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Monocular Vision
In human species Monocular vision vision is known as seeing and using only one eye in the human species. Depth perception in monocular vision is reduced compared to binocular vision, but still is active primarily due to accommodation of the eye and motion parallax. The word monocular comes from the Greek root, ''mono'' for single, and the Latin root, ''oculus'' for eye. Bimonocular vision also named two-eyed monocular vision is known as seeing and using both eyes in a monocular way over the entire field of view without visual field loss and without fusion in the human species and was discovered in 2018 itation needed The word monocular comes from the Greek root, mono for single, and the Latin root, oculus for eye. In animals The eyes of an animal with monocular vision are positioned on opposite sides of the animal's head, giving it the ability to see two objects at once. This is usually most commonly seen with prey animals, as the reason why their eyes are placed on either side ...
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Visual Perception
Visual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees (for example "20/20 vision"). A person can have problems with visual perceptual processing even if they have 20/20 vision. The resulting perception is also known as vision, sight, or eyesight (adjectives ''visual'', ''optical'', and ''ocular'', respectively). The various physiological components involved in vision are referred to collectively as the visual system, and are the focus of much research in linguistics, psychology, cognitive science, neuroscience, and molecular biology, collectively referred to as vision science. Visual system In humans and a number of other mammals, light enters the eye through the cornea and is ...
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Notes
Note, notes, or NOTE may refer to: Music and entertainment * Musical note, a pitched sound (or a symbol for a sound) in music * Notes (album), ''Notes'' (album), a 1987 album by Paul Bley and Paul Motian * ''Notes'', a common (yet unofficial) shortened version of the title of the American TV situation comedy, ''Notes from the Underbelly'' * Notes (film), ''Notes'' (film), a short by John McPhail * Notes (journal), ''Notes'' (journal), the quarterly journal of the Music Library Association Finance * Banknote, a form of cash currency, also known as ''bill'' in the United States and Canada * Promissory note, a contract binding one party to pay money to a second party * Note, a security (finance), a type of bond Technology and science * IBM Notes, (formerly Lotus Notes), a client-server, collaborative application owned by IBM Software Group * Natural orifice transluminal endoscopic surgery (NOTES), a type of minimally invasive surgery * Notes (Apple), a note-taking application bundle ...
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Fish-eye Lens
A fisheye lens is an ultra wide-angle lens that produces strong visual distortion intended to create a wide panoramic or hemispherical image. Fisheye lenses achieve extremely wide angles of view, well beyond any rectilinear lens. Instead of producing images with straight lines of perspective ( rectilinear images), fisheye lenses use a special mapping ("distortion"; for example: equisolid angle, see below), which gives images a characteristic convex non-rectilinear appearance. The term ''fisheye'' was coined in 1906 by American physicist and inventor Robert W. Wood based on how a fish would see an ultrawide hemispherical view from beneath the water (a phenomenon known as Snell's window). Their first practical use was in the 1920s for use in meteorology to study cloud formation giving them the name "whole-sky lenses". The angle of view of a fisheye lens is usually between 100 and 180 degrees, although lenses covering up to 280 degrees exist (see below). Their focal lengths depe ...
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Visual Field
The visual field is the "spatial array of visual sensations available to observation in introspectionist psychological experiments". Or simply, visual field can be defined as the entire area that can be seen when an eye is fixed straight at a point. The equivalent concept for optical instruments and image sensors is the field of view (FOV). In optometry, ophthalmology, and neurology, a visual field test is used to determine whether the visual field is affected by diseases that cause local scotoma or a more extensive loss of vision or a reduction in sensitivity (increase in threshold). Normal limits The normal (monocular) human visual field extends to approximately 60 degrees nasally (toward the nose, or inward) from the vertical meridian in each eye, to 107 degrees temporally (away from the nose, or outwards) from the vertical meridian, and approximately 70 degrees above and 80 below the horizontal meridian. The binocular visual field is the superimposition of the two monocular ...
