Metro 2033
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Metro 2033
Metro 2033 may refer to: * ''Metro 2033'' (novel), a 2002 novel by Russian author Dmitry Glukhovsky * ''Metro 2033'' (video game), a 2010 first-person shooter video game based on the novel See also * ''Metro'' (franchise), originating from the 2005 novel {{disambiguation ...
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Metro 2033 (novel)
''Metro 2033'' (russian: Метро 2033) is a 2002 post-apocalyptic fiction novel by Russian author Dmitry Glukhovsky. It is set within the Moscow Metro, where the last survivors hide after a global nuclear holocaust. It has been followed by two sequels, ''Metro 2034'' and ''Metro 2035'', and spawned the ''Metro'' media franchise. The book's English edition was published as a tie-in with its video game adaptation in 2010. Synopsis Background In 2013, a nuclear war forced a large amount of Moscow's surviving population to relocate to the city's Metro system in search of refuge. Eventually, communities settled within the underground train stations and developed into independent states over time. Factions emerged, ranging from the independent peacekeepers the "Rangers of the Order", to the neo-Stalinist ''Red Line'' faction and the neo-Nazi ''Fourth Reich'', to the more powerful factions such as ''Polis'', which contained the greatest military power and the most knowledge of ...
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Metro 2033 (video Game)
''Metro 2033'' is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in fallout radiation, both underground and on the surface. ''Metro 2033'' was the debut title for 4A Games, whose founders had experience working on '' S.T.A.L.K.E.R.: Shadow of Chernobyl'' at GSC Game World. Glukhovsky chose 4A Games to adapt his novel due to the studio's location in Ukraine, and their expertise in developing first-person shooters. Glukhovsky gave the studio a lot of creative freedom. 4A Games focused their efforts on storytelling and atm ...
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