Michael Todd (video Game Developer)
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Michael Todd (video Game Developer)
Michael Todd (born 1989) is a Canadian independent video game programmer and designer. He is an active member of the Toronto video game developer community, and an advocate for mental health awareness within the profession. Early life and education Todd was born in 1987 in Toronto, and was home schooled as his family followed his father, a Reverend with the Anglican church. He is the brother to four siblings, three of whom are adopted from various countries, including Ethiopia and China. Todd moved with his family to the Northwest Territories, through Europe, and then to Halifax, Nova Scotia. At age 10, Todd's interest in computer games began to develop even though his father would not allow Todd to have a computer or video games. Todd was suggested by a friend, Zachary, to turn his drawings into video games. Todd's first attempt at creating a video game was a failure, but it sparked a curiosity in him that led him to want to learn more. He began to explore videogames in secr ...
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Toronto
Toronto ( ; or ) is the capital city of the Canadian province of Ontario. With a recorded population of 2,794,356 in 2021, it is the most populous city in Canada and the fourth most populous city in North America. The city is the anchor of the Golden Horseshoe, an urban agglomeration of 9,765,188 people (as of 2021) surrounding the western end of Lake Ontario, while the Greater Toronto Area proper had a 2021 population of 6,712,341. Toronto is an international centre of business, finance, arts, sports and culture, and is recognized as one of the most multicultural and cosmopolitan cities in the world. Indigenous peoples have travelled through and inhabited the Toronto area, located on a broad sloping plateau interspersed with rivers, deep ravines, and urban forest, for more than 10,000 years. After the broadly disputed Toronto Purchase, when the Mississauga surrendered the area to the British Crown, the British established the town of York in 1793 and later designat ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Independent Video Game Development
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power. Later, as specialized arcade hardware and home systems became more powerful, game developers could develop d ...
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Penny Arcade Expo
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by appro ...
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Hand Eye Society
The Hand Eye Society is a not-for-profit coalition of projects and people in support of Toronto's video game communities. The Hand Eye Society Organizes socials, unconferences, presentations, showcases and established connections with the interactive design community at large. Current members * Executive Director, Sagan Yee * Technology Director, Ken Cho * Communications, Royel Edwards * Operations Director, Amanda Wong Events * The Hand Eye Society Participated in Toronto's 2010 Nuit Blanche Festival where they held a booth at the TIFF bell Lightbox called Arcadian Renaissance. * The Hand Eye Society was At the Toronto FAN EXPO showing off the Torontron. * In 2011, The Hand Eye Society hosted two incarnations of the Difference Engine Initiative, a program dedicated toward getting more women involved in independent game development. Current projects * Game Curious * WordPlay * Comics x Games * Toronto Videogame Database * Hand Eye Society Socials * Artsy Games Incubator * To ...
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International Game Developers Association
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organisation. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. One ...
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Sparkle & Shine Agency
Sparkle may refer to: * Sparkle (catamaran), a catamaran designed by Angus Primrose * Sparkle (drink), a lemon-flavored soft drink * Sparkle, a brand of paper towels owned by Georgia-Pacific * Sparkle Plenty, a character in the ''Dick Tracy'' comic strip * Sparkle (❇), a form of dingbat Film * ''Sparkle'' (1976 film), an American film released by Warner Bros * ''Sparkle'' (2007 film), an English film starring Stockard Channing * ''Sparkle'' (2012 film), a remake of the original 1976 film Music ;Artists * Sparkle Moore (born 1936), rockabilly singer * Sparkle (singer) (born 1975), R&B singer ;Albums * ''Sparkle'' (Sparkle album), 1998 * ''Sparkle'' (Aretha Franklin album), 1976; the soundtrack to the above 1976 film * '' Sparkle: Original Motion Picture Soundtrack'', 2012; the soundtrack to the above 2012 film ;Extended Plays * ''Sparkle'' (Marion EP), 1998 ;Songs * "Sparkle", a song by Diana Ross from the 1979 album '' The Boss'' * "Sparkle", a song by My Life Sto ...
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Electronic Super Joy
''Electronic Super Joy'' is a platform game created by Michael Todd. The game was released on Microsoft Windows, OS X, Linux, Wii U, PlayStation 4, Xbox One, and Nintendo Switch. Gameplay The game is a humorous platformer following a human character as he navigates a music-drenched world seeking revenge for his stolen butt. The player is able to run, jump (sometimes fly, or double jump on levels), and "smash", an attack that causes the character to drop directly downwards. Obstacles include mazes, special surfaces that impede or otherwise affect the player's movement, moving levels that force the player to move quickly, and enemies, some of which shoot missiles. The player passes numerous checkpoints in game levels that they resume from if they die. The game contains 45 levels in three worlds, with a boss fight taking several levels at the end of each world. A recent update added another world and 3 bonus levels, themed on the jungle and winter, respectively. The fourth wor ...
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