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Minimum Spanning Tree
A minimum spanning tree (MST) or minimum weight spanning tree is a subset of the edges of a connected, edge-weighted undirected graph that connects all the vertices together, without any cycles and with the minimum possible total edge weight. That is, it is a spanning tree whose sum of edge weights is as small as possible. More generally, any edge-weighted undirected graph (not necessarily connected) has a minimum spanning forest, which is a union of the minimum spanning trees for its connected components. There are many use cases for minimum spanning trees. One example is a telecommunications company trying to lay cable in a new neighborhood. If it is constrained to bury the cable only along certain paths (e.g. roads), then there would be a graph containing the points (e.g. houses) connected by those paths. Some of the paths might be more expensive, because they are longer, or require the cable to be buried deeper; these paths would be represented by edges with larger weights ...
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Minimum Spanning Tree
A minimum spanning tree (MST) or minimum weight spanning tree is a subset of the edges of a connected, edge-weighted undirected graph that connects all the vertices together, without any cycles and with the minimum possible total edge weight. That is, it is a spanning tree whose sum of edge weights is as small as possible. More generally, any edge-weighted undirected graph (not necessarily connected) has a minimum spanning forest, which is a union of the minimum spanning trees for its connected components. There are many use cases for minimum spanning trees. One example is a telecommunications company trying to lay cable in a new neighborhood. If it is constrained to bury the cable only along certain paths (e.g. roads), then there would be a graph containing the points (e.g. houses) connected by those paths. Some of the paths might be more expensive, because they are longer, or require the cable to be buried deeper; these paths would be represented by edges with larger weights ...
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Spanning Tree
In the mathematical field of graph theory, a spanning tree ''T'' of an undirected graph ''G'' is a subgraph that is a tree which includes all of the vertices of ''G''. In general, a graph may have several spanning trees, but a graph that is not connected will not contain a spanning tree (see about spanning forests below). If all of the edges of ''G'' are also edges of a spanning tree ''T'' of ''G'', then ''G'' is a tree and is identical to ''T'' (that is, a tree has a unique spanning tree and it is itself). Applications Several pathfinding algorithms, including Dijkstra's algorithm and the A* search algorithm, internally build a spanning tree as an intermediate step in solving the problem. In order to minimize the cost of power networks, wiring connections, piping, automatic speech recognition, etc., people often use algorithms that gradually build a spanning tree (or many such trees) as intermediate steps in the process of finding the minimum spanning tree. The Internet and ...
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Cut Property
Cut may refer to: Common uses * The act of cutting, the separation of an object into two through acutely-directed force ** A type of wound ** Cut (archaeology), a hole dug in the past ** Cut (clothing), the style or shape of a garment ** Cut (earthmoving), an excavation to make way for a transport route ** Cut (etiquette), a snub or slight such as failure to greet an acquaintance ** Cut (gems) ** Cut of meat ** Cutting agent, a diluent used to dilute illicit drugs Geography * Cut, Alba, Romania * Cut, Texas, an unincorporated community in Houston County, Texas * Cut, a village in Dumbrava Roșie, Neamț County, Romania * Cut River (Mackinac County, Michigan) * Cut River (Roscommon County, Michigan) * Cutral Có Airport, Argentina (IATA code CUT) * Cuts, Oise, France Computing and mathematics * Cut (logic programming) * cut (Unix), a command line utility * Cut, copy, and paste, a set of editing procedures * Control Unit Terminal, a kind of IBM display terminal for mainfra ...
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Bernard Chazelle
Bernard Chazelle (born November 5, 1955) is a French-American computer scientist. He is currently the Eugene Higgins Professor of Computer Science at Princeton University. Much of his work is in computational geometry, where he is known for his study of algorithms, such as linear-time triangulation of a simple polygon, as well as major complexity results, such as lower bound techniques based on discrepancy theory. He is also known for his invention of the soft heap data structure and the most asymptotically efficient known algorithm for finding minimum spanning trees. Early life Chazelle was born in Clamart, France, the son of Marie-Claire (née Blanc) and Jean Chazelle. He grew up in Paris, France, where he received his bachelor's degree and master's degree in applied mathematics at the École des mines de Paris in 1977. Then, at the age of 21, he attended Yale University in the United States, where he received his PhD in computer science in 1980 under the supervision of Da ...
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Journal Of The Association For Computing Machinery
The ''Journal of the ACM'' is a peer-reviewed scientific journal covering computer science in general, especially theoretical aspects. It is an official journal of the Association for Computing Machinery. Its current editor-in-chief is Venkatesan Guruswami. The journal was established in 1954 and "computer scientists universally hold the ''Journal of the ACM'' in high esteem". See also * ''Communications of the ACM ''Communications of the ACM'' is the monthly journal of the Association for Computing Machinery (ACM). It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are intended for readers with ...'' References External links * Publications established in 1954 Computer science journals Association for Computing Machinery academic journals Bimonthly journals English-language journals {{compu-journal-stub ...
