Multi-Environment Real-Time
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Multi-Environment Real-Time
Multi-Environment Real-Time (MERT), later renamed UNIX Real-Time (UNIX-RT), is a hybrid time-sharing and real-time operating system developed in the 1970s at Bell Labs for use in embedded minicomputers (especially PDP-11s). A version named Duplex Multi Environment Real Time (DMERT) was the operating system for the AT&T 3B20D telephone switching minicomputer, designed for high availability; DMERT was later renamed Unix RTR (Real-Time Reliable). A ''generalization'' of Bell Labs' time-sharing operating system Unix, MERT featured a redesigned, modular kernel that was able to run Unix programs and privileged real-time computing processes. These processes' data structures were isolated from other processes with message passing being the preferred form of interprocess communication (IPC), although shared memory was also implemented. MERT also had a custom file system with special support for large, contiguous, statically sized files, as used in real-time database applications. The des ...
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Bell Labs
Nokia Bell Labs, originally named Bell Telephone Laboratories (1925–1984), then AT&T Bell Laboratories (1984–1996) and Bell Labs Innovations (1996–2007), is an American industrial research and scientific development company owned by multinational company Nokia. With headquarters located in Murray Hill, New Jersey, the company operates several laboratories in the United States and around the world. Researchers working at Bell Laboratories are credited with the development of radio astronomy, the transistor, the laser, the photovoltaic cell, the charge-coupled device (CCD), information theory, the Unix operating system, and the programming languages B, C, C++, S, SNOBOL, AWK, AMPL, and others. Nine Nobel Prizes have been awarded for work completed at Bell Laboratories. Bell Labs had its origin in the complex corporate organization of the Bell System telephone conglomerate. In the late 19th century, the laboratory began as the Western Electric Engineering Department, l ...
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IEEE Computer
''Computer'' is an IEEE Computer Society practitioner-oriented magazine issued to all members of the society. It contains peer-reviewed articles, regular columns, and interviews on current computing-related issues. ''Computer'' provides information regarding current research developments, trends, best practices, and changes in the computing profession. Subscriptions of the magazine are provided free of cost to IEEE Computer Society members. ''Computer'' covers all aspects of computer science. Since 2009, it has a digital edition too. The current editor in chief (since 1 January 2020) is Jeff Voas of NIST. Its impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a scientometric index calculated by Clarivate that reflects the yearly mean number of citations of articles published in the last two years in a given journal, as i ... was 1.94 for 2017, and 3.564 for 2018. The magazine is the recipient of the 2015 APEX Award for Publication Exc ...
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Protection Ring
In computer science, hierarchical protection domains, often called protection rings, are mechanisms to protect data and functionality from faults (by improving fault tolerance) and malicious behavior (by providing computer security). Computer operating systems provide different levels of access to resources. A protection ring is one of two or more hierarchical ''levels'' or ''layers'' of privilege within the architecture of a computer system. This is generally hardware-enforced by some CPU architectures that provide different CPU modes at the hardware or microcode level. Rings are arranged in a hierarchy from most privileged (most trusted, usually numbered zero) to least privileged (least trusted, usually with the highest ring number). Ring 0 is the level with the most privileges and allows direct interaction with the physical hardware such as certain CPU functionality and chips on the motherboard. Special call gates between rings are provided to allow an outer ring to acces ...
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CP-67
CP-67 was the ''control program'' portion of CP/CMS, a virtual machine operating system developed for the IBM System/360-67 by IBM's Cambridge Scientific Center. It was a reimplementation of their earlier research system CP-40, which ran on a one-off customized S/360-40. CP-67 was later reimplemented (again) as CP-370, which IBM released as VM/370 in 1972, when virtual memory was added to the System/370 series. Details on the development and circumstances of CP-67 can be found in the article History of CP/CMS This article covers the History of CP/CMS — the historical context in which the IBM time-sharing virtual machine operating system was built. CP/CMS development occurred in a complex political and technical ''milieu''. Historical notes, below, .... Family tree {{DEFAULTSORT:Cp-67 Virtualization software IBM mainframe operating systems History of software VM (operating system) ...
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RC 4000 Multiprogramming System
The RC 4000 Multiprogramming System (also termed Monitor or RC 4000 depending on reference) is a discontinued operating system developed for the RC 4000 minicomputer in 1969. For clarity, this article mostly uses the term Monitor. Overview The RC 4000 Multiprogramming System is historically notable for being the first attempt to break down an operating system into a group of interacting programs communicating via a message passing kernel. RC 4000 was not widely used, but was highly influential, sparking the microkernel concept that dominated operating system research through the 1970s and 1980s. Monitor was created largely by one programmer, Per Brinch Hansen, who worked at Regnecentralen where the RC 4000 was being designed. Leif Svalgaard participated in implementing and testing Monitor. Brinch Hansen found that no existing operating system was suited to the new machine, and was tired of having to adapt existing systems. He felt that a better solution was to ...
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THE Multiprogramming System
The THE multiprogramming system or THE OS was a computer operating system designed by a team led by Edsger W. Dijkstra, described in monographs in 1965-66 (Jun 14, 1965) and published in 1968. Dijkstra never named the system; "THE" is simply the abbreviation of "Technische Hogeschool Eindhoven", then the name (in Dutch) of the Eindhoven University of Technology of the Netherlands. The THE system was primarily a batch system that supported multitasking; it was not designed as a multi-user operating system. It was much like the SDS 940, but "the set of processes in the THE system was static". The THE system apparently introduced the first forms of software-based paged virtual memory (the Electrologica X8 did not support hardware-based memory management), freeing programs from being forced to use physical locations on the drum memory. It did this by using a modified ALGOL compiler (the only programming language supported by Dijkstra's system) to "automatically generate call ...
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Database
In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance. A database management system (DBMS) is the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS software additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an appli ...
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File System
In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified. Taking its name from the way a paper-based data management system is named, each group of data is called a "file". The structure and logic rules used to manage the groups of data and their names is called a "file system." There are many kinds of file systems, each with unique structure and logic, properties of speed, flexibility, security, size and more. Some file systems have been designed to be used for specific applications. For example, the ISO 9660 file system is designe ...
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Shared Memory
In computer science, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Shared memory is an efficient means of passing data between programs. Depending on context, programs may run on a single processor or on multiple separate processors. Using memory for communication inside a single program, e.g. among its multiple threads, is also referred to as shared memory. In hardware In computer hardware, ''shared memory'' refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system. Shared memory systems may use: * uniform memory access (UMA): all the processors share the physical memory uniformly; * non-uniform memory access (NUMA): memory access time depends on the memory location relative to a processor; * cache-only memory architecture (COMA): the local memo ...
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Interprocess Communication
In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either synchronous or asynchronous. Synchr ...
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Message Passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of callin ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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