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Mirror's Edge
''Mirror's Edge'' is an action-adventure platform game developed by DICE and published by Electronic Arts. It was released for Xbox 360 and PlayStation 3 in 2008, and for Microsoft Windows in 2009. Set in a near-future city, the game follows the story of Faith Connors, an underground parkour courier who transmits messages while evading government surveillance. To progress through the game, the player must control Faith from a first-person perspective and complete a series of levels that involve performing a sequence of acrobatic manoeuvres, including jumping between rooftops, running across walls, and sliding down zip lines. Inspired by chase scenes featured in '' Casino Royale'' and the ''Bourne'' films, ''Mirror's Edge'' features hundreds of first-person animations to convey Faith's movement and interactions with the environment. Although the game is powered by Unreal Engine 3, a new lighting solution, which is able to reflect colors and create a lot of soft shadows, was cre ...
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Mirror's Edge Catalyst
''Mirror's Edge Catalyst'' is a first-person action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for PlayStation 4, Windows, and Xbox One in June 2016. It is a reboot of the 2008 game that focuses on protagonist Faith Connors. ''Mirror's Edge Catalyst'' received mixed reviews from critics upon release, with most reviewers praising the free-running gameplay and visuals, but criticising its storyline and combat system. Gameplay ''Mirror's Edge Catalyst'' is a first-person action-adventure game in which the player takes control of Faith Connors as she progresses through a futuristic city named Glass. Similar to the original ''Mirror's Edge'', players traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies. Players can also make use of environmental objects such as zip-lines and ledges, and equipment; this includes a MAG (Manifold Attachment Gear) Rope and ...
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DICE (company)
EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the ''Battlefield'', '' Mirror's Edge'' and '' Star Wars: Battlefront'' series. Through their Frostbite Labs division, the company also develops the Frostbite game engine. History Foundation and early years (1992–2000) Digital Illusions was founded in May 1992 by Olof "Olle" Gustafsson, Markus Nyström, Fredrik Liljegren and Andreas Axelsson, four friends and former members of The Silents, a demogroup that developed for Amiga systems. The four studied at Växjö University, thus DICE was established in Växjö. Expansion (2000–2004) In 2000, DICE acquired developer Refraction Games (developers of '' Codename Eagle''). From the acquisition, DICE inherited the in-development '' Battlefield 1942''. Patrick Söderlund, who had founded Refraction Games in 1997, ...
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Bourne (film Series)
The ''Bourne'' franchise consists of action-thriller installments based on the character Jason Bourne, created by author Robert Ludlum. The franchise includes five films and a spin-off prequel/sequel television series. The overall plot centers around Jason Bourne, a CIA assassin suffering from dissociative amnesia, portrayed by Matt Damon. All three of Ludlum's novels were adapted for the screen, featuring Matt Damon as the title character in each. Doug Liman directed '' The Bourne Identity'' (2002) and Paul Greengrass directed '' The Bourne Supremacy'' (2004), '' The Bourne Ultimatum'' (2007), and '' Jason Bourne'' (2016). Tony Gilroy co-wrote each film except for ''Jason Bourne'' and directed '' The Bourne Legacy'' (2012). Damon chose not to return for the fourth film, ''The Bourne Legacy'', which introduces a new main character, Aaron Cross (Jeremy Renner), a Department of Defense operative who runs for his life because of Bourne's actions in ''Ultimatum''. The character ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes ...
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Reboot (fiction)
In serial fiction, the term "reboot" signifies a new start to an established fictional universe, work, or series. A reboot discards continuity to re-create its characters, plotlines and backstory from the beginning. It has been described as a way to "rebrand" or "restart an entertainment universe that has already been established". Another definition of a reboot is a remake which is part of an established film series or other media franchise. The term has been criticized for being a vague and "confusing" "buzzword", and a neologism for remake, a concept which has been losing popularity since the 2010s. William Proctor proposes that there is a distinction between reboots, remakes and Retroactive continuity, retcons. Origin The term is thought to originate from the computing term ''reboot'', meaning to restart a computer system. There is a change in meaning: the computing term refers to restarting the same program unaltered, while the term discussed here refers to revising a ...
