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Mutation (evolutionary Algorithm)
Mutation is a genetic operator used to maintain genetic diversity of the chromosome (genetic algorithm), chromosomes of a population of an evolutionary algorithm (EA), including genetic algorithms in particular. It is analogous to biological mutation. The classic example of a mutation operator of a binary coded genetic algorithm (GA) involves a probability that an arbitrary bit in a genome (genetic algorithm), genetic sequence will be flipped from its original state. A common method of implementing the mutation operator involves generating a random variable for each bit in a sequence. This random variable tells whether or not a particular bit will be flipped. This mutation procedure, based on the biological point mutation, is called single point mutation. Other types of mutation operators are commonly used for representations other than binary, such as floating-point encodings or representations for combinatorial problems. The purpose of mutation in EAs is to introduce diversity in ...
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Genetic Operator
A genetic operator is an Operator (programming), operator used in evolutionary algorithms (EA) to guide the algorithm towards a solution to a given problem. There are three main types of operators (Mutation (evolutionary algorithm) , mutation, Crossover (evolutionary algorithm), crossover and selection (evolutionary algorithm), selection), which must work in conjunction with one another in order for the algorithm to be successful. Genetic operators are used to create and maintain genetic diversity (mutation operator), combine existing solutions (also known as chromosome (evolutionary algorithm), chromosomes) into new solutions (crossover) and select between solutions (selection). The classic representatives of evolutionary algorithms include Genetic algorithm, genetic algorithms, Evolution strategy, evolution strategies, genetic programming and evolutionary programming. In his book discussing the use of genetic programming for the optimization of complex problems, computer scienti ...
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Standard Deviation Diagram (decimal Comma)
Standard may refer to: Symbols * Colours, standards and guidons, kinds of military signs * Standard (emblem), a type of a large symbol or emblem used for identification Norms, conventions or requirements * Standard (metrology), an object that bears a defined relationship to a unit of measure used for calibration of measuring devices * Standard (timber unit), an obsolete measure of timber used in trade * Breed standard (also called bench standard), in animal fancy and animal husbandry * BioCompute Standard, a standard for next generation sequencing * ''De facto'' standard, product or system with market dominance * Gold standard, a monetary system based on gold; also used metaphorically for the best of several options, against which the others are measured * Internet Standard, a specification ratified as an open standard by the Internet Engineering Task Force * Learning standards, standards applied to education content * Standard displacement, a naval term describing the ...
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Evolutionary Programming
Evolutionary programming is an evolutionary algorithm, where a share of new population is created by mutation of previous population without crossover. Evolutionary programming differs from evolution strategy ES(\mu+\lambda) in one detail. All individuals are selected for the new population, while in ES(\mu+\lambda), every individual has the same probability to be selected. It is one of the four major evolutionary algorithm paradigms. History It was first used by Lawrence J. Fogel in the US in 1960 in order to use simulated evolution as a learning process aiming to generate artificial intelligence. It was used to evolve finite-state machines as predictors. See also * Artificial intelligence * Genetic algorithm In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to g ... * Genetic opera ...
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Genetic Programming
Genetic programming (GP) is an evolutionary algorithm, an artificial intelligence technique mimicking natural evolution, which operates on a population of programs. It applies the genetic operators selection (evolutionary algorithm), selection according to a predefined fitness function, fitness measure, mutation (evolutionary algorithm), mutation and crossover (evolutionary algorithm), crossover. The crossover operation involves swapping specified parts of selected pairs (parents) to produce new and different offspring that become part of the new generation of programs. Some programs not selected for reproduction are copied from the current generation to the new generation. Mutation involves substitution of some random part of a program with some other random part of a program. Then the selection and other operations are recursively applied to the new generation of programs. Typically, members of each new generation are on average more fit than the members of the previous gene ...
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Evolution Strategy
Evolution strategy (ES) from computer science is a subclass of evolutionary algorithms, which serves as an optimization (mathematics), optimization technique. It uses the major genetic operators mutation (evolutionary algorithm), mutation, recombination (evolutionary algorithm), recombination and selection (evolutionary algorithm), selection of parents. History The 'evolution strategy' optimization technique was created in the early 1960s and developed further in the 1970s and later by Ingo Rechenberg, Hans-Paul Schwefel and their co-workers. Methods Evolution strategies use natural problem-dependent representations, so Genetic representation, problem space and Genetic representation, search space are identical. In common with evolutionary algorithms, the operators are applied in a loop. An iteration of the loop is called a generation. The sequence of generations is continued until a termination criterion is met. The special feature of the ES is the self-adaptation of mutation ...
