Trial and error is a fundamental method of
problem-solving
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying.
According to
W.H. Thorpe, the term was
devised by
C. Lloyd Morgan (1852–1936) after trying out similar phrases "trial and failure" and "trial and practice". Under
Morgan's Canon,
animal behaviour should be explained in the simplest possible way. Where behavior seems to imply higher mental processes, it might be explained by trial-and-error learning. An example is a skillful way in which his terrier Tony opened the garden gate, easily misunderstood as an insightful act by someone seeing the final behavior. Lloyd Morgan, however, had watched and recorded the series of approximations by which the dog had gradually learned the response, and could demonstrate that no insight was required to explain it.
Edward Lee Thorndike was the initiator of the theory of trial and error learning based on the findings he showed how to manage a trial-and-error experiment in the laboratory. In his famous experiment, a cat was placed in a series of puzzle boxes in order to study the
law of effect in learning. He plotted to learn curves which recorded the timing for each trial. Thorndike's key observation was that learning was promoted by positive results, which was later refined and extended by
B. F. Skinner's
operant conditioning
Operant conditioning, also called instrumental conditioning, is a learning process in which voluntary behaviors are modified by association with the addition (or removal) of reward or aversive stimuli. The frequency or duration of the behavior ma ...
.
Trial and error is also a method of problem solving,
repair
The technical meaning of maintenance involves functional checks, servicing, repairing or replacing of necessary devices, equipment, machinery, building infrastructure and supporting utilities in industrial, business, and residential installat ...
, tuning, or obtaining
knowledge
Knowledge is an Declarative knowledge, awareness of facts, a Knowledge by acquaintance, familiarity with individuals and situations, or a Procedural knowledge, practical skill. Knowledge of facts, also called propositional knowledge, is oft ...
. In the field of
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, the method is called generate and test (
brute force). In
elementary algebra
Elementary algebra, also known as high school algebra or college algebra, encompasses the basic concepts of algebra. It is often contrasted with arithmetic: arithmetic deals with specified numbers, whilst algebra introduces variable (mathematics ...
, when solving equations, it is called guess and check.
This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using
insight
Insight is the understanding of a specific causality, cause and effect within a particular context. The term insight can have several related meanings:
*a piece of information
*the act or result of understanding the inner nature of things or of se ...
and
theory
A theory is a systematic and rational form of abstract thinking about a phenomenon, or the conclusions derived from such thinking. It involves contemplative and logical reasoning, often supported by processes such as observation, experimentation, ...
. However, there are intermediate methods that, for example, use theory to guide the method, an approach known as ''guided empiricism''.
This way of thinking has become a mainstay of
Karl Popper
Sir Karl Raimund Popper (28 July 1902 – 17 September 1994) was an Austrian–British philosopher, academic and social commentator. One of the 20th century's most influential philosophers of science, Popper is known for his rejection of the ...
's
critical rationalism.
Methodology
The trial and error approach is used most successfully with simple problems and in games, and it is often the last resort when no apparent rule applies. This does not mean that the approach is inherently careless, for an individual can be methodical in manipulating the variables in an attempt to sort through possibilities that could result in success. Nevertheless, this method is often used by people who have little knowledge in the problem area. The trial-and-error approach has been studied from its natural computational point of view
Simplest applications
Ashby (1960, section 11/5) offers three simple strategies for dealing with the same basic exercise-problem, which have very different efficiencies. Suppose a collection of 1000 on/off switches have to be set to a particular combination by random-based testing, where each test is expected to take one second.
his is also discussed in Traill (1978–2006, section C1.2 The strategies are:
*the perfectionist all-or-nothing method, with no attempt at holding partial successes. This would be expected to take more than 10^301 seconds,
.e., 2^1000 seconds, or 3·5×(10^291) centuries*a serial-test of switches, holding on to the partial successes (assuming that these are manifest), which would take 500 seconds on average
* parallel-but-individual testing of all switches simultaneously, which would take only one second
Note the tacit assumption here that no intelligence or insight is brought to bear on the problem. However, the existence of different available strategies allows us to consider a separate ("superior") domain of processing — a ''"meta-level"'' above the mechanics of switch handling — where the various available strategies can be randomly chosen. Once again this is "trial and error", but of a different type.
