Metroid Zero Mission
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Metroid Zero Mission
is an action-adventure game developed and published by Nintendo for the Game Boy Advance on February 9, 2004. It is a video game remake, remake of the original ''Metroid (video game), Metroid'' (1986), and retells the story with updated visuals and gameplay. Like other ''Metroid'' games, the player controls the bounty hunter Samus Aran. Samus travels to the planet Zebes after learning that the Metroid#Antagonists, Space Pirates are experimenting with Metroid (fictional species), Metroids, hostile parasitic creatures, which they plan to use to take over the universe. The gameplay focuses on exploration, with the player searching for power-ups to reach previously inaccessible areas. The remake adds items, additional areas, mini-bosses, balance (game design), difficulty levels and a rewritten story that explores Samus's past. ''Zero Mission'' received praise for its new content, graphics, gameplay and improvements over the original, but criticism for its short length. Its honors ...
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Nintendo Research & Development 1
(commonly abbreviated as Nintendo R&D1 and formerly known as before splitting in 1978) was a division of Nintendo, and is its oldest video game development, development team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as ''Donkey Kong'', ''Mario (franchise), Mario'', and ''Metroid''. R&D1 developed the hugely successful Game Boy line, which was released in 1989. They developed some of the line's most popular games, such as ''Super Mario Land'', and created the character of Wario. Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano (video game designer), Makoto Kano, Yoshio Sakamoto, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including ''Metroid (video game), Metroid'', ''Kid Icarus'', ''Famicom Detective Club'', ''Trade & Battle: C ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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Metroid Fusion
is a 2002 action-adventure game developed and published by Nintendo for the Game Boy Advance. It was developed by Nintendo Research & Development 1, which had developed the previous ''Metroid'' game, ''Super Metroid'' (1994). ''Fusion'' is part of the ''Metroid'' series, and takes place after the events of ''Metroid: Other M'' and before ''Metroid Dread''. Players control the bounty hunter Samus Aran, who investigates a space station infected with shapeshifting parasites known as X. ''Fusion'' marked the return of the ''Metroid'' series after an eight-year hiatus following ''Super Metroid'' (1994). Like previous ''Metroid'' games, ''Fusion'' is a side-scrolling game with platform game, platform jumping, shooting, and puzzle elements. It introduces mission-based progression that guides the player through certain areas. It was released on the same day as the GameCube game ''Metroid Prime'' in North America; both games can be linked using the GameCube – Game Boy Advance link cab ...
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Emulated
In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device. Many printers, for example, are designed to emulate HP LaserJet printers because a significant amount of software is written specifically for HP models. If a non-HP printer emulates an HP printer, any software designed for an actual HP printer will also function on the non-HP device, producing equivalent print results. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by a current-era system, and to emulate old ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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Boss (video Games)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Sequence Breaking
In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order or of skipping "required" actions or items entirely. Sequence breaking is often used to beat a game unusually quickly (such as speedrunning), to beat it while only completing a few objectives or obtaining a few items, to obtain useful items early in the game, to make the game more difficult, or to help push a game as far as possible in some other way. History of the term Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, the first documented action in a video game to be ''called'' a sequence break occurred in the Nintendo GameCube game '' Metroid Prime'', in a thread called "Gravity Suit and Ice Beam before Thardus". In the game, the rock monster Thardus was designed to be a required boss before the Gravity Suit and the Ice Beam could be obtained, hence the novel ...
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Nintendo Of Europe
is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade '' hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of '' Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside '' Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment System (1991), the Nintendo DS (2004), the Wii (2006), ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power capsules from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video ga ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-Quest (video games), quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonli ...
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Metroid And Metroid Zero Mission
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid (creature), Metroid creatures. ''Metroid'' combines the Platform game, platforming of ''Super Mario Bros.'' and the Exploration game, exploration of ''The Legend of Zelda'' with a science fiction setting and an emphasis on nonlinear gameplay. Most ''Metroid'' games are side-scrolling, while the 3D games use a First-person (video games), first-person perspective. Players battle hostile alien enemies and obtain power-ups as they progress through the game world. The series is known for its isolated atmosphere, featuring few non-player characters. The first ''Metroid (video game), Metroid'' was developed by Nintendo Research & Development 1, Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. ' ...
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