Milton Bradley (baseball), Milton Bradley
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Milton Bradley (baseball), Milton Bradley
Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and folded in 1998. Biography Born in Vienna, Maine, in 1836, to Lewis and Fannie (née Lyford) Bradley, Milton Bradley grew up in a working-class and Christian household. The family moved to Lowell, Massachusetts, in 1847. After completing high school in 1854, he found work as a draftsman and patent agent before enrolling at the Lawrence Scientific School in Cambridge, Massachusetts. He was unable to finish his studies after moving with his family to Hartford, Connecticut, where he could not find gainful employment. In 1856, Bradley moved to Springfield, Massachusetts, where he worked as a mechanical draftsman. In 1859, Bradley went to Providence, Rhode Island, to learn lithography; and, in 1860, he set up the first color lithography shop i ...
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Vienna, Maine
Vienna is a town in Kennebec County, Maine, United States. The population was 578 at the 2020 census. Geography According to the United States Census Bureau, the town has a total area of , of which, of it is land and is water. Demographics 2010 census At the 2010 census there were 570 people, 251 households, and 179 families living in the town. The population density was . There were 418 housing units at an average density of . The racial makeup of the town was 97.9% White, 0.4% Native American, 0.2% from other races, and 1.6% from two or more races. Hispanic or Latino of any race were 1.2%. Of the 251 households 21.1% had children under the age of 18 living with them, 62.9% were married couples living together, 5.6% had a female householder with no husband present, 2.8% had a male householder with no wife present, and 28.7% were non-families. 23.5% of households were one person and 9.2% were one person aged 65 or older. The average household size was 2.27 and the average ...
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The Game Of Life
''The Game of Life'', also known simply as ''Life'', is a board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ... originally created in 1860 by Milton Bradley as ''The Checkered Game of Life'', the first ever board game for his own company, the Milton Bradley Company. ''The Game of Life'' was US's first popular parlour game. The game simulates a person's travels through their life, from early adulthood to retirement, with college if necessary, jobs, marriage, and possible children along the way. Up to six players, depending on the version, can participate in a single game. Variations of the game accommodate up to ten players. The modern version was originally published 100 years later, in 1960. It was created and co-designed by Bill Markham and Reuben Klamer, respectively, a ...
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Pawtucket, Rhode Island
Pawtucket is a city in Providence County, Rhode Island, United States. The population was 75,604 at the 2020 census, making the city the fourth-largest in the state. Pawtucket borders Providence and East Providence to the south, Central Falls and Lincoln to the north, and North Providence to the west; to its east-northeast, the city borders the Massachusetts municipalities of Seekonk and Attleboro. Pawtucket was an early and important center of textile manufacturing; the city is home to Slater Mill, a historic textile mill recognized for helping to found the Industrial Revolution in the United States. Name The name "Pawtucket" comes from the Algonquian word for "river fall." History The Pawtucket region was said to have been one of the most populous places in New England prior to the arrival of European settlers. Native Americans would gather here to catch the salmon and smaller fish that gathered at the falls. The first European settler here was Joseph Jenks, who came t ...
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Battleship (game)
Battleship (also known as Battleships or Sea Battle) is a strategy type guessing game for two players. It is played on ruled grids (paper or board) on which each player's fleet of warships are marked. The locations of the fleets are concealed from the other player. Players alternate turns calling "shots" at the other player's ships, and the objective of the game is to destroy the opposing player's fleet. ''Battleship'' is known worldwide as a pencil and paper game which dates from World War I. It was published by various companies as a pad-and-pencil game in the 1930s and was released as a plastic board game by Milton Bradley in 1967. The game has spawned electronic versions, video games, smart device apps and a film. History The game of ''Battleship'' is thought to have its origins in the French game '' L'Attaque'' played during World War I, although parallels have also been drawn to E. I. Horsman's 1890 game Basilinda, and the game is said to have been played by Russian o ...
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Operation (game)
Oldest goes first ame of physical skill ''Operation'' is a battery-operated game of physical skill that tests players' eye-hand coordination and fine motor skills. The game's prototype was invented in 1964 by John Spinello, a University of Illinois industrial design student at the time, who sold his rights to the game to renowned toy designer Marvin Glass and Associates, Marvin Glass for a sum of US$500 and the promise of a job upon graduation (a promise that was not upheld). Initially produced by Milton Bradley Company, Milton Bradley in 1965, ''Operation'' is currently made by Hasbro, with an estimated franchise worth of US$40 million. The game is a variant of the old-fashioned Wire loop game, electrified wire loop game popular at funfairs. It consists of an "operating table", Lithography, lithographed with a comic likeness of a patient (nicknamed "Cavity Sam") with a large red lightbulb for his nose. On the surface are several openings, which reveal cavities filled with fictiona ...
