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Monster High
Monster High is an American multimedia-supported fashion doll franchise created by toy designer Garrett Sander and launched by Mattel in 2010. Aimed at children aged 7 to 14, the franchise features characters inspired by monster movies, sci-fi horror, thriller fiction, folklore, myths and popular culture, centering around the adventures of the teenage children of monsters and other mythical creatures attending a high school of the same name. Though the fashion dolls were the main focus of the franchise, a 2D-animated web series and 15 animated TV specials/films were released to accompany them, as well as video games, a series of young adult novels written by Lisi Harrison and other forms of merchandise. The franchise quickly became very popular among children and was extremely successful in terms of earnings for Mattel; it was worth $1 billion in its 3rd year of existence with more than $500 million in sales annually, and was the second best-selling doll brand in North Americ ...
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Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 in a ...
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High School
A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper secondary education'' (ages 14 to 18), i.e., both levels 2 and 3 of the ISCED scale, but these can also be provided in separate schools. In the US, the secondary education system has separate middle schools and high schools. In the UK, most state schools and privately-funded schools accommodate pupils between the ages of 11–16 or 11–18; some UK private schools, i.e. public schools, admit pupils between the ages of 13 and 18. Secondary schools follow on from primary schools and prepare for vocational or tertiary education. Attendance is usually compulsory for students until age 16. The organisations, buildings, and terminology are more or less unique in each country. Levels of education In the ISCED 2011 education scale levels 2 and 3 c ...
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Fantasy World
A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a historical or futuristic theme. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary universe hidden within ours (like Wizarding World); a fictional Earth set in the remote past or future (like Middle-earth); an alternative version of our History (like Lyra's world); or an entirely independent world set in another part of the universe (like the '' Star Wars'' Galaxy). Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore. Plot function The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings ab ...
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Brunico Communications
Brunico Communications is a Canadian magazine publishing company."Desktop tabloid publishing firm sports 2 publications and a profit". ''The Globe and Mail'', October 9, 1989. The company specializes primarily in online trade magazines serving media industries, including the magazines '' Playback'', ''Realscreen'', ''Kidscreen'' and ''Strategy''. The company has also owned and operated the Banff World Media Festival, one of the world's largest film and television industry conferences, since 2016. It also oversees the Kidscreen Awards, a ceremony which focuses on recognizing outstanding achievement in youth entertainment, including categories in Preschool, Children, and Young Adult programming in television and film. History The company was established by James Shenkman in 1986. Soon after unsuccessfully applying for a Canadian Radio-television and Telecommunications Commission license for a radio station in Mississauga, he identified a gap in Canadian coverage of media industries, ...
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Deadline Hollywood
''Deadline Hollywood'', commonly known as ''Deadline'' and also referred to as ''Deadline.com'', is an online news site founded as the news blog ''Deadline Hollywood Daily'' by Nikki Finke in 2006. The site is updated several times a day, with entertainment industry news as its focus. It has been a brand of Penske Media Corporation since 2009. History ''Deadline'' was founded by Nikki Finke, who began writing an '' LA Weekly'' column series called ''Deadline Hollywood'' in June 2002. She began the ''Deadline Hollywood Daily'' (DHD) blog in March 2006 as an online version of her column. She officially launched it as an entertainment trade website in 2006. The site became one of Hollywood's most followed websites by 2009. In 2009, Finke sold ''Deadline'' to Penske Media Corporation (then Mail.com Media) for a low-seven-figure sum. Finke was also given a five-year-plus employment contract reported by the ''Los Angeles Times'' as being worth "millions of dollars", as well as part ...