Hierarchies
Ashby's book develops this "meta-level" idea, and extends it into a whole
recursive sequence of levels, successively above each other in a systematic hierarchy. On this basis, he argues that human intelligence emerges from such organization: relying heavily on trial-and-error (at least initially at each new stage), but emerging with what we would call "intelligence" at the end of it all. Thus presumably the topmost level of the hierarchy (at any stage) will still depend on simple trial-and-error.
Traill (1978–2006) suggests that this Ashby-hierarchy probably coincides with
Piaget's well-known theory of developmental stages.
his work also discusses Ashby's 1000-switch example; see §C1.2 After all, it is part of Piagetian doctrine that children learn first by ''actively doing'' in a more-or-less random way, and then hopefully learn from the consequences — which all has a certain resemblance to Ashby's random "trial-and-error".
Application
Traill (2008, ''espec. Table "S" on p.31'') follows
Jerne and
Popper in seeing this strategy as probably underlying ''all'' knowledge-gathering systems — ''at least in their initial phase''.
Four such systems are identified:
*
Natural selection
Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the Heredity, heritable traits characteristic of a population over generation ...
which "educates" the
DNA
Deoxyribonucleic acid (; DNA) is a polymer composed of two polynucleotide chains that coil around each other to form a double helix. The polymer carries genetic instructions for the development, functioning, growth and reproduction of al ...
of the species,
*The brain of the individual (just discussed);
*The "brain" of society-as-such (including the publicly held body of science); and
*The
adaptive immune system
The adaptive immune system (AIS), also known as the acquired immune system, or specific immune system is a subsystem of the immune system that is composed of specialized cells, organs, and processes that eliminate pathogens specifically. The ac ...
.
Features
Trial and error has a number of features:
*solution-oriented: trial and error makes no attempt to discover ''why'' a solution works, merely that it ''is'' a solution.
*problem-specific: trial and error makes no attempt to generalize a solution to other problems.
*non-optimal: trial and error is generally an attempt to find ''a'' solution, not ''all'' solutions, and not the ''best'' solution.
*needs little knowledge: trials and error can proceed where there is little or no knowledge of the subject.
It is possible to use trial and error to find all solutions or the best solution, when a testably finite number of possible solutions exist. To find all solutions, one simply makes a note and continues, rather than ending the process, when a solution is found, until all solutions have been tried. To find the best solution, one finds all solutions by the method just described and then comparatively evaluates them based upon some predefined set of criteria, the existence of which is a condition for the possibility of finding a best solution. (Also, when only one solution can exist, as in assembling a jigsaw puzzle, then any solution found is the only solution and so is necessarily the best.)
Examples
Trial and error has traditionally been the main method of finding new drugs, such as
antibiotics
An antibiotic is a type of antimicrobial substance active against bacteria. It is the most important type of antibacterial agent for fighting pathogenic bacteria, bacterial infections, and antibiotic medications are widely used in the therapy ...
.
Chemist
A chemist (from Greek ''chēm(ía)'' alchemy; replacing ''chymist'' from Medieval Latin ''alchemist'') is a graduated scientist trained in the study of chemistry, or an officially enrolled student in the field. Chemists study the composition of ...
s simply try chemicals at random until they find one with the desired effect. In a more sophisticated version, chemists select a narrow range of chemicals it is thought may have some effect using a technique called
structure–activity relationship
The structure–activity relationship (SAR) is the relationship between the chemical structure of a molecule and its biological activity. This idea was first presented by Alexander Crum Brown and Thomas Richard Fraser at least as early as 1868.
Th ...
. (The latter case can be alternatively considered as a changing of the problem rather than of the solution strategy: instead of "What chemical will work well as an antibiotic?" the problem in the sophisticated approach is "Which, if any, of the chemicals in this narrow range will work well as an antibiotic?") The method is used widely in many disciplines, such as
polymer technology to find new polymer types or families.
Trial and error is also commonly seen in player responses to
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s - when faced with an obstacle or
boss, players often form a number of strategies to surpass the obstacle or defeat the boss, with each strategy being carried out before the player either succeeds or quits the game.
Sports team
A sports team is a group of individuals who play a team sport together. The number of players in the group depends on the sport. The highest level of a sports team is a professional sports team. In professional sports, the athletes are very t ...
s also make use of trial and error to qualify for and/or progress through the
playoffs
The playoffs, play-offs, postseason or finals of a sports league are a competition played after the regular season by the top competitors to determine the league champion or a similar accolade. Depending on the league, the playoffs may be eithe ...
and win the
championship
In sport, a championship is a competition in which the aim is to decide which individual or team is the champion.
