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Middle Sea (game)
''Middle Sea'', subtitled "Empires of the Feudal Age", is a board game published by Fantasy Games Unlimited (FGU) in 1979 that simulates the rise of medieval empires in the Mediterranean basin. The game started as a play by mail game before being converted into a board game. Description ''Middle Sea'' is a game for 2–12 players set in the Mediterranean circa 1200 where players utilize warfare, navies, economics, and diplomacy to maximize their empire. The map is divided into Christian, Muslim, and pagan provinces, and each province is ruled by a leader who can control a certain number of armies. Components The game box contains: * 2-piece 64.5 cm x 28 cm mounted map of Mediterranean basin * 266 die-cut counters * 384 cards * 16-page rule booklet Gameplay Each game turn represents one year and is divided into four seasons. In Spring, Summer, and Fall, armies and navies move simultaneously according to written orders; in Winter, players are confined to "at home" activi ...
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Cover Of Middle Sea
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ''Cove ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fant ...
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Play By Mail
A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go (game), Go were among the first PBM games. ''Diplomacy (board game), Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including ''The Nuts & Bolts of PBM'', ''Gaming Universal'', ''Paper Mayhem'' and ''Flagship (magazine), Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal ''Suspense and Decision''. Play-by-mail ga ...
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Play-by-mail Game
A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. ''Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including '' The Nuts & Bolts of PBM'', '' Gaming Universal'', ''Paper Mayhem'' and '' Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal '' Suspense and Decision''. Play-by-mail games—becoming known as "turn-based games" in t ...
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Wilf K
Wilf is a masculine given name, most commonly a diminutive form of Wilfred or Wilfrid. It is also a nickname and a surname. People Given name * Wilfred Arthur (1919–2000), Australian World War II fighter ace * Wilf Barber (1901–1968), English cricketer * Charles Wilf Carter (musician) (1904–1996), Canadian country music singer and yodeler * Wilf Copping (1909–1980), English footballer * Wilf Cude (1910–1968), Welsh hockey player * Wilf Field (1915–1979), Canadian hockey player * Wilf Hanni, politician and oil industry consultant * Wilf Homenuik (born 1935), Canadian golfer * Wilf Hurd (born 1950), Canadian politician * Wilf Kirkham (1901–1974), British football player * Wilf Low (1884–1933), Scottish footballer * Wilf Loughlin, Canadian hockey player * Wilf Lunn, British television presenter * Wilf Mannion (1918–2000), English footballer * Wilf McGuinness (born 1937), English football player and manager * Wilf O'Reilly (born 1964), British speed skater * Wilf P ...
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Phoenix (wargaming Magazine)
''Phoenix'' was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI). History In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine '' Moves'', Simpubs immediately created the bi-monthly periodical ''Phoenix'' with J.D. Bardsley as managing editor. In the first issue (June/July 1976), Bardsley editorialized that "''Phoenix'' is not envisaged as a 'house magazine'", and foresaw a publication of "game reviews, play strategy, game reports w ...
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Diplomacy (game)
''Diplomacy'' is a strategy game, strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. Its main distinctions from most wargaming, board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies)Parlett, David. ''The Oxford History of Board Games''. Oxford University Press, UK, 1999. . pp. 361–362. and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the World War I, Great War, ''Diplomacy'' is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produ ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Jim Ward (game Designer)
James M. Ward (born May 23, 1951) is an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years. Career ''Dungeons & Dragons'' and TSR Ward was one of the players in Gary Gygax's early Greyhawk games as Gygax developed the ''Dungeons & Dragons'' game. The ''Dungeons & Dragons'' character Drawmij was named after him; "Drawmij" is simply "Jim Ward" spelled backwards. Robert J. Kuntz, Rob Kuntz and Ward's ''Gods, Demi-Gods & Heroes'' (1976) expanded the Dungeons & Dragons (1974), original ''D&D'' game by introducing gods. Ward designed ''Metamorphosis Alpha'' (1976), which was the first science-fantasy role-playing game, and published as TSR, Inc., TSR's fourth role-playing game. Ward co-authored ''Deities & Demigods'' (1980) . In the early 1980s, Ward and Rose Estes formed an education department at TSR, intended to sell classroom modules to teachers. Ward ran Kuntz's adventure "The Maze of Xaene" as the ''D&D'' tournament module at EastCon in 198 ...
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Richard The Lionhearted
Richard I (8 September 1157 – 6 April 1199) was King of England from 1189 until his death in 1199. He also ruled as Duke of Normandy, Aquitaine and Gascony, Lord of Cyprus, and Count of Poitiers, Anjou, Maine, and Nantes, and was overlord of Brittany at various times during the same period. He was the third of five sons of King Henry II of England and Eleanor of Aquitaine and seemed unlikely to become king, but all his brothers except the youngest, John, predeceased their father. Richard is known as Richard Cœur de Lion (Norman French: ''Le quor de lion'') or Richard the Lionheart because of his reputation as a great military leader and warrior. The troubadour Bertran de Born also called him Richard Oc-e-Non (Occitan for ''Yes and No''), possibly from a reputation for terseness. By the age of 16, Richard had taken command of his own army, putting down rebellions in Poitou against his father. Richard was an important Christian commander during the Third Crusade, leadin ...
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Saladin
Yusuf ibn Ayyub ibn Shadi () ( – 4 March 1193), commonly known by the epithet Saladin,, ; ku, سه‌لاحه‌دین, ; was the founder of the Ayyubid dynasty. Hailing from an ethnic Kurdish family, he was the first of both Egypt and Syria. An important figure of the Third Crusade, he spearheaded the Muslim military effort against the Crusader states in the Levant. At the height of his power, Ayyubid territorial control spanned Egypt, Syria, Upper Mesopotamia, the Hejaz, Yemen, the Maghreb, and Nubia. Alongside his uncle Shirkuh, a military general of the Zengid dynasty, Saladin was sent to Egypt under the Fatimid Caliphate in 1164, on the orders of Nur ad-Din. With their original purpose being to help restore Shawar as the to the teenage Fatimid caliph al-Adid, a power struggle ensued between Shirkuh and Shawar after the latter was reinstated. Saladin, meanwhile, climbed the ranks of the Fatimid government by virtue of his military successes against Crusader assault ...
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