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Moradin
Moradin is the chief deity in the dwarven pantheon in the ''Dungeons & Dragons'' game and is a member of the default D&D pantheon. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. The 5th Edition ''Players Handbook'' include Knowledge as a suggested domain. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. He created the first dwarves out of earthen materials and tutored them in dwarven ways. Publication history ''Advanced Dungeons & Dragons'' 1st edition (1977–1988) Moradin was created by James M. Ward for the ''Deities and Demigods Cyclopedia'' (1980). ''Advanced Dungeons & Dragons'' 2nd edition (1989–1999) Moradin was first detailed as part of the dwarven pantheon in the Forgotten Realms in ''Dwarves Deep'' (1990). Moradin was detailed in the book ''Monster Mythology'' (1992), including details about his priesthood. His role in the cosmology of the Planescape campaign setting was described in ''On Hallowed ...
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Moradin
Moradin is the chief deity in the dwarven pantheon in the ''Dungeons & Dragons'' game and is a member of the default D&D pantheon. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. The 5th Edition ''Players Handbook'' include Knowledge as a suggested domain. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. He created the first dwarves out of earthen materials and tutored them in dwarven ways. Publication history ''Advanced Dungeons & Dragons'' 1st edition (1977–1988) Moradin was created by James M. Ward for the ''Deities and Demigods Cyclopedia'' (1980). ''Advanced Dungeons & Dragons'' 2nd edition (1989–1999) Moradin was first detailed as part of the dwarven pantheon in the Forgotten Realms in ''Dwarves Deep'' (1990). Moradin was detailed in the book ''Monster Mythology'' (1992), including details about his priesthood. His role in the cosmology of the Planescape campaign setting was described in ''On Hallowed ...
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List Of Dungeons & Dragons Deities
This is a list of deities of ''Dungeons & Dragons'', including all of the 3.5 edition gods and powers of the "Core Setting" for the ''Dungeons & Dragons'' (''D&D'') roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. ''Dungeons and Dragons'' may be useful in teaching classical mythology. ''D&D'' draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more. Publication history The first official publication to detail god-like beings for use in the ''Dungeons & Dragons'' gam ...
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List Of Deities Of Dungeons & Dragons
This is a list of deities of ''Dungeons & Dragons'', including all of the 3.5 edition gods and powers of the "Core Setting" for the ''Dungeons & Dragons'' (''D&D'') roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. ''Dungeons and Dragons'' may be useful in teaching classical mythology. ''D&D'' draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more. Publication history The first official publication to detail god-like beings for use in the ''Dungeons & Dragons'' gam ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story ''The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ''D& ...
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Deities And Demigods
''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D Campaign (role-playing game), campaigns. The first ''Deities & Demigods'' was published in 1980 by TSR, Inc. while another book called ''Deities and Demigods'' was published in 2002 by Wizards of the Coast, which acquired the ''D&D'' brand with their purchase of TSR in 1998. The original 1980 edition was the first print appearance of various fictional non-human deities, such as Corellon Larethian, Moradin, Gruumsh, and others, many of which have become standard features of the D&D game and its derivatives. These deities were the creation of Jim Ward (game design ...
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Planescape
''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 ''Manual of the Planes'' by Jeff Grubb. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals. Publication history Development ''Planescape'' is an expansion of ideas presented in the ''Advanced Dungeons & Dragons'' ''Dungeon Master's Guide'' (First Edition) and the original ''Manual of the Planes''. When ''Advanced Dungeons & Dragons'' 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored. However, fan demand for a 2nd Edition ''Manual of the Planes'' was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was release ...
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Monster Mythology
''Monster Mythology'', published by TSR in 1992, is a sourcebook about non-human deities that can be used in fantasy role-playing games using the second edition rules for ''Advanced Dungeons & Dragons'' (''AD&D''). Description ''Monster Mythology'' is a 128-page leatherette-bound trade paperback written by Carl Sargent, with interior artwork by John and Laura Lakey, Keith Parkinson, and Terry Dykstra. It was the fourth book in the ''Dungeon Master's Guide Rules'' series that was created for the second edition of ''AD&D''. The purpose of the book is to detail non-human deities, which, to that point, had not been described for this edition of ''AD&D''. As author Shannon Applecline points out, "Though the book is putatively a 'monster' mythology, it actually contains deities for demihumans, humanoids, and monsters alike." It contains detailed information on the societies, cultures, myths, and deities of several non-human pantheons, including those of the elves, dwarves, gnomes, h ...
