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Mie Kumagai
is a Japanese video game producer. She began working at Sega in 1993 as an amusement park attraction planner and transferred to the arcade division of its AM3 studio two years later. When this studio's boss, Hisao Oguchi, was promoted to president of the whole company in 2003, Kumagai became the new AM3 head and the first ever female president within Sega's development structure or any Japanese development studio. She produced a number of arcade titles before helming Sega's successful ''Virtua Tennis'' series for arcades and home consoles. As of 2015, Kumagai is an executive producer at the mobile game company Colopl. Early life Kumagai was born on June 11, 1968 in Kanagawa Prefecture. She had very little interest in video games in her youth but briefly played the arcade game ''Rally-X'' and then the Game Boy titles ''Tetris'' and ''Final Fantasy Legend II''. She played some tennis as a student though she had a greater personal interest in skiing and windsurfing. Kumagai attended ...
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Kanagawa Prefecture
is a prefecture of Japan located in the Kantō region of Honshu. Kanagawa Prefecture is the second-most populous prefecture of Japan at 9,221,129 (1 April 2022) and third-densest at . Its geographic area of makes it fifth-smallest. Kanagawa Prefecture borders Tokyo to the north, Yamanashi Prefecture to the northwest and Shizuoka Prefecture to the west. Yokohama is the capital and largest city of Kanagawa Prefecture and the second-largest city in Japan, with other major cities including Kawasaki, Sagamihara, and Fujisawa. Kanagawa Prefecture is located on Japan's eastern Pacific coast on Tokyo Bay and Sagami Bay, separated by the Miura Peninsula, across from Chiba Prefecture on the Bōsō Peninsula. Kanagawa Prefecture is part of the Greater Tokyo Area, the most populous metropolitan area in the world, with Yokohama and many of its cities being major commercial hubs and southern suburbs of Tokyo. Kanagawa Prefecture was the political and economic center of Japan du ...
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Tetris (Game Boy Video Game)
is a puzzle video game developed and published by Nintendo for the Game Boy in 1989. It is a portable version of Alexey Pajitnov's original '' Tetris'' and it was bundled with the North American and European releases of the Game Boy itself. It is the first game to have been compatible with the Game Link Cable, a pack-in accessory that allows two Game Boy consoles to link for multiplayer purposes. A remaster, ''Tetris DX'', was released on the Game Boy Color in 1998. A Nintendo 3DS Virtual Console version of ''Tetris'' was released in December 2011, lacking multiplayer functionality. The game was released on the Nintendo Switch Online service in February 2023. Gameplay The Game Boy version of ''Tetris'' plays identically to versions on other platforms. A pseudorandom sequence of tetromino shapes, composed of four square blocks each, fall down the playing field, which is 10 blocks wide by 18 blocks high. The object of the game is to manipulate the tetrominoes by moving eac ...
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Tetsuya Mizuguchi
is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is the one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like ''Sega Rally Championship'' and ''Sega Touring Car Championship'', before moving on to become the head of Sega's United Game Artists division, the team responsible for '' Rez'' and ''Space Channel 5''. Mizuguchi is better known for creating video games that incorporate interactive synesthesia into his game design, regardless of genre, evidenced by ''Rez'', ''Lumines'', ''Child of Eden'', and ''Tetris Effect (video game), Tetris Effect''. He left Q Entertainment in 2013. He is currently the CEO of Enhance, Inc., a company he founded in 2014. Early life Before entering the game industry, Mizuguchi majored in literature at Nihon University's Faculty of Arts. One of the influences for Mizuguchi joining the ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Japanese Asset Price Bubble
The was an economic bubble in Japan from 1986 to 1991 in which real estate and stock market prices were greatly inflated. In early 1992, this price bubble burst and Japan's economy stagnated. The bubble was characterized by rapid acceleration of asset prices and overheated economic activity, as well as an uncontrolled money supply and credit expansion.Kunio Okina, Masaaki Shirakawa, and Shigenori Shiratsuka (February 2001):The Asset Price Bubble and Monetary Policy: Japan's Experience in the Late 1980s and the Lessons More specifically, over-confidence and speculation regarding asset and stock prices were closely associated with excessive monetary easing policy at the time.Edgardo Demaestri, Pietro Masci (2003): Financial Crises in Japan and Latin America, Inter-American Development Bank Through the creation of economic policies that cultivated the marketability of assets, eased the access to credit, and encouraged speculation, the Japanese government started a prolonged an ...
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International Game Developers Association
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organisation. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. One ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Philosophy
Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. Such questions are often posed as problems to be studied or resolved. Some sources claim the term was coined by Pythagoras ( BCE), although this theory is disputed by some. Philosophical methods include questioning, critical discussion, rational argument, and systematic presentation. in . Historically, ''philosophy'' encompassed all bodies of knowledge and a practitioner was known as a ''philosopher''."The English word "philosophy" is first attested to , meaning "knowledge, body of knowledge." "natural philosophy," which began as a discipline in ancient India and Ancient Greece, encompasses astronomy, medicine, and physics. For example, Newton's 1687 ''Mathematical Principles of Natural Philosophy'' later became classified as a book of physics. In the 19th century, the growth of modern research universiti ...
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Hosei University
is a private university based in Tokyo, Japan. The university originated in a school of law, Tōkyō Hōgakusha (, i.e. Tokyo association of law), established in 1880, and the following year renamed Tōkyō Hōgakkō (, i.e. Tokyo school of law). This was from 1883 headed by Dr. Gustave Boissonade, and was heavily influenced by the French legal tradition. It merged in 1889 with a school of French studies, Tōkyō Futsugakkō (, i.e. Tokyo French school), that had been founded three years earlier. It adopted the name Hosei University (, ''Hōsei daigaku'', i.e. university of law and politics) in 1903 and was recognized as a private university in 1920. Other notable figures involved in its foundation include Dr. Masaaki Tomii, and Dr. Ume Kenjirō, "Father of the Japanese Civil Code". In addition, Hosei University belongs to Tokyo Big6 Baseball League. The league is one of the most traditional college sports leagues in Japan. Hosei University is popular for high school students ...
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Windsurfing
Windsurfing is a wind propelled water sport that is a combination of sailing and surfing. It is also referred to as "sailboarding" and "boardsailing", and emerged in the late 1960s from the aerospace and surf culture of California. Windsurfing gained a popular following across Europe and North America by the late 1970s and had achieved significant global popularity by the 1980s. Windsurfing became an olympic sport in 1984. Newer variants include windfoiling, kiteboarding and wingfoiling. Hydrofoil fins under the board allow the boards to safely lift out of the water and fly silently and smoothly above the surface even in lighter winds. Windsurfing is a recreational, family friendly sport, most popular at flat water locations around the world that offer safety and accessibility for beginner and intermediate participants. Technique and equipment have evolved over the years Major competitive disciplines include slalom, wave and freestyle. Increasingly, "foiling" is replacing trad ...
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