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Monte Michael Moore
Monte M. Moore (1971) is an American illustrator, screenwriter, and designer focusing on the comics, gaming and entertainment industries. Education Monte Moore was born in Phoenix, Arizona in 1971. He graduated from Colorado State University in 1993 with a BFA in Graphic Design/Illustration and was awarded outstanding Senior Portfolio in the State of Colorado from the Art Director's Club of Denver. Monte Moore has attended multiple master's workshops held by noted artists such as Morton Solberg Career Moore has been involved in comics, gaming, pin-up and entertainment illustration for almost 30 years. His work has been commissioned and licensed by top-tier companies such as Lucasfilm Ltd, Disney, The U.S. Marine Corps, Paramount, Topps, Harley-Davidson and most publishers in the comics industry including DC Comics, Image Comics, Harris Comics, IDW Publishing and many others. Licensed work for Marvel started in 1998 on the Marvel Masterpieces card series through Rittenhouse Ar ...
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Lucca Comics & Games
Lucca Comics & Games is an annual Comic book convention, comic book and gaming convention in Lucca, Italy, traditionally held at the end of October, in conjunction with All Saints' Day. It is the largest comics festival in Europe, and the second biggest in the world after the Comiket. History The Salone Internazionale del Comics ("International Congress of Comics") was launched by a Franco-Italian partnership, consisting of Italians Rinaldo Traini and Romano Calisi and Frenchman (forming the International Congress of Cartoonists and Animators) in 1965 in Bordighera. In 1966, it moved to a small piazza in the center of Lucca, and grew in size and importance over the years. Funding issues reduced the frequency of the festival to every two years, beginning in 1977. In the 1980s, the festival was moved to a sports center outside the city walls, where it remained until 1992, when it was moved to another city. (Funding issues also forced the cancellation of the 1988 festival.) A ...
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Marvel Masterpieces
Marvel Masterpieces is the name of several subsequent sets of trading cards, printed during 1992-2008, depicting characters and events from Marvel Comics. Featuring large, vividly drawn card fronts and backs detailing trivia, each card showcased a different personality from Marvel's body of work. There was also a set of pop-up cards, distributed in sets of six with the Marvel Activity Sets. They measured about . Series 1 - 1992 The first set, which came out in 1992, consisted entirely of portraits painted by Joe Jusko and was published by SkyBox International, Skybox. The set included 100 standard cards, and 5 "Battle" Spectra Cards. There was a factory-tin set of the cards which also contained 5 "Lost Marvel" cards that could only be found in those tins. There were 6 promo cards and 3 pre-production prototype cards too, which were only available to dealers and/or available as free with ''Wizard'' magazine (#13 Psylocke) and comics books (Marvel Age #118 Hulk) etc. The artwork fro ...
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The Gathering
The Gathering may refer to: Film and television * ''The Gathering'' (1977 film), an American television film directed by Randal Kleiser * ''The Gathering'' (2003 film), a British thriller/horror film directed by Brian Gilbert * ''The Gathering'' (miniseries), a 2007 American thriller starring Peter Fonda * ''The Gathering'' (audio drama), a 2006 audio drama based on the television programme ''Doctor Who'' * The Gathering, a contest among immortals in the Highlander franchise * '' Babylon 5: The Gathering'', the 1993 pilot movie for ''Babylon 5'' TV episodes * "The Gathering" (''Gargoyles'') * "The Gathering" (''Ghost Whisperer'') * "The Gathering" (''Highlander: The Series''), pilot * "The Gathering" (''Outlander'') * "The Gathering" (''Star Wars: The Clone Wars'') * "The Gathering" (''Torchwood'') Literature * ''The Gathering'' (Armstrong novel), a 2011 novel by Kelley Armstrong * ''The Gathering'' (Carmody novel), a 1993 novel by Isobelle Carmody * ''The Gath ...
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The Empire Of Shade
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Complete Adventurer
''Complete Adventurer'' is a supplemental hard-cover rulebook for the 3.5 edition of the ''Dungeons & Dragons'' game system published by Wizards of the Coast. Contents It focuses on the skill based character classes of D&D, replacing and expanding upon an earlier soft-cover rulebook entitled '' Song and Silence''. It also provides a catchall for anything that doesn't fit into ''Complete Arcane'', ''Complete Divine'', '' Complete Warrior'', or ''Complete Psionic''. It presents additional base classes, prestige classes, and feats. New classes ''Complete Adventurer'' introduces three new character classes to ''D&D'' 3.5. These classes are strongly related to the rogue class, and are highly skill based. The classes added are Ninja, Scout and Spellthief. Ninja The ninja class represents the standard image of a stealthy fighter. A ninja can come unseen, attack quickly but furiously, then leave unseen. The ninja excels at quick, powerful attacks but lacks the combat stamina of o ...