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Mount Celestia
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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Jim Ward (game Designer)
James M. Ward (born May 23, 1951) is an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years. Career ''Dungeons & Dragons'' and TSR Ward was one of the players in Gary Gygax's early Greyhawk games as Gygax developed the ''Dungeons & Dragons'' game. The ''Dungeons & Dragons'' character Drawmij was named after him; "Drawmij" is simply "Jim Ward" spelled backwards. Robert J. Kuntz, Rob Kuntz and Ward's ''Gods, Demi-Gods & Heroes'' (1976) expanded the Dungeons & Dragons (1974), original ''D&D'' game by introducing gods. Ward designed ''Metamorphosis Alpha'' (1976), which was the first science-fantasy role-playing game, and published as TSR, Inc., TSR's fourth role-playing game. Ward co-authored ''Deities & Demigods'' (1980) . In the early 1980s, Ward and Rose Estes formed an education department at TSR, intended to sell classroom modules to teachers. Ward ran Kuntz's adventure "The Maze of Xaene" as the ''D&D'' tournament module at EastCon in 198 ...
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Warriors Of Heaven
''Warriors of Heaven and Earth'' () is a 2003 Chinese action adventure film directed by He Ping. The film's notable cinematography captures a wide range of landscapes across China's Xinjiang province. It was China's official entry for the Academy Award for Best Foreign Language Film, though it did not get nominated. Plot The film is set in western China in 700AD during the Tang Dynasty, and revolves around two protagonists, the first of whom is Lieutenant Li of the Chinese army. Li's refusal to kill Göktürk women and child prisoners is classed as a mutiny, leading him to be expelled from the army and to become a fugitive, traveling through the Gobi Desert. Years later, he is saved by the survivors of a caravan which carries a powerful, mystical relic accompanied by a Buddhist monk. Li protects the caravan from Göktürks as well as the overlord of the region, Master An, who is hired by the Göktürk Khan to seize the relic. The second protagonist, a Japanese emissary, Lai Xi, ...
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Jonathan Tweet
Jonathan Tweet (born 1965) is an American game designer who has been involved in the development of the role-playing games ''Ars Magica'', ''Everway'', ''Over the Edge (game), Over the Edge'', ''Talislanta'', the third edition of ''Dungeons & Dragons'' and ''13th Age'', and the collectible miniatures game ''Dreamblade''. In 2015 Tweet released ''Grandmother Fish'', a full-color, full-sized book about evolution aimed at preschoolers. In 2018 Tweet released ''Clades'' and ''Clades Prehistoric'', two card games for children and adults which demonstrate the concept of a clade. Early life Native to Rock Island, Illinois, Tweet is the son of Roald Tweet, an Augustana College (Illinois), Augustana College professor emeritus and local historian, and Margaret Tweet. Jonathan Tweet started playing ''D&D'' in the 1970s, when his father gave him his first ''Dungeons & Dragons'' game. He then formed his own gaming group by recruiting classmates. Tweet graduated from Rock Island High School ...
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Monte Cook
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer for the ''Rolemaster'' and ''Champions'' lines. For a time, Cook was the editor in charge of the "Campaign Classics" line of books for the ''Hero System'' and ''Rolemaster'' lines. Cook worked for Iron Crown Enterprises for four years; two as a freelancer and two as a full-time designer. During this period, Cook wrote the multi-genre setting ''Dark Space'' (1990), a fantasy/science-fiction/horror setting. Cook became the line editor for ''Hero System'', replacing Rob Bell, who left ICE in 1990. TSR Cook began working for TSR in 1992 as a freelancer: "writing a whole slew of stuff for the old Marvel game that never came out ...
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