Micro Armor
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Micro Armor
Micro armour (or micro armor) refers to scale models made of lead, pewter, die cast metal or plastic, usually used for wargaming purposes. Variations of the name include: mini armour, microscale, mini tanks, miniature armour, miniature tanks, micro tanks, minitanks, minifigs, armour figurines, tank figurines, etc. are also used. Micro armour is a sub-category of model military vehicle miniature figures used for military simulation, miniature wargaming, scale models, dioramas and collecting. History The specific term "micro armour" originated and was trademarked by GHQ founder Gregory Dean Scott in 1967 for a line of metal 1:285 scale armour miniatures. GHQ also published '' Micro Armour: The Game - WWII'' in 2001 some 34 years after founding the company. Early on, a competing company called C in C offered 1:285 scale micro armour starting in 1974. Currently, games such as ''Flames of War'' and '' Axis & Allies Miniatures'' are widely popular and use 1:100 scale mini armour ...
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List Of Scale Model Sizes
This is a list of scale model sizes, listing a variety of size ratios for scale model A scale model is a physical model which is geometrically similar to an object (known as the prototype). Scale models are generally smaller than large prototypes such as vehicles, buildings, or people; but may be larger than small prototypes ...s. * ResourceScale Conversion Calculator Model scales References {{DEFAULTSORT:List Of Scale Model Sizes Scale model sizes * ...
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I Ain't Been Shot, Mum!
''I Ain't Been Shot Mum!'' (abbreviated as ''IABSM'') is a World War II tabletop skirmish miniatures wargame produced by '' Too Fat Lardies''. Designers Richard Clarke and Nick Skinner started work on a set of rules for the Vietnam war. Feeling that the existing rulesets allowed too much control over their forces they set out to design a set of rules that would force a player to think as a real-life commander rather than a gamer. As such, ''IABSM'' has been heavily influenced by the Kriegsspiel approach, usually (but not always) utilizing an umpire to help decide points of issue that arise during the game such as modifiers for shooting, spotting enemies, etc. The rules are designed to force players to adopt realistic tactics, including scouting ahead for hidden enemies as the game system uses "blinds" to simulate the fog of war. The main focus is not on military hardware but on the men using that hardware, and on morale and command and control. Rather than giving the player total c ...
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The Face Of Battle (game)
''The Face of Battle'' is a 1976 non-fiction book on military history by the English military historian John Keegan. It deals first with the structure of historical writing about battles, the strengths and weaknesses of the "battle piece," and then with the structure of warfare in three time periods—medieval Europe, the Napoleonic Era, and World War I—by analyzing three battles: Agincourt, Waterloo, and the Somme, all of which involved English soldiers and occurred in approximately the same geographical area. When published, the work was groundbreaking. It does not examine the battles only from the point of view of the generals nor does it simply accumulate quotes from ordinary soldiers. Instead, it focuses on the practical mechanics of battle and critically examines popular myths about warfare. For instance, Keegan disputes the effectiveness of cavalry charges in the Middle Ages. At Agincourt, the lightly-armoured archers dug stakes into the ground to impede horses, wh ...
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