Morton-order Matrix Representation
In mathematical analysis and computer science, functions which are Z-order, Lebesgue curve, Morton space-filling curve, Morton order or Morton code map multidimensional data to one dimension while preserving locality of the data points (two points close together in multidimensions with high probability lie also close together in Morton order). It is named in France after Henri Lebesgue, who studied it in 1904, and named in the United States after Guy Macdonald Morton, who first applied the order to file sequencing in 1966. The z-value of a point in multidimensions is simply calculated by bit interleaving the binary representations of its coordinate values. However, when querying a multidimensional search range in these data, using binary search is not really efficient: It is necessary for calculating, from a point encountered in the data structure, the next possible Z-value which is in the multidimensional search range, called BIGMIN. The BIGMIN problem has first been stated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Octree
An octree is a tree data structure in which each internal node has exactly eight child node, children. Octrees are most often used to partition a three-dimensional space by recursive subdivision, recursively subdividing it into eight Octant (geometry), octants. Octrees are the three-dimensional analog of quadtrees. The word is derived from ''oct'' (Greek root meaning "eight") + ''tree''. Octrees are often used in 3D graphics and 3D game engines. For spatial representation Each node in an octree subdivides the space it represents into eight octant (solid geometry), octants. In a point region (PR) octree (analogous to a point quadtree), the node stores an explicit Point (geometry), three-dimensional point, which is the "center" of the subdivision for that node; the point defines one of the corners for each of the eight children. In a matrix-based (MX) octree (analogous to a region quadtree), the subdivision point is implicitly the center of the space the node represents. The root n ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sparse Matrix
In numerical analysis and scientific computing, a sparse matrix or sparse array is a matrix in which most of the elements are zero. There is no strict definition regarding the proportion of zero-value elements for a matrix to qualify as sparse but a common criterion is that the number of non-zero elements is roughly equal to the number of rows or columns. By contrast, if most of the elements are non-zero, the matrix is considered dense. The number of zero-valued elements divided by the total number of elements (e.g., ''m'' × ''n'' for an ''m'' × ''n'' matrix) is sometimes referred to as the sparsity of the matrix. Conceptually, sparsity corresponds to systems with few pairwise interactions. For example, consider a line of balls connected by springs from one to the next: this is a sparse system, as only adjacent balls are coupled. By contrast, if the same line of balls were to have springs connecting each ball to all other balls, the system would correspond to a dense matrix. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Strassen Algorithm
In linear algebra, the Strassen algorithm, named after Volker Strassen, is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm for large matrices, with a better asymptotic complexity, although the naive algorithm is often better for smaller matrices. The Strassen algorithm is slower than the fastest known algorithms for extremely large matrices, but such galactic algorithms are not useful in practice, as they are much slower for matrices of practical size. For small matrices even faster algorithms exist. Strassen's algorithm works for any ring, such as plus/multiply, but not all semirings, such as min-plus or boolean algebra, where the naive algorithm still works, and so called combinatorial matrix multiplication. History Volker Strassen first published this algorithm in 1969 and thereby proved that the n^3 general matrix multiplication algorithm was not optimal. The Strassen algorithm's publication resulted in more rese ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hilbert Curve
The Hilbert curve (also known as the Hilbert space-filling curve) is a Geometric continuity, continuous fractal curve, fractal space-filling curve first described by the German mathematician David Hilbert in 1891, as a variant of the space-filling Peano curves discovered by Giuseppe Peano in 1890. Because it is space-filling, its Hausdorff dimension is 2 (precisely, its image is the unit square, whose dimension is 2 in any definition of dimension; its graph is a compact set Homeomorphism, homeomorphic to the closed unit interval, with Hausdorff dimension 1). The Hilbert curve is constructed as a limit of piecewise linear curves. The length of the nth curve is \textstyle 2^n - , i.e., the length grows exponentially with n, even though each curve is contained in a square with area 1. Images File:Hilbert curve 1.svg, Hilbert curve, first order File:Hilbert curve 2.svg, Hilbert curves, first and second orders File:Hilbert curve 3.svg, Hilbert curves, first to third orders File:Hilb ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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R-tree
