Mizuki Rashojin
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Mizuki Rashojin
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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3DO Interactive Multiplayer
The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a series of specifications, originally designed by Dave Needle and Robert J. Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released in 1994 by GoldStar (now LG Electronics), and in 1995 by Sanyo. Despite having a highly promoted launch (including being named ''Time'' magazine's "1993 Product of the Year"), the console received mixed to negative reviews, and an oversaturated console market prevented the system from achieving success comparable to competing consoles from Sega and Sony. By 1996, 3DO abandoned the standard and manufacturers ceased production of units. History The 3DO Interactive Multiplayer was ori ...
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Samurai Shodown II
''Samurai Shodown II'', known in Japan as is a 1994 fighting game released as the second entry in SNK Playmore, SNK's ''Samurai Shodown'' series. Like the original Samurai Shodown (1993 video game), ''Samurai Shodown'', the sequel was initially released for the Neo Geo (system), Neo Geo arcade and home system. Gameplay Following up on the extremely enthusiastic fan reception of the first ''Samurai Shodown (video game), Samurai Shodown'' game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter; these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter egg (virtual), Easter eggs. The overall gameplay was expanded ...
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