Mutant Chronicles
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Mutant Chronicles
''Mutant Chronicles'' is a pen-and-paper role-playing game set in a post-apocalyptic world, originally published in 1993. It has spawned a franchise of collectible card games, miniature wargames, video games, novels, comic books, and a film of the same title based on the game world. ''Mutant Chronicles'' was developed by the Swedish company Target Games as an independent spinoff to their ''Mutant'' RPG series, specifically Mutant RYMD released the year before. Unlike previous Swedish role-playing games, Mutant Chronics was released in English, and focused on reaching an international audience. The rights to the game are now owned by Paradox Entertainment. In 2015, Cabinet Holdings acquired Paradox Entertainment Inc. and all subsidiaries and their properties, including Mutant Chronicles. Story The game takes place in a distant future where the Earth has long since been depleted of natural resources and abandoned. Humanity has spread to the worlds of Venus, Mars, Mercury ...
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Target Games
Target Games was a Swedish publisher of role-playing games active from 1980 until the year 1999 when they went into bankruptcy proceedings. Until the mid-1990s they published their Swedish roleplaying games under the brand name Äventyrsspel (meaning "adventure games"). Publications They published much of their early material in the form of stapled books in Paper size#Swedish extensions, G5 (169 by 239 mm) format in a box together with dice. Until the mid-1990s Target Games published their Swedish role-playing games under the brand name Äventyrsspel (meaning "adventure games"). Äventyrsspel released the role-playing games ''Drakar och Demoner'' (1982), ''Mutant (role-playing game), Mutant'' (1984) (with the later versions ''Mutant'' (1989) ''Mutant RYMD'' (1992) and ''Mutant Chronicles''), ''Kult (role-playing game), Kult'' (1991), ''Chock'' (1985, a translation of ''Chill (role-playing game), Chill''), ''Sagan om Ringen'' (1986, a translation of ''Middle-earth Role Playi ...
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Europe
Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia and it is located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. Comprising the westernmost peninsulas of Eurasia, it shares the continental landmass of Afro-Eurasia with both Africa and Asia. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south and Asia to the east. Europe is commonly considered to be Boundaries between the continents of Earth#Asia and Europe, separated from Asia by the drainage divide, watershed of the Ural Mountains, the Ural (river), Ural River, the Caspian Sea, the Greater Caucasus, the Black Sea and the waterways of the Turkish Straits. "Europe" (pp. 68–69); "Asia" (pp. 90–91): "A commonly accepted division between Asia and E ...
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Dark Eden
:''Dark Eden is also a fortress in the Legacy of Kain series of video games'' :''Dark Eden is also a novel by Chris Beckett.'' ''Dark Eden'' is an out-of-print collectible card game designed by Bryan Winter and published by Target Games that is set in the post-apocalyptic universe of the Mutant Chronicles role-playing game, among the tribes on the ravaged planet Earth. Two expansion sets named ''Genesis'' (120 cards) and ''Exodus'' were planned but never released. Dark Eden was first released in April 1997. Reviews *''Arcane'' #20 *''Backstab'' (Issue 3 - May/Jun 1997) *''Magia i Miecz ''Magia i Miecz'' (Polish language, Polish for: ''Magic and Sword'') was the first Role-playing game, RPG-oriented magazine in Poland. Started in 1993, it ceased publishing in 2002 after 103 issues. The publisher was Wydawnictwo MAG. Tomasz Kołod ...'' (Issue 40 - Apr 1997) (Polish) References External links Polish Dark Eden site Card games introduced in 1997 Collectible card games { ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Doomtrooper
''Doomtrooper'', also known as ''Doom Trooper'', is an out-of-print collectible card game designed by Bryan Winter and was released in January 1995. It was originally published by Target Games and Heartbreaker Hobbies. It is based on concepts from the ''Mutant Chronicles'' franchise. Players use warriors to attack and gain either Promotion Points or Destiny Points. Promotion points can be used to win; Destiny Points are used to purchase more warriors and equipment. There are 13 different card types and over 1100 different cards available. The game was later migrated to a digital version that was successfully funded on Kickstarter. Expansions *''Basic Set'' in limited, unlimited and revised unlimited editions *''Inquisition'' *''Warzone'' *''Mortificator'' *''Golgotha'' *''Apocalypse'' *''Paradise Lost'' Reviews *''Pyramid'' #13 (May/June, 1995) Footnotes References External linksOfficial Website
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Modiphius
Modiphius Entertainment is an RPG and tabletop game publisher based in Fulham, London. Modiphius was founded in 2012 by husband-wife team Rita and Chris Birch to publish their first game ''Achtung! Cthulhu''. The company have since published a number of product lines based on independent licenses and established brands. Games ''Achtung! Cthulhu'' In 2013 the company raised £177,000 through Kickstarter to create ''Achtung! Cthulhu'', a tabletop RPG set in the Second World War inspired by the work of H.P. Lovecraft. The game was well-received in the RPG community, and won several awards, including Best Roleplaying Game at the 2014 UK Games Expo. In 2018 a videogame based on the franchise - called '' Achtung! Cthulhu Tactics -'' was released by Auroch Digital. ''Mutant Chronicles'' In 2013 Modiphius released the 3rd edition of popular post-apocalyptic RPG ''Mutant Chronicles''. ''Fallout'' In 2017 the company acquired the license for Bethesda property ''Fallout'' and in 2018 ...
