Millie (Suikoden)
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Millie (Suikoden)
is a role-playing video game developed and published by Konami for the PlayStation video game console and the second installment of the ''Suikoden'' video game series. It was released in late 1998 in Japan, 1999 in North America, and in 2000 in Europe. The game features a vast array of characters, with over 100 recruitable characters, of which over 40 are usable in combat. ''Suikoden II'' takes place 3 years after the events of the original ''Suikoden'' and centers on an invasion of the City-States of Jowston by the Kingdom of Highland. The player controls a silent protagonist who is the adopted son of Genkaku, a hero who saved the City-States of Jowston in a war against Highland years ago. The protagonist and his best friend, Jowy Atreides, each gain one half of the Rune of the Beginning, one of the 27 True Runes of the ''Suikoden'' setting, and become caught up in the intrigues of the invasion and the dark fate of those who bear the halves of that Rune. As with other ''Suikode ...
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Konami Computer Entertainment Tokyo
, is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''Yu-Gi-Oh!'', '' Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', '' Adventure Island'', ''Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest game company in the world by revenue. Konami also publishes the ''Yu-Gi-Oh'' Trading Card Game. The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osa ...
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27 True Runes
is a series of role-playing video games created by Yoshitaka Murayama. The games are loosely based on the classical Chinese novel '' Water Margin'', whose title is rendered as in Japanese. Each individual game centers on themes of politics, corruption, revolution, mystical crystals known as ''True Runes'', and the "108 Stars of Destiny"—the 108 protagonists who are loosely interpreted from the source material. Although the events of the games are not chronological, the entire series (except for ''Tierkreis'' and ''Tsumugareshi Hyakunen no Toki'') takes place within the same world, among continuing and overlapping histories. In some cases, several characters appear in multiple installments. A spiritual successor entitled ''Eiyuden Chronicle'', made by the original ''Suikoden'' team, is set to release in 2023. Games The franchise began in 1995. The first two games were primarily 2D, using 3D graphics only for environments and visual effects. Suikoden III however marked t ...
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Fire Emblem
is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and five spinoffs. Gameplay revolves around the tactical movement of characters across grid-based environments, while incorporating a story and characters similar to traditional role-playing video games. A notable aspect of gameplay is the permanent death of characters in battle, removing them from the rest of the game when they are defeated. In newer games, from '' Fire Emblem: New Mystery of the Emblem'' onwards, players get to choose between Classic Mode, in which fallen characters remain dead, or Casual Mode, in which fallen characters are revived for the next battle. The series title refers to the "Fire Emblem", a recurring element in the series that is usually portrayed as a royal weapon or shield representing the power of war and dragons. The development ...
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Sangokushi (video Game Series)
is a series of turn-based tactical role-playing simulation grand strategy wargames produced by Koei. Originating from Japan in 1985, fourteen installments of the game have been published in Japan, Taiwan, China, South Korea and North America to date. While the game's title as it was released in English refers to the 14th century historical novel '' Romance of the Three Kingdoms'' (三國演義) by Luo Guanzhong, the title as it was released in Japan and Chinese regions refers to the 3rd century historical text ''Records of the Three Kingdoms'' (三國志) by Chen Shou. Overview The series are based on the romanticized '' Romance of the Three Kingdoms'' novel and the historical text ''Records of the Three Kingdoms'', the storyline takes place during the Han Dynasty in China with many warring factions that included the Shu Han, Cao Wei and Eastern Wu kingdoms. Gameplay revolves around managing numerical statistics, each representing an attribute of a city or a character ...
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Random Encounters
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like ''Dragon Quest'', ''Pokémon'', and the '' Final Fantasy'' series. Role-playing games Random encounters—sometimes called ''wandering monsters''—were a feature of '' Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a ''random encounter table''. The tables ...
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Continuity (fiction)
In fiction, continuity is a consistency of the characteristics of people, plot, objects, and places seen by the reader or viewer over some period of time. It is relevant to several media. Continuity is particularly a concern in the production of film and television due to the difficulty of rectifying an error in continuity after shooting has wrapped. It also applies to other art forms, including novels, comics, and video games, though usually on a smaller scale. It also applies to fiction used by persons, corporations, and governments in the public eye. Most productions have a script supervisor on hand whose job is to pay attention to and attempt to maintain continuity across the chaotic and typically non-linear production shoot. This takes the form of a large amount of paperwork, photographs, and attention to and memory of large quantities of detail, some of which is sometimes assembled into the story bible for the production. It usually regards factors both within the scene and ...
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Iron Chef
is a Japanese television cooking show produced by Fuji Television. The series, which premiered on October 10, 1993, was a stylized cook-off featuring guest chefs challenging one of the show's resident "Iron Chefs" in a timed cooking battle built around a specific theme ingredient. The series ended on September 24, 1999, although occasional specials were produced until 2002. The series aired 309 episodes. Repeats are regularly aired on the Food Network in Canada, the Cooking Channel in the United States, and on Special Broadcasting Service in Australia. There are 5 spinoffs, the latest being Iron Chef: Quest for an Iron Legend. Fuji TV aired a new version of the show, titled , starting on October 26, 2012. Features The host of the show was the flamboyant Takeshi Kaga, known on the show as the aristocrat . He began most episodes with his signature words, taken from Arthur Rimbaud, "If memory serves me right...「私の記憶が確かならば…」"(Jadis) ''si je me souviens ...
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Magic (gaming)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

Grinding (video Games)
Grinding in video games is the act of repeating an action or set of actions to achieve a desired result. Players usually perform these tasks to earn experience points / exp points, in-game items ( loot), or to improve a character's level/ stats. Grinding is commonly performed in MMORPGs. Synonyms for grinding include the figurative terms ''treadmilling'' (a comparison with exercise treadmills) and, less commonly, ''pushing the bar''. Related terms include ''farming'' (in which the repetition is undertaken in order to obtain items, relating the activity to tending a farm field), and ''cat assing'', which refers to extended and obsessive play sessions. Motivation A player is commonly motivated to grind due to a player's desire to earn rewards and to influence or increase their level. Alternatively, players may enjoy repetitive tasks for the purpose of relaxation, especially if the task has a consistently positive result. MMORPGs often require grinding. In the majority of M ...
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Silent Protagonist
In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of identity to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player. Origin The earliest player characters in video games of the 1980s, including the likes of Mario, '' Metroid''s Samus, and ''The Legend of Zelda''s Link, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, ...
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Strategy Video Game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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