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Mobile Device
A mobile device (or handheld computer) is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical keyboard. Many such devices can connect to the Internet and connect with other devices such as car entertainment systems or headsets via Wi-Fi, Bluetooth, cellular networks or near field communication (NFC). Integrated cameras, the ability to place and receive voice and video telephone calls, video games, and Global Positioning System (GPS) capabilities are common. Power is typically provided by a lithium-ion battery. Mobile devices may run mobile operating systems that allow third-party applications to be installed and run. Early smartphones were joined in the late 2000s by larger tablets. Input and output is usually via a touch-screen interface. Phones/tablets and personal digital assistants may provide much of the functiona ...
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Mirror's Edge (2010 Video Game)
''Mirror's Edge'' is a side-scrolling platform game developed by IronMonkey Studios and published by Electronic Arts. It was released for iPad and iPhone in 2010, and for Windows Phone in 2012. The game is a prequel to the original '' Mirror's Edge'', setting the scene about Runners and the city's shady corporations. It received very positive reviews from critics. Gameplay ''Mirror's Edge'' is side-scrolling platform game where the player must control the protagonist, Faith Connors, as she navigates a city. The game acts as a prequel to the original '' Mirror's Edge'', setting the scene about Runners and the city's shady corporations. To progress through the game, the player must complete 14 levels as fast as possible while getting past opponents controlled by the game's artificial intelligence. The player has the ability to dash, jump, wall-run, slide, and use zip lines. Although Faith cannot use weapons, the player can perform melee attacks and disarm opponents. Reco ...
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Interactive Achievement Awards
The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognize games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. Format The nominees in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (approximately 22,000 members) via a confidential and secured v ...
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Trial And Error
Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (1852–1936) after trying out similar phrases "trial and failure" and "trial and practice". Under Morgan's Canon, animal behaviour should be explained in the simplest possible way. Where behavior seems to imply higher mental processes, it might be explained by trial-and-error learning. An example is a skillful way in which his terrier Tony opened the garden gate, easily misunderstood as an insightful act by someone seeing the final behavior. Lloyd Morgan, however, had watched and recorded the series of approximations by which the dog had gradually learned the response, and could demonstrate that no insight was required to explain it. Edward Lee Thorndike was the initiator of the theory of trial and error learning based on the findings he ...
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Lisa Miskovsky
Lisa Miskovsky (born 9 March 1975) is a Swedish musician and singer-songwriter. Biography Miskovsky quickly placed herself on the Swedish rock music charts with her debut album ''Lisa Miskovsky'' and single "Driving One of Your Cars", with Swedish releases in 2001. Following this release, she received two Swedish Rock Bear awards; one for Best Swedish Newcomer, and the other for Best Swedish Female Artist of the Year. She followed up her musical success with the album ''Fallingwater'', released in 2003, which quickly climbed to number one in the Swedish pop charts, even reaching platinum sales. The album's success came greatly from two of its songs "Lady Stardust" and "Sing to Me" which both became hits. "Lady Stardust" was also a radio hit in Europe, particularly in Germany and the United Kingdom. Some of her music was co-written and produced by Joakim Berg, lead songwriter from the Swedish rock band Kent, and Simon Nordberg. Lisa is a songwriter as well as a singer and music ...
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Arnthor Birgisson
Arnthor Birgisson (Icelandic: Arnþór Birgisson, born 12 February 1976 in Reykjavík, Iceland) is an Icelandic-Swedish songwriter and producer. Arnþór moved to Sweden in 1978 at age two and lives in Stockholm. Information As young Arnþór attended Adolf Fredrik's Music School in Stockholm, Sweden. He began his professional songwriting and production career in 1996 working at Cosmos Studios together with Kent (Gillström) Isaacs and Bloodshy. In 1997, the founders of Murlyn Music, Anders Bagge and Christian Wåhlberg, saw the potential in Arnþór and Bloodshy, and handpicked them for the newly formed production company. Arnþór's breakthrough came a year later with the song " Because of You" written for 98 Degrees. Arnþór specifically desired to collaborate with Janet Jackson, saying "let's just say we will definitely be prepared if and when that happens." During his tenure at Murlyn Music (until 2003) a series of hits were created for artists such as Janet Jac ...
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