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Mongoose Publishing
Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties '' Traveller'', ''Judge Dredd'', and ''Paranoia'', as well as fantasy titles. History Mongoose Publishing was founded in Swindon, England, in 2001 by Matthew Sprange and Alex Fennell. Sprange initially wanted to publish a miniatures game, but he ultimately went with the less expensive alternative of using Wizards of the Coast's d20 System license. It grew out of the '' d20 System'' boom sparked by ''Dungeons & Dragons'' 3rd edition. The first release, the ''Slayer's Guides'', concentrated on different monster types for the ''d20 system'', while the subsequent Quintessential books, detailed specific character classes. The latter was to span three years and thirty-six different titles. In 2003 the company released the magazine ''Signs and Portents'', a house organ aimed at supple ...
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Nephilim (role-playing Game)
''Nephilim'' is a role-playing game about powerful elemental entities reincarnating into human beings. The players take the roles of these beings as they adapt to their newly symbiotic existence and learn the secrets hidden behind veils of obscurity and mysticism, seeking the path toward enlightenment, Agartha. The game contains much symbolism, primarily related to the Hermetic tradition. History The game was originally published in 1992 by the French company Multisim. The first edition used the Chaosium "Basic Role Playing" principles, and in 1994 was translated into English by Chaosium as well, with some additional research and writings by Kenneth Hite. Since then, ''Nephilim'' had three other editions (all three in French, from Multisim/Mnémos) - the second edition was still akin to the BRP system while the third edition, ''Nephilim : La Révélation'' (The Revelation) uses a radically different, descriptor-based, system. It also introduces Ar-Kaïm and intuitive magic in t ...
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Kult (role-playing Game)
''Kult'' (Swedish for "Cult", stylized as KULT) is a contemporary horror role-playing game originally created by Gunilla Jonsson and Michael Petersén with illustrations by Nils Gulliksson, first published in Sweden by Äventyrsspel (later Target Games) in 1991. ''Kult'' is notable for its philosophical and religious depth as well as for its mature and controversial content. The first English edition was published in 1993 by Metropolis Ltd. In 1995, translated the second Swedish edition into French. In 2018 current licensor Helmgast released the fourth edition called Kult: Divinity Lost created by Robin Liljenberg and Petter Nallo. This edition moved the setting from the then-current 1990s to the now-current 2010s and was completely rewritten with new art, layout and a ruleset based on ''Powered by the Apocalypse''. The new edition was well received by critics and fans and won two ennies for ''Best Writing'' and ''Best Cover 2019'', and was also nominated for ''Best Interior ...
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Citadel
A citadel is the core fortified area of a town or city. It may be a castle, fortress, or fortified center. The term is a diminutive of "city", meaning "little city", because it is a smaller part of the city of which it is the defensive core. In a fortification with bastions, the citadel is the strongest part of the system, sometimes well inside the outer walls and bastions, but often forming part of the outer wall for the sake of economy. It is positioned to be the last line of defence, should the enemy breach the other components of the fortification system. The functions of the police and the army, as well as the army barracks were developed in the citadel. History 3300–1300 BC Some of the oldest known structures which have served as citadels were built by the Indus Valley civilisation, where citadels represented a centralised authority. Citadels in Indus Valley were almost 12 meters tall. The purpose of these structures, however, remains debated. Though the structures foun ...
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Fictional Tenth Planet
The fictional portrayal of the Solar System has often included planets, moons, and other celestial objects which do not actually exist in reality. Some of these objects were, at one time, seriously considered as hypothetical planets which were either thought to have been observed, or were hypothesized to be orbiting the Sun in order to explain certain celestial phenomena. Often such objects continued to be used in literature long after the hypotheses upon which they were based had been abandoned. Other non-existent Solar System objects used in fiction have been proposed or hypothesized by persons with no scientific standing; yet others are purely fictional and were never intended as serious hypotheses about the structure of the Solar System. Vulcan Vulcan was a hypothetical planet supposed to revolve around the Sun inside the orbit of Mercury, invoked to explain certain irregularities in Mercury's orbit. The planet was proposed as a hypothesis in 1859, and abandoned not later ...
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City-state
A city-state is an independent sovereign city which serves as the center of political, economic, and cultural life over its contiguous territory. They have existed in many parts of the world since the dawn of history, including cities such as Rome, Athens, Sparta, Carthage, and the Italian city-states during the Middle Ages and Renaissance, such as Florence, Venice, Genoa and Milan. With the rise of nation states worldwide, only a few modern sovereign city-states exist, with some disagreement as to which qualify; Monaco, Singapore and Vatican City are most commonly accepted as such. Singapore is the clearest example, with full self-governance, its own currency, a robust military and a population of 5.5 million. Several non-sovereign cities enjoy a high degree of autonomy and are sometimes considered city-states. Hong Kong, Macau, and members of the United Arab Emirates—most notably Dubai and Abu Dhabi—are often cited as such. Historical background Ancient and medi ...
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