Championship systems
Various forms of competition can be referred to by the term championship.
Title match system
In this sys ...
, attempting different strategies, plays, lineups and formations in hopes of defeating each and every opponent along the way to victory. This is especially crucial in
playoff series in which multiple wins are required to advance, where a team that loses a game will have the opportunity to try new tactics to find a way to win, if they are not eliminated yet.
The
scientific method
The scientific method is an Empirical evidence, empirical method for acquiring knowledge that has been referred to while doing science since at least the 17th century. Historically, it was developed through the centuries from the ancient and ...
can be regarded as containing an element of trial and error in its formulation and testing of hypotheses. Also compare
genetic algorithm
In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to g ...
s,
simulated annealing and
reinforcement learning
Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learnin ...
– all varieties for search which apply the basic idea of trial and error.
Biological evolution can be considered as a form of trial and error.
Random mutations and sexual genetic variations can be viewed as trials and poor reproductive fitness, or lack of improved fitness, as the error. Thus after a long time 'knowledge' of well-adapted genomes accumulates simply by virtue of them being ''able'' to reproduce.
Bogosort, a conceptual sorting algorithm (that is extremely inefficient and impractical), can be viewed as a trial and error approach to sorting a list. However, typical simple examples of bogosort do not track which orders of the list have been tried and may try the same order any number of times, which violates one of the basic principles of trial and error. Trial and error is actually more efficient and practical than bogosort; unlike bogosort, it is guaranteed to halt in finite time on a finite list, and might even be a reasonable way to sort extremely short lists under some conditions.
Jumping spiders of the
genus
Genus (; : genera ) is a taxonomic rank above species and below family (taxonomy), family as used in the biological classification of extant taxon, living and fossil organisms as well as Virus classification#ICTV classification, viruses. In bino ...
''
Portia'' use trial and error to find new tactics against unfamiliar prey or in unusual situations, and remember the new tactics.
Tests show that ''
Portia fimbriata'' and ''
Portia labiata'' can use trial and error in an artificial environment, where the spider's objective is to cross a miniature
lagoon
A lagoon is a shallow body of water separated from a larger body of water by a narrow landform, such as reefs, barrier islands, barrier peninsulas, or isthmuses. Lagoons are commonly divided into ''coastal lagoons'' (or ''barrier lagoons'') an ...
that is too wide for a simple jump, and must either jump then swim or only swim.
See also
*
Ariadne's thread (logic)
*
Brute-force attack
*
Brute-force search
In computer science, brute-force search or exhaustive search, also known as generate and test, is a very general problem-solving technique and algorithmic paradigm that consists of Iteration#Computing, systematically checking all possible candida ...
*
Dictionary attack
In cryptanalysis and computer security, a dictionary attack is an attack using a restricted subset of a keyspace to defeat a cipher or authentication mechanism by trying to determine its decryption key or passphrase, sometimes trying thousands or ...
*
Empiricism
In philosophy, empiricism is an epistemological view which holds that true knowledge or justification comes only or primarily from sensory experience and empirical evidence. It is one of several competing views within epistemology, along ...
*
Genetic algorithm
In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to g ...
*
Learning curve
A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the ...
*
Margin of error
The margin of error is a statistic expressing the amount of random sampling error in the results of a Statistical survey, survey. The larger the margin of error, the less confidence one should have that a poll result would reflect the result of ...
*
Regula falsi
References
Further reading
*Ashby, W. R. (1960: Second Edition). ''Design for a Brain''.
Chapman & Hall: London.
*Traill, R.R. (1978–2006). ''Molecular explanation for intelligence…'',
Brunel University ThesisHDL.handle.net*Traill, R.R. (2008). ''Thinking by Molecule, Synapse, or both? — From Piaget’s Schema, to the Selecting/Editing of ncRNA''. Ondwelle: Melbourne
Ondwelle.com— or French versio
Ondwelle.com.*Zippelius, R. (1991). ''Die experimentierende Methode im Recht'' (Trial and error in Jurisprudence), Academy of Science, Mainz,
{{Authority control
Error
Heuristics
Learning methods
Problem solving methods
Philosophy of science