MissingNo.
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MissingNo.
, short for "Missing Number" and sometimes spelled without the period, is an unofficial Pokémon species found in the video games ''Pokémon Red'' and ''Blue''. Due to the programming of certain in-game events, players can encounter MissingNo. via a glitch. It is noted as one of the most famous video game glitches of all time. Encountering MissingNo. causes graphical anomalies and changes gameplay by increasing the number of items in the sixth entry of the player's inventory by 128. This beneficial effect resulted in the glitch's coverage by strategy guides and game magazines, while game publisher Nintendo warned that encountering the glitch may corrupt players' game data. ''IGN'' noted MissingNo.'s appearance in ''Pokémon Red'' and ''Blue'' was one of the most famous video game glitches and commented on its role in increasing the series' popularity. Fans have attempted to rationalize and incorporate MissingNo. as part of the games' canon as an actual in-game character, and so ...
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List Of Pokémon
The ''Pokémon'' franchise revolves around 1008 fictional species of collectible monsters, each having unique designs, skills, and powers. Conceived by Satoshi Tajiri in early 1989, Pokémon are fictional creatures that inhabit the fictional Pokémon World. The designs for the multitude of species can draw inspiration from anything such as animals, plants, and mythological creatures. Many Pokémon are capable of evolving into more powerful species, while others can undergo form changes and achieve similar results. Originally, only a handful of artists led by Ken Sugimori designed Pokémon. However, by 2013 a team of 20 artists worked together to create new species designs. Sugimori and Hironobu Yoshida lead the team and determine the final designs. Each iteration of the series has brought about praise and criticism over the numerous fictional creatures. The vast array of creatures is commonly divided into "Generations", with each division primarily encompassing new titles ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Data Buffer
In computer science, a data buffer (or just buffer) is a region of a memory used to temporarily store data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers). However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware—or by using a virtual data buffer in software, pointing at a location in the physical memory. In all cases, the data stored in a data buffer are stored on a physical storage medium. A majority of buffers are implemented in software, which typically use the faster RAM to store temporary data, due to the much faster access time compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and t ...
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Pokémon Red And Blue
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of those companies do, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles, and producing the ''Pokémon Trading Card Game''; Nintendo was the original publisher of the series and since the 2000s, helps publishing the games in their consoles in overseas markets outside of Japan and The Pokémon Company is then jointly owned by them and is set up to deal with the licensing, production, publishing, marketing and deals across the world featuring Pokémon as a media franchise. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokémon". In ''Pokémon'', Pokémon Tr ...
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Value (computer Science)
In computer science and software programming, a value is the representation of some entity that can be manipulated by a program. The members of a type are the values of that type. The "value of a variable" is given by the corresponding mapping in the environment. In languages with assignable variables, it becomes necessary to distinguish between the ''r-value'' (or contents) and the ''l-value'' (or location) of a variable. In declarative (high-level) languages, values have to be referentially transparent. This means that the resulting value is independent of the location of the expression needed to compute the value. Only the contents of the location (the bits, whether they are 1 or 0) and their interpretation are significant. Value category Despite its name, in the C++ language standards this terminology is used to categorize expressions, not values. Assignment: l-values and r-values Some languages use the idea of l-values and r-values, deriving from the typical mode o ...
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Fanon (fiction)
In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, timeline, universe and continuity are often used, with the first of these being used especially to refer to a richly detailed fictional canon requiring a large degree of suspension of disbelief (e.g. an entire imaginary world and history), while the latter two typically refer to a single arc where all events are directly connected chronologically. Other times, the word can mean "to be acknowledged by the creator(s)". Origin The use of the word "canon" originated in reference to a set of texts derived from Biblical canon, the set of books regarded as scripture, as contrasted with non-canonical Apocrypha. The term was first used by analogy in the context of fiction to refer to the Sherlock Holmes stories and novels, written by Sir Arthur Conan ...
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Cubone
Cubone, known in Japan as ''Karakara'' (カラカラ), is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' franchise. Designed by Ken Sugimori and first introduced in ''Pokémon Red and Blue'', it is referred to as the "Lonely Pokémon", as it is a Pokémon that uses its mother's skull as a helmet after her death. In ''Pokémon Origins'', Cubone is a child of a dead Marowak that died while defending it from Team Rocket. Numerous reviewers of the Pokemon franchise have commented that this background story makes Cubone one of the most memorable Pokémon, with reviewers placing its backstory on design on a spectrum ranging from touching but sad to depressing and creepy. Concept and creation Cubone is a Ground-type Pokémon introduced in Generation I, being designed by Ken Sugimori. According to ''Pokémon Yellow'', Cubone wears the skull of its dead mother as a helmet, and is known as the "Lonely Pokémon" because of its tendency to keep to itself and avoid social situa ...
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Taylor & Francis
Taylor & Francis Group is an international company originating in England that publishes books and academic journals. Its parts include Taylor & Francis, Routledge, F1000 (publisher), F1000 Research or Dovepress. It is a division of Informa, Informa plc, a United Kingdom–based publisher and conference company. Overview The company was founded in 1852 when William Francis (chemist), William Francis joined Richard Taylor (editor), Richard Taylor in his publishing business. Taylor had founded his company in 1798. Their subjects covered agriculture, chemistry, education, engineering, geography, law, mathematics, medicine, and social sciences. Francis's son, Richard Taunton Francis (1883–1930), was sole partner in the firm from 1917 to 1930. In 1965, Taylor & Francis launched Wykeham Publications and began book publishing. T&F acquired Hemisphere Publishing in 1988, and the company was renamed Taylor & Francis Group to reflect the growing number of Imprint (trade name), imp ...
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Cheating In Video Games
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge. History Cheating in video games has existed for almost their entire history. The first cheat codes were put in place for play testing purposes. Playtesters had to rigorously test the mechanics of a game and introduced cheat codes to make this process easier. An early cheat code can be found in ''Manic Miner'', where typing "6031769" (based on Matthew Smith's driving license) enables the cheat mode. Within months of '' Wizardry: Proving Grounds of the Mad Ov ...
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Speedrun
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a vari ...
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Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, science, technology policy, and video games. ''Ars Technica'' was privately owned until May 2008, when it was sold to Condé Nast Digital, the online division of Condé Nast Publications. Condé Nast purchased the site, along with two others, for $25 million and added it to the company's ''Wired'' Digital group, which also includes ''Wired'' and, formerly, Reddit. The staff mostly works from home and has offices in Boston, Chicago, London, New York City, and San Francisco. The operations of ''Ars Technica'' are funded primarily by advertising, and it has offered a paid subscription service since 2001. History Ken Fisher, who serves as the website's current editor-in-chief, and Jon Stokes created ''Ars Technica'' in 1998. Its purpose was ...
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