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Peripheral Vision
Peripheral vision, or ''indirect vision'', is vision as it occurs outside the point of fixation, i.e. away from the center of gaze or, when viewed at large angles, in (or out of) the "corner of one's eye". The vast majority of the area in the visual field is included in the notion of peripheral vision. "Far peripheral" vision refers to the area at the edges of the visual field, "mid-peripheral" vision refers to medium eccentricities, and "near-peripheral", sometimes referred to as "para-central" vision, exists adjacent to the center of gaze. Boundaries Inner boundaries The inner boundaries of peripheral vision can be defined in any of several ways depending on the context. In everyday language the term "peripheral vision" is often used to refer to what in technical usage would be called "far peripheral vision." This is vision outside of the range of stereoscopic vision. It can be conceived as bounded at the center by a circle 60° in radius or 120° in diameter, centered arou ...
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Occultation
An occultation is an event that occurs when one object is hidden from the observer by another object that passes between them. The term is often used in astronomy, but can also refer to any situation in which an object in the foreground blocks from view (occults) an object in the background. In this general sense, occultation applies to the visual scene observed from low-flying aircraft (or computer-generated imagery) when foreground objects obscure distant objects dynamically, as the scene changes over time. If the closer body does not entirely conceal the farther one, the event is called a ''transit''. Both transit and occultation may be referred to generally as ''occlusion''; and if a shadow is cast onto the observer, it is called an eclipse. The symbol for an occultation, and especially a solar eclipse, is file:Occultation symbol.svg (U+1F775 🝵). Occultations by the Moon The term occultation is most frequently used to describe lunar occultations, those relativ ...
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Picture Plane
In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or '' oculus'') and the object being viewed and is usually coextensive to the material surface of the work. It is ordinarily a vertical plane perpendicular to the sightline to the object of interest. Features In the technique of graphical perspective the picture plane has several features: :Given are an eye point O (from '' oculus''), a horizontal plane of reference called the ''ground plane'' γ and a picture plane π... The line of intersection of π and γ is called the ''ground line'' and denoted ''GR''. ... the orthogonal projection of O upon π is called the ''principal vanishing point P''...The line through ''P'' parallel to the ground line is called the ''horizon'' HZ The horizon frequently features vanishing points of lines appearing parallel in the foreground. Position The orientation of the picture plane is al ...
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Spectrum
A spectrum (plural ''spectra'' or ''spectrums'') is a condition that is not limited to a specific set of values but can vary, without gaps, across a continuum. The word was first used scientifically in optics to describe the rainbow of colors in visible light after passing through a prism. As scientific understanding of light advanced, it came to apply to the entire electromagnetic spectrum. It thereby became a mapping of a range of magnitudes (wavelengths) to a range of qualities, which are the perceived "colors of the rainbow" and other properties which correspond to wavelengths that lie outside of the visible light spectrum. Spectrum has since been applied by analogy to topics outside optics. Thus, one might talk about the " spectrum of political opinion", or the "spectrum of activity" of a drug, or the "autism spectrum". In these uses, values within a spectrum may not be associated with precisely quantifiable numbers or definitions. Such uses imply a broad range of condition ...
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Distance Fog
Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult to render, many graphics engines employ a "fog" gradient so objects further from the camera are progressively more obscured by haze and by aerial perspective. This technique simulates the effect of light scattering, which causes more distant objects to appear lower in contrast, especially in outdoor environments. Visibility in a natural haze declines exponentially, not linearly, with distance due to scattering. The colour of the light being scattered into the viewing path affects the colour of the haze; blue under blue skies, reddish near sunset, as with alpenglow. These more subtle details are represented in some graphics. "Fogging" is another use of distance fog in mid-to-late 1990s games, when processing power was not enough to r ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Color Saturation
Colorfulness, chroma and saturation are attributes of perceived color relating to chromatic intensity. As defined formally by the International Commission on Illumination (CIE) they respectively describe three different aspects of chromatic intensity, but the terms are often used loosely and interchangeably in contexts where these aspects are not clearly distinguished. The precise meanings of the terms vary by what other functions they are dependent on. * Colorfulness is the "attribute of a visual perception according to which the perceived color of an area appears to be more or less chromatic"., page 87. The colorfulness evoked by an object depends not only on its spectral reflectance but also on the strength of the illumination, and increases with the latter unless the brightness is very high ( Hunt effect). * Chroma is the "colorfulness of an area judged as a proportion of the brightness of a similarly illuminated area that appears white or highly transmitting". As a resu ...
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