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Expected Linear Time MST Algorithm
The expected linear time MST algorithm is a randomized algorithm for computing the minimum spanning forest of a weighted graph with no isolated vertices. It was developed by David Karger, Philip Klein, and Robert Tarjan. The algorithm relies on techniques from Borůvka's algorithm along with an algorithm for verifying a minimum spanning tree in linear time. It combines the design paradigms of divide and conquer algorithms, greedy algorithms, and randomized algorithms to achieve expected linear performance. Deterministic algorithms that find the minimum spanning tree include Prim's algorithm, Kruskal's algorithm, reverse-delete algorithm, and Borůvka's algorithm. Overview The key insight to the algorithm is a random sampling step which partitions a graph into two subgraphs by randomly selecting edges to include in each subgraph. The algorithm recursively finds the minimum spanning forest of the first subproblem and uses the solution in conjunction with a linear time verif ...
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P (complexity)
In computational complexity theory, P, also known as PTIME or DTIME(''n''O(1)), is a fundamental complexity class. It contains all decision problems that can be solved by a deterministic Turing machine using a polynomial amount of computation time, or polynomial time. Cobham's thesis holds that P is the class of computational problems that are "efficiently solvable" or " tractable". This is inexact: in practice, some problems not known to be in P have practical solutions, and some that are in P do not, but this is a useful rule of thumb. Definition A language ''L'' is in P if and only if there exists a deterministic Turing machine ''M'', such that * ''M'' runs for polynomial time on all inputs * For all ''x'' in ''L'', ''M'' outputs 1 * For all ''x'' not in ''L'', ''M'' outputs 0 P can also be viewed as a uniform family of boolean circuits. A language ''L'' is in P if and only if there exists a polynomial-time uniform family of boolean circuits \, such that * For all n \in \m ...
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Decision Problem
In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question of the input values. An example of a decision problem is deciding by means of an algorithm whether a given natural number is prime. Another is the problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?". The answer is either 'yes' or 'no' depending upon the values of ''x'' and ''y''. A method for solving a decision problem, given in the form of an algorithm, is called a decision procedure for that problem. A decision procedure for the decision problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?" would give the steps for determining whether ''x'' evenly divides ''y''. One such algorithm is long division. If the remainder is zero the answer is 'yes', otherwise it is 'no'. A decision problem which can be solved by an algorithm is called ''decidable''. Decision problems typically appear in mat ...
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FP (complexity)
In computational complexity theory, the complexity class FP is the set of function problems that can be solved by a deterministic Turing machine in polynomial time. It is the function problem version of the decision problem class P. Roughly speaking, it is the class of functions that can be efficiently computed on classical computers without randomization. The difference between FP and P is that problems in P have one-bit, yes/no answers, while problems in FP can have any output that can be computed in polynomial time. For example, adding two numbers is an FP problem, while determining if their sum is odd is in P. Polynomial-time function problems are fundamental in defining polynomial-time reductions, which are used in turn to define the class of NP-complete problems. Formal definition FP is formally defined as follows: :A binary relation In mathematics, a binary relation associates elements of one set, called the ''domain'', with elements of another set, called the ''codom ...
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Greedy Algorithm
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city." This heuristic does not intend to find the best solution, but it terminates in a reasonable number of steps; finding an optimal solution to such a complex problem typically requires unreasonably many steps. In mathematical optimization, greedy algorithms optimally solve combinatorial problems having the properties of matroids and give constant-factor approximations to optimization problems with the submodular structure. Specifics Greedy algorith ...
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Reverse-delete Algorithm
The reverse-delete algorithm is an algorithm in graph theory used to obtain a minimum spanning tree from a given connected, edge-weighted graph. It first appeared in , but it should not be confused with Kruskal's algorithm which appears in the same paper. If the graph is disconnected, this algorithm will find a minimum spanning tree for each disconnected part of the graph. The set of these minimum spanning trees is called a minimum spanning forest, which contains every vertex in the graph. This algorithm is a greedy algorithm, choosing the best choice given any situation. It is the reverse of Kruskal's algorithm, which is another greedy algorithm to find a minimum spanning tree. Kruskal’s algorithm starts with an empty graph and adds edges while the Reverse-Delete algorithm starts with the original graph and deletes edges from it. The algorithm works as follows: * Start with graph G, which contains a list of edges E. * Go through E in decreasing order of edge weights. * For ...
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Kruskal's Algorithm
Kruskal's algorithm finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. (A minimum spanning tree of a connected graph is a subset of the edges that forms a tree that includes every vertex, where the sum of the weights of all the edges in the tree is minimized. For a disconnected graph, a minimum spanning forest is composed of a minimum spanning tree for each connected component.) It is a greedy algorithm in graph theory as in each step it adds the next lowest-weight edge that will not form a cycle to the minimum spanning forest. This algorithm first appeared in ''Proceedings of the American Mathematical Society'', pp. 48–50 in 1956, and was written by Joseph Kruskal. It was rediscovered by . Other algorithms for this problem include Prim's algorithm, the reverse-delete algorithm, and Borůvka's algorithm. Algorithm * create a forest ''F'' (a set of trees), where each vertex in the graph ...
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