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Candy Land
''Candy Land'' (also ''Candyland'') is a simple racing board game published by Hasbro. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to make choices; only following directions is required. About one million copies per year are sold. Gameplay The race is woven around a storyline about finding King Kandy, the lost king of Candy Land. The board consists of a winding, linear track made of 134 spaces, most red, green, blue, yellow, orange, or purple. The remaining pink spaces are named locations, such as Candy Cane Forest and Gumdrop Mountain, or characters, such as Queen Frostine and Gramma Nutt. Players take turns removing the top card from a stack, most of which show one of six colors, and then moving their marker ahead to the next space of that color. Some cards have two marks of a color, in which case the player moves the marker ahead to the second-next space of that color. ...
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Easy Money (board Game)
''Easy Money'' was a board game introduced by Milton Bradley Company in 1935. Like ''Monopoly'', the game is based on ''The Landlord's Game'' in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be established on them. Game play ''Easy Money'' is a member of the ''Landlord's Game''/auction family of games, of which ''Monopoly'' is the most famous example. Players begin with a set amount of money. Properties allow owners to charge rents based on the houses purchased on that property. Players may trade or sell properties. Other spaces have a particular action that must be taken when landing on or passing over. Key differences from ''Monopoly'' include: * no "color groups" for properties (instead, a player must own one "street" on each of the four sides of the board before properties can be improved) * no listed purchase prices for utilities or commercial buildings, instead they are automatically auctioned off by the ba ...
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Puritan
The Puritans were English Protestants in the 16th and 17th centuries who sought to purify the Church of England of Catholic Church, Roman Catholic practices, maintaining that the Church of England had not been fully reformed and should become more Protestant. Puritanism played a significant role in English history, especially during the Protectorate. Puritans were dissatisfied with the limited extent of the English Reformation and with the Church of England's toleration of certain practices associated with the Roman Catholic Church. They formed and identified with various religious groups advocating greater purity of worship and doctrine, as well as personal and corporate piety. Puritans adopted a Reformed theology, and in that sense they were Calvinists (as were many of their earlier opponents). In church polity, some advocated separation from all other established Christian denominations in favour of autonomous gathered churches. These English Dissenters, Separatist and Indepe ...
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Mansion Of Happiness
''The Mansion of Happiness: An Instructive Moral and Entertaining Amusement'' is a children's board game inspired by Christian morality. Players race about a 66-space spiral track depicting virtues and vices with their goal being the Mansion of Happiness at track's end. Instructions upon virtue spaces advance players toward the goal while those upon vice spaces force them to retreat. ''The Mansion of Happiness'' was designed by George Fox,''Angiolillo Collection'': Laurie and Whittles, printed the designer on their ''The Mansion of Happiness'' game board, Laurie and Whittles Publishers, 1800. a children's author and game designer in England. The first edition, printed in gold ink "containing real gold" using one copperplate engraving and black ink using a second copper plate engraving, produced a few hundred copies. Water coloring was used to complete the game board, making a brilliant, colorful, and expensive product fit for the nobility. Later in 1800, a second edition was ...
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Checkered Game Of Life Mb Cover
Check (also checker, Brit: chequer) is a pattern of modified stripes consisting of crossed horizontal and vertical lines which form squares. The pattern typically contains two colours where a single checker (that is a single square within the check pattern) is surrounded on all four sides by a checker of a different colour. The pattern is commonly placed onto garments and is, in certain social contexts, applied to clothing which is worn to signify cultural or political affiliations. Such is the case with check in ska and on the keffiyeh. The pattern's all-pervasiveness and simple layout has lent to its practical usage in scientific experimentation and observation, optometry, technology (hardware and software), and as a symbol for responders to associate meaning with. Etymology The word is derived from the ancient Persian word ' which means "king" in the Sasanian game of Shatranj; an old form of chess which is played on a squared board of alternating coloured checkers. It is mor ...
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Teetotum
A teetotum (or T-totum) is a form of spinning top most commonly used for gambling games. It has a polygonal body marked with letters or numbers, which indicate the result of each spin. Usage goes back to (at least) ancient Greeks and Romans, with the popular "put and take" gambling version going back to medieval times. Description In its earliest form the body was square (in some cases via a stick through a regular six-sided die), marked on the four sides by the letters A ( Lat. ''aufer'', take) indicating that the player takes one from the pool, D (Lat. ''depone'', put down) when a fine has to be paid, N (Lat. ''nihil'', nothing), and T (Lat. ''totum'', all), when the whole pool is to be taken. Other accounts give such letters as P, N, D (''dimidium'', half), and H or T or other combinations of letters. Some other combinations that could be found were NG, ZS, TA, TG, NH, ND, SL and M, which included the Latin terms ''Zona Salve'' ("save all"), ''Tibi Adfer'' ("take all"), ''N ...
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