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Evolutionary Algorithm
Evolutionary algorithms (EA) reproduce essential elements of the biological evolution in a computer algorithm in order to solve "difficult" problems, at least Approximation, approximately, for which no exact or satisfactory solution methods are known. They belong to the class of Metaheuristic, metaheuristics and are a subset of Population Based Bio-Inspired Algorithms, population based bio-inspired algorithms and evolutionary computation, which itself are part of the field of computational intelligence. The mechanisms of biological evolution that an EA mainly imitates are reproduction, mutation, genetic recombination, recombination and natural selection, selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the fitness function determines the quality of the solutions (see also loss function). Evolution of the population then takes place after the repeated application of the above operators. Evolutionary algorithms often perfor ...
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Periodic Boundary Conditions
Periodic boundary conditions (PBCs) are a set of boundary conditions which are often chosen for approximating a large (infinite) system by using a small part called a ''unit cell''. PBCs are often used in computer simulations and mathematical models. The topology of two-dimensional PBC is equal to that of a ''world map'' of some video games; the geometry of the unit cell satisfies perfect two-dimensional tiling, and when an object passes through one side of the unit cell, it re-appears on the opposite side with the same velocity. In topological terms, the space made by two-dimensional PBCs can be thought of as being mapped onto a torus (Compactification (mathematics), compactification). The large systems approximated by PBCs consist of an infinite number of unit cells. In computer simulations, one of these is the original simulation box, and others are copies called ''images''. During the simulation, only the properties of the original simulation box need to be recorded and propaga ...
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Set (mathematics)
In mathematics, a set is a collection of different things; the things are '' elements'' or ''members'' of the set and are typically mathematical objects: numbers, symbols, points in space, lines, other geometric shapes, variables, or other sets. A set may be finite or infinite. There is a unique set with no elements, called the empty set; a set with a single element is a singleton. Sets are ubiquitous in modern mathematics. Indeed, set theory, more specifically Zermelo–Fraenkel set theory, has been the standard way to provide rigorous foundations for all branches of mathematics since the first half of the 20th century. Context Before the end of the 19th century, sets were not studied specifically, and were not clearly distinguished from sequences. Most mathematicians considered infinity as potentialmeaning that it is the result of an endless processand were reluctant to consider infinite sets, that is sets whose number of members is not a natural number. Specific ...
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Permutation
In mathematics, a permutation of a set can mean one of two different things: * an arrangement of its members in a sequence or linear order, or * the act or process of changing the linear order of an ordered set. An example of the first meaning is the six permutations (orderings) of the set : written as tuples, they are (1, 2, 3), (1, 3, 2), (2, 1, 3), (2, 3, 1), (3, 1, 2), and (3, 2, 1). Anagrams of a word whose letters are all different are also permutations: the letters are already ordered in the original word, and the anagram reorders them. The study of permutations of finite sets is an important topic in combinatorics and group theory. Permutations are used in almost every branch of mathematics and in many other fields of science. In computer science, they are used for analyzing sorting algorithms; in quantum physics, for describing states of particles; and in biology, for describing RNA sequences. The number of permutations of distinct objects is  factorial, us ...
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Mixed-integer Programming
An integer programming problem is a mathematical optimization or feasibility program in which some or all of the variables are restricted to be integers. In many settings the term refers to integer linear programming (ILP), in which the objective function and the constraints (other than the integer constraints) are linear. Integer programming is NP-complete. In particular, the special case of 0–1 integer linear programming, in which unknowns are binary, and only the restrictions must be satisfied, is one of Karp's 21 NP-complete problems. If some decision variables are not discrete, the problem is known as a mixed-integer programming problem. Canonical and standard form for ILPs In integer linear programming, the ''canonical form'' is distinct from the ''standard form''. An integer linear program in canonical form is expressed thus (note that it is the \mathbf vector which is to be decided): : \begin & \underset && \mathbf^\mathrm \mathbf\\ & \text && A \mathbf \le \mathbf ...
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Without Loss Of Generality
''Without loss of generality'' (often abbreviated to WOLOG, WLOG or w.l.o.g.; less commonly stated as ''without any loss of generality'' or ''with no loss of generality'') is a frequently used expression in mathematics. The term is used to indicate the assumption that what follows is chosen arbitrarily, narrowing the premise to a particular case, but does not affect the validity of the proof in general. The other cases are sufficiently similar to the one presented that proving them follows by essentially the same logic. As a result, once a proof is given for the particular case, it is trivial to adapt it to prove the conclusion in all other cases. In many scenarios, the use of "without loss of generality" is made possible by the presence of symmetry. For example, if some property ''P''(''x'',''y'') of real numbers is known to be symmetric in ''x'' and ''y'', namely that ''P''(''x'',''y'') is equivalent to ''P''(''y'',''x''), then in proving that ''P''(''x'',''y'') holds for every ...
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