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Monomorphization
In programming languages, monomorphization is a compile-time process where polymorphic functions are replaced by many monomorphic functions for each unique instantiation. This transformation is desirable, since then the output intermediate representation (IR) will have concrete types and can be optimized better. Furthermore, most IRs are designed to be low-level and do not support polymorphism. Code generated this way is typically faster than boxed types, but may compile slower and take more space due to duplicating the function body. Example This is an example of a use of a generic identity function in Rust fn id(x: T) -> T fn main() After monomorphization, this would become fn id_i32(x: i32) -> i32 fn id_str(x: &str) -> &str fn main() See also * Parametric polymorphism * Type erasure * Template (C++) Template may refer to: Tools * Die (manufacturing), used to cut or shape material * Mold, in a molding process * Stencil, a pattern or overlay used in graphic arts ...
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Rust (programming Language)
Rust is a multi-paradigm, general-purpose programming language. Rust emphasizes performance, type safety, and concurrency. Rust enforces memory safety—that is, that all references point to valid memory—without requiring the use of a garbage collector or reference counting present in other memory-safe languages. To simultaneously enforce memory safety and prevent concurrent data races, Rust's "borrow checker" tracks the object lifetime of all references in a program during compilation. Rust is popular for systems programming but also offers high-level features including some functional programming constructs. Software developer Graydon Hoare created Rust as a personal project while working at Mozilla Research in 2006. Mozilla officially sponsored the project in 2009. Since the first stable release in May 2015, Rust has been adopted by companies including Amazon, Discord, Dropbox, Facebook ( Meta), Google (Alphabet), and Microsoft. Rust has been noted for its growth as ...
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Polymorphic Function
In programming language theory and type theory, polymorphism is the provision of a single interface (computing), interface to entities of different Data type, types or the use of a single symbol to represent multiple different types.: "Polymorphic types are types whose operations are applicable to values of more than one type." The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major classes of polymorphism are: * ''Ad hoc polymorphism'': defines a common interface for an arbitrary set of individually specified types. * ''Parametric polymorphism'': not specifying concrete types and instead use abstract symbols that can substitute for any type. * ''Subtyping'' (also called ''subtype polymorphism'' or ''inclusion polymorphism''): when a name denotes instances of many different classes related by some common superclass. History Interest in polymorphic type systems developed significa ...
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Programming Languages
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defining w ...
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Compile-time
In computer science, compile time (or compile-time) describes the time window during which a computer program is compiled. The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concepts related to the context of program execution ( runtime). For example, ''compile-time requirements'' are programming language requirements that must be met by source code before compilation and ''compile-time properties'' are properties of the program that can be reasoned about during compilation. The actual length of time it takes to compile a program is usually referred to as ''compilation time''. Compile time/Early binding vs Run time The determination of execution model have been set during the compile time stage. Run time- the method of execution and allocation - have been set during the run time and are based on the run time dynamicity. Overview Most compilers have at least the following compiler phases (which therefore occur at c ...
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Intermediate Representation
An intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive to further processing, such as optimization and translation. A "good" IR must be ''accurate'' – capable of representing the source code without loss of information – and ''independent'' of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or stack-based code readable by the program. In the latter case it is also called an ''intermediate language''. A canonical example is found in most modern compilers. For example, the CPython interpreter transforms the linear human-readable text representing a program into an intermediate graph structure that allows flow analysis and re-arrangement before execution. Use of an intermediate representation such as this allows compiler systems like the GNU Compiler Collection and LLVM to be use ...
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Boxed Type
In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations as needed. Boxing Boxing's most prominent use is in Java where there is a distinction between reference and value types for reasons such as runtime efficiency and syntax and semantic issues. In Java, a can only store values of type . One might desire to have a of , but this is not directly possible. Instead Java defines primitive wrapper classes corresponding to each primitive type: and , and , and , etc. One can then define a using the boxed type and insert values into the list by boxing them as objects. (Using generic parameterized types introduced in J2SE 5.0, this type is represented as .) On the other hand, C# has no prim ...
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Generic Programming
Generic programming is a style of computer programming in which algorithms are written in terms of types ''to-be-specified-later'' that are then ''instantiated'' when needed for specific types provided as parameters. This approach, pioneered by the ML programming language in 1973, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplication. Such software entities are known as ''generics'' in Ada, C#, Delphi, Eiffel, F#, Java, Nim, Python, Go, Rust, Swift, TypeScript and Visual Basic .NET. They are known as '' parametric polymorphism'' in ML, Scala, Julia, and Haskell (the Haskell community also uses the term "generic" for a related but somewhat different concept); ''templates'' in C++ and D; and ''parameterized types'' in the influential 1994 book ''Design Patterns''. The term "generic programming" was originally coined by David Musser and Alexander Stepanov in a more specific se ...
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Parametric Polymorphism
In programming languages and type theory, parametric polymorphism allows a single piece of code to be given a "generic" type, using variables in place of actual types, and then instantiated with particular types as needed. Parametrically polymorphic functions and data types are sometimes called generic functions and generic datatypes, respectively, and they form the basis of generic programming. Parametric polymorphism may be contrasted with ad hoc polymorphism. Parametrically polymorphic definitions are ''uniform'': they behave identically regardless of the type they are instantiated at. In contrast, ad hoc polymorphic definitions are given a distinct definition for each type. Thus, ad hoc polymorphism can generally only support a limited number of such distinct types, since a separate implementation has to be provided for each type. Basic definition It is possible to write functions that do not depend on the types of their arguments. For example, the identity function \math ...
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Type Erasure
In programming languages, type erasure is the load-time process by which explicit type annotations are removed from a program, before it is executed at run-time. Operational semantics that do not require programs to be accompanied by types are called ''type-erasure semantics'', to be contrasted with ''type-passing semantics''. The possibility of giving type-erasure semantics is a kind of abstraction principle, ensuring that the run-time execution of a program does not depend on type information. In the context of generic programming, the opposite of type erasure is called reification. Type inference The reverse operation is called type inference. Though type erasure can be used as an easy way to define typing over implicitly typed languages (an implicitly typed term is well-typed if and only if it is the erasure of a well-typed explicitly typed lambda term), it does not always lead to an algorithm to check implicitly typed terms. See also * Template (C++) * Problems with ...
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Template (C++)
Template may refer to: Tools * Die (manufacturing), used to cut or shape material * Mold, in a molding process * Stencil, a pattern or overlay used in graphic arts (drawing, painting, etc.) and sewing to replicate letters, shapes or designs Computing * The main document from which mail merge documents are created * Style sheet (web development) or master page, a sheet or page on which a user can globally edit and format graphic elements and text common to each page of a document * Template (C++), a tool for generic programming in the C++ language * Template (file format), a standardized, non-executable file type used by computer software as a pre-formatted example on which to base other files, especially documents * Template (word processing), a standard document containing layout and styles used to configure word processing software * Template metaprogramming, a programming technique used by a compiler to generate temporary source code * Template method pattern, an object-orien ...
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