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Mission Data Interface
Mission Data Interface (MDI) is a framework designed by the US Navy to allow mission data to be exchanged between systems within a battle group. MDI implements the FORCEnet (Fn) Functional Concept in accordance with the Navy Open architecture computing environment (OACE) specifications, with an emphasis on Service-oriented Architecture (SOA) design. History Mission Data Interface (MDI) is a spin-off project from the Aircraft Carrier Tactical Support System (CVTSC) system – which is installed on all current deployed US aircraft carriers. MDI was originally intended to extend the CVTSC/SSDS interfaces to share mission data with other remote battle group and theater-level (WAN internet scale) participants configured with the MDI capability. Mission data are all data generated during a mission, including electrical notes, commands, and even operator views. These data can be share among all systems within the battle space in near real-time; as well as recorded for post-mission ana ...
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Battlegroup (army)
A battlegroup (British/Commonwealth term) or task force (U.S. term) in modern military theory is the basic building block of an army's fighting force. A battlegroup is formed around an infantry battalion or armoured regiment, which is usually commanded by a lieutenant colonel. The battalion or regiment also provides the command and staff element of a battlegroup, which is complemented with an appropriate mix of armor, infantry, and support personnel and weaponry relevant to the task it is expected to perform. The organization of a battlegroup is flexible and can be restructured quickly to cope with any situation changes. Typically, an offensive battlegroup may be structured around an armored regiment, with two squadrons of main battle tanks supported by an infantry company; conversely, a more defensive battlegroup may be structured around an infantry battalion, with two companies and an armored squadron. In support would be a reconnaissance troop, a low-level air defense de ...
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Service-oriented Architecture
In software engineering, service-oriented architecture (SOA) is an architectural style that focuses on discrete services instead of a monolithic design. By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card statement online. SOA is also intended to be independent of vendors, products and technologies. Service orientation is a way of thinking in terms of services and service-based development and the outcomes of services. A service has four properties according to one of many definitions of SOA: # It logically represents a repeatable business activity with a specified outcome. # It is self-contained. # It is a black box for its consumers, meaning the consumer does not have to be aware of the s ...
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Aircraft Carrier Tactical Support System
An aircraft is a vehicle that is able to fly by gaining support from the air. It counters the force of gravity by using either static lift or by using the dynamic lift of an airfoil, or in a few cases the downward thrust from jet engines. Common examples of aircraft include airplanes, helicopters, airships (including blimps), gliders, paramotors, and hot air balloons. The human activity that surrounds aircraft is called ''aviation''. The science of aviation, including designing and building aircraft, is called ''aeronautics.'' Crewed aircraft are flown by an onboard pilot, but unmanned aerial vehicles may be remotely controlled or self-controlled by onboard computers. Aircraft may be classified by different criteria, such as lift type, aircraft propulsion, usage and others. History Flying model craft and stories of manned flight go back many centuries; however, the first manned ascent — and safe descent — in modern times took place by larger hot-air ...
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Aircraft Carrier
An aircraft carrier is a warship that serves as a seagoing airbase, equipped with a full-length flight deck and facilities for carrying, arming, deploying, and recovering aircraft. Typically, it is the capital ship of a fleet, as it allows a naval force to project air power worldwide without depending on local bases for staging aircraft operations. Carriers have evolved since their inception in the early twentieth century from wooden vessels used to deploy balloons to nuclear-powered warships that carry numerous fighters, strike aircraft, helicopters, and other types of aircraft. While heavier aircraft such as fixed-wing gunships and bombers have been launched from aircraft carriers, these aircraft have not successfully landed on a carrier. By its diplomatic and tactical power, its mobility, its autonomy and the variety of its means, the aircraft carrier is often the centerpiece of modern combat fleets. Tactically or even strategically, it replaced the battleship in the ro ...
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Battlespace
Battlespace or battle-space is a term used to signify a unified military strategy to integrate and combine armed forces for the military theatre of operations, including air, information, land, sea, cyber and outer space to achieve military goals. It includes the environment, factors, and conditions that must be understood to successfully apply combat power, protect the force, or complete the mission. This includes enemy and friendly armed forces, infrastructure, weather, terrain, and the electromagnetic spectrum within the operational areas and areas of interest. Concept From "battlefield" to "battle-space" Over the last 25 years, the understanding of the military operational environment has transformed from primarily a time and space-driven linear understanding (a "battlefield") to a multi-dimensional system of systems understanding (a battle-space). This system of systems understanding implies that managing the battle-space has become more complex, primarily beca ...
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Near Real Time
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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Naval Undersea Warfare Center
The Naval Undersea Warfare Center (NUWC) is the United States Navy's full-spectrum research, development, test and evaluation, engineering and fleet support center for submarines, autonomous underwater systems, and offensive and defensive weapons systems associated with undersea warfare. It is one of the corporate laboratories of the Naval Sea Systems Command. NUWC is headquartered in Newport, Rhode Island and has two major subordinate activities: Division Newport and Division Keyport in Keyport, Washington. NUWC also controls the Fox Island (Rhode Island), Fox Island facility and Gould Island (Rhode Island), Gould Island. It employs more than 4,400 civilian and military personnel, with budgets over $1 billion. The current entity is composed of many elements of Navy undersea research, particularly acoustics and acoustic systems with weapons research and development history dating to the 19th century. Two major laboratories, in Newport and New London composed the largest elements of ...
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Remote Method Innovation
Remote may refer to: Arts, entertainment, and media * ''Remote'' (1993 film), a 1993 movie * ''Remote'' (2004 film), a Tamil-language action drama film * ''Remote'' (album), a 1988 album by Hue & Cry * Remote (band), ambient chillout band * ''Remote'' (manga), a 2002 manga * Remote broadcast, commonly known in broadcasting as a person or a live remote Computing and technology * Remote (Apple software), software application made by Apple Inc. for the iOS * Remote control, commonly known as a remote * Remote control car, a car that can be controlled from a distance * Remote desktop or operating system, can be controlled by another system device * Remote operation Places * Remote, Oregon * Remote Peninsula, Canada * Remote Western Australia Other uses * Remote and isolated community, a community in a remote location * Remote learning, distance learning * Remote, to implement a remotion, withdrawal of a ''privatdozent'' academic teaching license See also * Remote ...
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