Moop And Dreadly In The Treasure On Bing Bong Island
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Moop And Dreadly In The Treasure On Bing Bong Island
''Moop and Dreadly in the Treasure on Bing Bong Island'' is a 2002 point-and-click adventure game produced by Hulabee Entertainment and published by Plaid Banana Entertainment. Plot In their first adventure, Dreadly has a map that shows the location of buried treasure on Bing Bong Island, and he drags Moop along to help him find it. Of course, the villainous pirate Captain James Trench wants the treasure too and sends his bumbling henchmen to dig it up first. Synopsis The game begins with Moop reading a book on an island before his friend captain Dreadly interrupts by picking him up on his ship and telling him about a piece of a map to the treasure of Bing Bong island which he has found. The two then make their way to Bing Bong island by crash landing their boat onto the island. Its here where they meet chief Earwig who, after a trial, gives them the other half of the map. Moop and Captain Dreadly venture forth to find the treasure. After searching they see the pirate Captain ...
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Dave Grossman (game Developer)
Dave Grossman is an American game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts. He has also written several children's books, and a book of "guy poetry" called ''Ode to the Stuff in the Sink''. Game industry career Grossman joined Lucasfilm Games, later known as LucasArts in 1989. At LucasArts, Grossman wrote and programmed ''The Secret of Monkey Island'' and '' Monkey Island 2: LeChuck's Revenge'' together with Ron Gilbert and Tim Schafer. He later co-designed ''Day of the Tentacle''. Grossman quit LucasArts in 1994 to begin a freelance career. For Humongous Entertainment, a company co-founded by Ron Gilbert, he helped create many critically acclaimed games aimed at children, such as the ''Pajama Sam'' series. Later he also wrote children's games for Hulabee Entertainment and Disney. He then designed adventure games at Telltale Games, a company founded by LucasArts veterans. He joined Telltale in 2005 as lead designer. In 20 ...
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