic character in Lewis Carroll's 1865 book ''Alice's Adventures in Wonderland''. He appears at the very beginning of the book, in chapter one, wearing a waistcoat, and muttering "Oh dear! Oh dear! I shall be too late!" Alice follows him wikt:down the rabbit hole, down the rabbit hole into Wonderland (fictional country), Wonderland. Alice encounters him again when he mistakes her for his housemaid Mary Ann and she becomes trapped in his house after growing too large. The Rabbit shows up again in the last few chapters, as a herald-like servant of the King of Hearts (Alice's Adventures in Wonderland), King and Queen of Hearts (Alice's Adventures in Wonderland), Queen of Hearts. Personality In his article "Alice on the Stage", Carroll wrote, "And the White Rabbit, what of him? Was ''he'' framed on the 'Alice' lines, ''or'' meant as a contrast? As a contrast, distinctly. For ''her'' 'youth', 'audacity', 'vigour', and 'swift directness ...
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Gashapon
, also called , is a trademark of Bandai. Among the variety of vending machine-dispensed capsule toys that originated in the 1960s, it became popular in Japan and elsewhere. "Gashapon" is onomatopoeic from the two sounds "gasha" (or "gacha") for the hand-cranking action of a toy-vending machine, and "pon" for the toy capsule landing in the collection tray. "Gashapon" is used for both the machines themselves and the toys obtained from them. Popular capsule toy manufacturers include Tomy, which uses the trademark for their capsule machines, and Kaiyodo. In many countries including Japan, China, United States and the United Kingdom, "Gashapon" is a registered trademark of Bandai. The model of capsule toy has been adapted digitally into numerous ''gacha'' video games, such as mobile phone games and massively multiplayer online games (MMOs). Description ''Gashapon'' machines are similar to the coin-operated toy vending machines seen outside grocery stores and other retailers ...
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World Stadium
''World Stadium'' (full title: ), is a series of baseball arcade games that were released by Namco in the late 1980s and 1990s; they were spin-offs of the '' Family Stadium'' franchise, inspired by the 1986 Famicom game ''Pro Yakyū Family Stadium'', and its sequel ''Pro Yakyū Family Stadium '87''. Except for ''Great Sluggers '94'', which was also released in America, all of the games were exclusive to Japan. Namco System 1 era (1988–90) The first three titles in the series, (1988), (1989), and (1990) all ran on Namco System 1 hardware, and featured twelve teams from the "Urban League" (the Giants, Cars, Drasans, Sparrows, Wheels, and Titans), and "Country League" (the Lionels, Bravos, Hornets, Fires, Orients, and Buckaroos); they also featured three stadiums for matches to take place in ( Kōrakuen, Kōshien and Mejā). The first two of these stadiums' scoreboards had clocks which started at 6:00 and advanced as the matches progressed (but broke at midnight), and the th ...
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Namco System 12
The is a 32-bit arcade system board developed jointly by Namco and Sony Computer Entertainment. Released in 1994, the System 11 is based on a prototype of the PlayStation, Sony's first home video game console, using a 512 KB operating system and several custom processors. The is an upgraded version of the System 11 that was released in 1996, featuring faster processing power. History Namco's research managing director Shegeichi Nakamura met with Sony Computer Entertainment head Ken Kutaragi in 1993 to discuss the preliminary PlayStation specifications, with Namco subsequently developing the System 11 arcade board based on PlayStation hardware and ''Tekken'' as their answer to Sega's popular ''Virtua Fighter''. ''Tekken'' was initially planned for the Namco System 22, after Namco heard Sega was developing ''Virtua Fighter 2'' for their new Sega Model 2 board, before the development of ''Tekken'' was later moved to the System 11 after the meeting with Kutaragi. ''Tekken'' was t ...
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Tweedledee And Tweedledum
Tweedledum and Tweedledee are characters in an English nursery rhyme and in Lewis Carroll's 1871 book ''Through the Looking-Glass, and What Alice Found There''. Their names may have originally come from an epigram written by poet John Byrom. The nursery rhyme has a Roud Folk Song Index number of 19800. The names have since become synonymous in western popular culture slang for any two people whose appearances and actions are identical. Lyrics Common versions of the nursery rhyme include: :Tweedledum and Tweedledee :    Agreed to have a battle; :For Tweedledum said Tweedledee :    Had spoiled his nice new rattle. :Just then flew down a monstrous crow, :    As black as a tar-barrel; :Which frightened both the heroes so, :    They quite forgot their quarrel.I. Opie and P. Opie, ''The Oxford Dictionary of Nursery Rhymes'' (Oxford University Press, 1951, 2nd edn., 1997), p. 418. Origins The words "Tweedl ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Gamest
was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine also featured the annual "Gamest Awards", which hands out awards to games based on user vote. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, ''Monthly Arcadia''. History ''Gamest'' arose from the bimonthly fanzine , VG2 kaihō which was also called , VG 2 rengō-shi edited by , Uemura Tomokita.
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