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The Futon Critic
''The Futon Critic'' is a website that provides articles and information regarding prime time programming on broadcast and cable networks in the United States. The site publishes reviews of prime time programming and interviews of people in the television industry, as well as republishing Nielsen ratings data reports and press releases provided by television networks. ''The Futon Critic'' was founded by Brian Ford Sullivan in 1997. History Brian Ford Sullivan, CEO of Futon Media, registered ''The Futon Critic'' on January 14, 1997. From its founding, the site has published reviews on prime time programming, as well as interviews its staff conducted with members of the television industry. The site also contains sections of articles dedicated to republishing press releases, network schedules and Nielsen ratings data, which have been cited by articles on websites such as ''The Huffington Post'' and TV by the Numbers. Its publications of Nielsen ratings data have also been used a ...
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Nickelodeon
Nickelodeon (often shortened to Nick) is an American pay television television channel, channel which launched on April 1, 1979, as the first cable channel for children. It is run by Paramount Global through its List of assets owned by Paramount Global#Kids & Family Entertainment, networks division's Kids and Family Group. Its programming is primarily aimed at children aged 2–17, along with a broader family audience through its block programming, program blocks. The channel began life as a test broadcast on December 1, 1977 as part of QUBE, an early cable television system broadcast locally in Columbus, Ohio. The channel, now named Nickelodeon, launched to a new countrywide audience on April 1, 1979, with ''Pinwheel'' as its inaugural program. The network was initially commercial-free and remained without advertising until 1984. Throughout history, Nickelodeon has introduced several sister channels and programming blocks. Nick Jr. (TV programming block), Nick Jr. is a pres ...
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Mattel Television
Mattel Television is the television production division of American toy and entertainment company Mattel, originally founded under the name Mattel Creations on March 31, 2016. It is headed by general manager and senior vice president, Frederic Soulie. History Mattel Creations was formed on March 31, 2016, bringing all three of Mattel's internal content production units: Mattel Playground Productions, HIT Entertainment, and the American Girl creative team in Middleton, Wisconsin, under their auspices and absorb them. Mattel's then-chief content officer Catherine Balsam-Schwaber was named to head the unit, while Christopher Keenan was moved up out of HIT to be the division's senior vice president of content development and production. Two pacts with DHX Media and 9 Story Media Group were placed into Mattel Creations. The DHX partnership with Mattel included HIT properties ( ''Bob the Builder'' and ''Fireman Sam'') and direct Mattel properties ( Little People and Polly Pocket); the ...
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The Movie
"The Movie" is the 54th episode of the sitcom ''Seinfeld''. It is the 14th episode of the fourth season, and first aired on January 6, 1993 on NBC. The episode revolves entirely around the characters' struggles to go to see a movie together. Plot Jerry has two stand-up acts scheduled for the same night; due to a delay in one of them, he cannot make both shows. A hopeful comedian, Buckles, hangs around to fill in when somebody drops out. Jerry agrees to lose his moment at the microphone, as he is meeting his friends to see a movie, ''CheckMate'', at 10:30. On his way to the movie theater, Jerry is grabbed by Buckles, who insists on sharing a taxicab. Buckles irritates Jerry by trying out a new comic routine. George has been chosen to buy the movie tickets. At the Paragon Theater, George joins the end of a queue. He taps the shoulder of the man in front of him, confirming that he does not have a ticket, which leads him to conclude he is in the line to purchase tickets. Elaine an ...
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Fictional Universe
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each other (su ...
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Reboot (fiction)
In serial fiction, the term "reboot" signifies a new start to an established fictional universe, work, or series. A reboot discards continuity to re-create its characters, plotlines and backstory from the beginning. It has been described as a way to "rebrand" or "restart an entertainment universe that has already been established". Another definition of a reboot is a remake which is part of an established film series or other media franchise. The term has been criticized for being a vague and "confusing" "buzzword", and a neologism for remake, a concept which has been losing popularity since the 2010s. William Proctor proposes that there is a distinction between reboots, remakes and Retroactive continuity, retcons. Origin The term is thought to originate from the computing term ''reboot'', meaning to restart a computer system. There is a change in meaning: the computing term refers to restarting the same program unaltered, while the term discussed here refers to revising a n ...
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