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Races Of Destiny
''Races of Destiny'' is a supplement for the 3.5 edition of the ''Dungeons & Dragons'' roleplaying game. Contents This book deals with races that live primarily in urban settings, specifically humans, half-orcs, and a new race called the Illumian, whose most notable features are the sigils that constantly orbit their heads. This book is centered on races, their human blood and the effects of this. Many of the resources in ''Races of Destiny'' deal specifically with urban settings and nearly all have racial requirements. Publication history ''Races of Destiny'' was written by David Noonan, Eric Cagle, and Aaron Rosenberg, and was published in December 2004. Cover art was by Adam Rex, with interior art by Ed Cox, Wayne England, David Hudnut, Chuck Lukacs, Jeff Miracola, Monte Moore, Jim Nelson, Michael Phillippi, Eric Polak, Richard Sardinha, and Ron Spencer. Dave Noonan explains how the designers approached the subject matter in initial discussions and design: "A lot of ou ...
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Complete Arcane
''Complete Arcane'' is a supplemental rulebook for the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled ''Tome and Blood''. Contents ''Complete Arcane'' presents additional rules and advice for the creation and use of character classes which specialize in arcane magic, which represents magic that is learned through research or inherent power as opposed to divine sources. New classes The Complete Arcane introduces three new base classes to the 3rd edition game. Warlock A Warlock has been given supernatural powers; either he or his ancestors made a deal with a supernatural being. A warlock has an innate magical ability called the ''eldritch blast'', a damaging ray-like ability. The damage for this attack increases as the warlock gains levels. Instead of spells, warlocks gain a limited number of ''invocations'', spell-like abilities with a distinctively sinister flavor. Most of these invocation ...
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Expanded Psionics Handbook
The ''Expanded Psionics Handbook'' is a sourcebook written by Bruce Cordell for the 3.5 edition of the '' Dungeons & Dragons'' fantasy roleplaying game that contains rules and options for integrating psychic powers (also known as psionics) into the game. Along with its predecessor, the ''Psionics Handbook'', the ''Expanded Psionics Handbook'' expands and adapts the psionics concept with a new emphasis on balance and playability. Contents The ''Expanded Psionics Handbook'' contains a system for adding psionics to Dungeons and Dragons. Psionics use a different system from traditional D&D spellcasting, using a point pool to track a character's power usage. The ''Expanded Psionics Handbook'' introduces four Base Classes, several prestige classes alters some rules and includes a new system for becoming psionically focused. The base classes are the psion and psychic warrior (both of which are reprints from the Psionics Handbook), the wilder, and the Soulknife. The prestig ...
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Manual Of The Planes
The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edition) was published in 1987 by TSR, Inc. For 2nd Edition, concern over inclusion of angels and demons led TSR to forgo the release, though they compensated years later with the Planescape campaign setting. A third edition version of the ''Manual of the Planes'' was published in 2001 by Wizards of the Coast, while a new version for 4th Edition debuted in 2008. ''Advanced Dungeons & Dragons'' first edition The original ''Manual of the Planes'' was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Stephen Fabian with Easley, and was published by TSR in 1987 as a 128-page hardcover. Easley's cover featured an illustration of a creature named in the book as an "ethereal dreadnought", although the book had no ...
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Monsters Of Faerûn
''Monstrous Compendium: Monsters of Faerûn'' is a supplement for the 3rd edition of ''Dungeons & Dragons''. Contents It features 96 pages of monsters unique to the Forgotten Realms campaign setting. It was the first 3rd edition book to feature the now-common "in the Realms" section for each monster, offering helpful and concise hints to the Dungeon Master as to how and where to incorporate the creature into the campaign setting. Publication history The book was released in 2001. The book was co-authored by James Wyatt and Rob Heinsoo. Cover art is by Brom and Henry Higginbotham, with interior art by Daren Bader, Ed Beard, Theodor Black, Carl Critchlow, Brian Despain, Scott Fischer, Michael Kaluta, Todd Lockwood, David Martin, Monte Moore, Allan Pollack, Adam Rex, Wayne Reynolds, Richard Sardinha, Brian Snoddy, and Sam Wood. Reception The reviewer from ''Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge t ...
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Monster Manual
The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual'' was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for ''D&D''. Creature descriptions include game-specific statistics (such as the monster's Experience point#Level-based progression, level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the ''Player's Handbook'' and ''Dungeon Master's Guide'', the ''Monster Manual'' is one of the three "core rulebooks" in most editions of the ''D&D'' game. As such, new editions of the ''Monster Manual'' have been released for each edition of ''D&D''. Due to the level of detail and illustration included in the 1977 release, the book was cited as a ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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