R-trees are tree data structures used for spatial access methods, i.e., for indexing multi-dimensional information such as geographical coordinates, rectangles or polygons. The R-tree was proposed by Antonin Guttman in 1984 and has found significant use in both theoretical and applied contexts. A common real-world usage for an R-tree might be to store spatial objects such as restaurant locations or the polygons that typical maps are made of: streets, buildings, outlines of lakes, coastlines, etc. and then find answers quickly to queries such as "Find all museums within 2 km of my current location", "retrieve all road segments within 2 km of my location" (to display them in a navigation system) or "find the nearest gas station" (although not taking roads into account). The R-tree can also accelerate nearest neighbor search for various distance metrics, including great-circle distance. R-tree idea The key idea of the data structure is to group nearby objects and represen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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UB-tree
The UB-tree, also known as the Universal B-Tree, as proposed by Rudolf Bayer and Volker Markl is a balanced tree for storing and efficiently retrieving multidimensional data. Like a B+ tree A B+ tree is an m-ary tree with a variable but often large number of children per node. A B+ tree consists of a root, internal nodes and leaves. The root may be either a leaf or a node with two or more children. A B+ tree can be viewed as a B ..., information is stored only in the leaves. Records are stored according to Z-order, also called Morton order. Z-order is calculated by bitwise interlacing of the keys. Insertion, deletion, and point query are done as with ordinary B+ trees. To perform range searches in multidimensional point data, however, an algorithm must be provided for calculating, from a point encountered in the data base, the next Z-value which is in the multidimensional search range. The original algorithm to solve this key problem was exponential with the dimensionali ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Exclusive Or
Exclusive or, exclusive disjunction, exclusive alternation, logical non-equivalence, or logical inequality is a logical operator whose negation is the logical biconditional. With two inputs, XOR is true if and only if the inputs differ (one is true, one is false). With multiple inputs, XOR is true if and only if the number of true inputs is odd. It gains the name "exclusive or" because the meaning of "or" is ambiguous when both operands are true. XOR ''excludes'' that case. Some informal ways of describing XOR are "one or the other but not both", "either one or the other", and "A or B, but not A and B". It is symbolized by the prefix operator J Translated as and by the infix operators XOR (, , or ), EOR, EXOR, \dot, \overline, \underline, , \oplus, \nleftrightarrow, and \not\equiv. Definition The truth table of A\nleftrightarrow B shows that it outputs true whenever the inputs differ: Equivalences, elimination, and introduction Exclusive disjunction essentially ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bitwise Operations
In computer programming, a bitwise operation operates on a bit string, a bit array or a binary numeral (considered as a bit string) at the level of its individual bits. It is a fast and simple action, basic to the higher-level arithmetic operations and directly supported by the processor. Most bitwise operations are presented as two-operand instructions where the result replaces one of the input operands. On simple low-cost processors, typically, bitwise operations are substantially faster than division, several times faster than multiplication, and sometimes significantly faster than addition. While modern processors usually perform addition and multiplication just as fast as bitwise operations due to their longer instruction pipelines and other architectural design choices, bitwise operations do commonly use less power because of the reduced use of resources. Bitwise operators In the explanations below, any indication of a bit's position is counted from the right (least si ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Moser–de Bruijn Sequence
In number theory, the Moser–de Bruijn sequence is an integer sequence named after Leo Moser and Nicolaas Govert de Bruijn, consisting of the sums of distinct powers of 4. Equivalently, they are the numbers whose binary representations are nonzero only in even positions. The ''Moser–de Bruijn numbers'' in this sequence grow in proportion to the square numbers. They are the squares for a modified form of arithmetic without carrying. The difference of two Moser–de Bruijn numbers, multiplied by two, is never square. Every natural number can be formed in a unique way as the sum of a Moser–de Bruijn number and twice a Moser–de Bruijn number. This representation as a sum defines a one-to-one correspondence between integers and pairs of integers, listed in order of their positions on a Z-order curve. The Moser–de Bruijn sequence can be used to construct pairs of transcendental numbers that are multiplicative inverses of each other and both have simple decimal representati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |