Method Of Four Russians
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Method Of Four Russians
In computer science, the Method of Four Russians is a technique for speeding up algorithms involving Boolean matrices, or more generally algorithms involving matrices in which each cell may take on only a bounded number of possible values. Idea The main idea of the method is to partition the matrix into small square blocks of size for some parameter , and to use a lookup table to perform the algorithm quickly within each block. The index into the lookup table encodes the values of the matrix cells on the upper left of the block boundary prior to some operation of the algorithm, and the result of the lookup table encodes the values of the boundary cells on the lower right of the block after the operation. Thus, the overall algorithm may be performed by operating on only blocks instead of on matrix cells, where is the side length of the matrix. In order to keep the size of the lookup tables (and the time needed to initialize them) sufficiently small, is typically chosen to be ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Boolean Matrix
In mathematics, a Boolean matrix is a matrix with entries from a Boolean algebra. When the two-element Boolean algebra is used, the Boolean matrix is called a logical matrix. (In some contexts, particularly computer science, the term "Boolean matrix" implies this restriction.) Let ''U'' be a non-trivial Boolean algebra (i.e. with at least two elements). Intersection, union, complementation, and containment of elements is expressed in ''U''. Let ''V'' be the collection of ''n'' × ''n'' matrices that have entries taken from ''U''. Complementation of such a matrix is obtained by complementing each element. The intersection or union of two such matrices is obtained by applying the operation to entries of each pair of elements to obtain the corresponding matrix intersection or union. A matrix is contained in another if each entry of the first is contained in the corresponding entry of the second. The product of two Boolean matrices is expressed as follows: :(AB)_ = \bigcup_^n (A_ \ca ...
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Lookup Table
In computer science, a lookup table (LUT) is an array that replaces runtime computation with a simpler array indexing operation. The process is termed as "direct addressing" and LUTs differ from hash tables in a way that, to retrieve a value v with key k, a hash table would store the value v in the slot h(k) where h is a hash function i.e. k is used to compute the slot, while in the case of LUT, the value v is stored in slot k, thus directly addressable. The savings in processing time can be significant, because retrieving a value from memory is often faster than carrying out an "expensive" computation or input/output operation. The tables may be precalculated and stored in static program storage, calculated (or "pre-fetched") as part of a program's initialization phase ( memoization), or even stored in hardware in application-specific platforms. Lookup tables are also used extensively to validate input values by matching against a list of valid (or invalid) items in an array and ...
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Transitive Closure
In mathematics, the transitive closure of a binary relation on a set is the smallest relation on that contains and is transitive. For finite sets, "smallest" can be taken in its usual sense, of having the fewest related pairs; for infinite sets it is the unique minimal transitive superset of . For example, if is a set of airports and means "there is a direct flight from airport to airport " (for and in ), then the transitive closure of on is the relation such that means "it is possible to fly from to in one or more flights". Informally, the ''transitive closure'' gives you the set of all places you can get to from any starting place. More formally, the transitive closure of a binary relation on a set is the transitive relation on set such that contains and is minimal; see . If the binary relation itself is transitive, then the transitive closure is that same binary relation; otherwise, the transitive closure is a different relation. Conversely, transitive ...
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Matrix Multiplication
In mathematics, particularly in linear algebra, matrix multiplication is a binary operation that produces a matrix from two matrices. For matrix multiplication, the number of columns in the first matrix must be equal to the number of rows in the second matrix. The resulting matrix, known as the matrix product, has the number of rows of the first and the number of columns of the second matrix. The product of matrices and is denoted as . Matrix multiplication was first described by the French mathematician Jacques Philippe Marie Binet in 1812, to represent the composition of linear maps that are represented by matrices. Matrix multiplication is thus a basic tool of linear algebra, and as such has numerous applications in many areas of mathematics, as well as in applied mathematics, statistics, physics, economics, and engineering. Computing matrix products is a central operation in all computational applications of linear algebra. Notation This article will use the following notati ...
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Edit Distance
In computational linguistics and computer science, edit distance is a string metric, i.e. a way of quantifying how dissimilar two strings (e.g., words) are to one another, that is measured by counting the minimum number of operations required to transform one string into the other. Edit distances find applications in natural language processing, where automatic spelling correction can determine candidate corrections for a misspelled word by selecting words from a dictionary that have a low distance to the word in question. In bioinformatics, it can be used to quantify the similarity of DNA sequences, which can be viewed as strings of the letters A, C, G and T. Different definitions of an edit distance use different sets of string operations. Levenshtein distance operations are the removal, insertion, or substitution of a character in the string. Being the most common metric, the term ''Levenshtein distance'' is often used interchangeably with ''edit distance''. Types of edit dis ...
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Sequence Alignment
In bioinformatics, a sequence alignment is a way of arranging the sequences of DNA, RNA, or protein to identify regions of similarity that may be a consequence of functional, structural, or evolutionary relationships between the sequences. Aligned sequences of nucleotide or amino acid residues are typically represented as rows within a matrix. Gaps are inserted between the residues so that identical or similar characters are aligned in successive columns. Sequence alignments are also used for non-biological sequences, such as calculating the distance cost between strings in a natural language or in financial data. Interpretation If two sequences in an alignment share a common ancestor, mismatches can be interpreted as point mutations and gaps as indels (that is, insertion or deletion mutations) introduced in one or both lineages in the time since they diverged from one another. In sequence alignments of proteins, the degree of similarity between amino acids occupying a parti ...
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Binary Jumbled Pattern Matching
Binary may refer to: Science and technology Mathematics * Binary number, a representation of numbers using only two digits (0 and 1) * Binary function, a function that takes two arguments * Binary operation, a mathematical operation that takes two arguments * Binary relation, a relation involving two elements * Binary-coded decimal, a method for encoding for decimal digits in binary sequences * Finger binary, a system for counting in binary numbers on the fingers of human hands Computing * Binary code, the digital representation of text and data * Bit, or binary digit, the basic unit of information in computers * Binary file, composed of something other than human-readable text ** Executable, a type of binary file that contains machine code for the computer to execute * Binary tree, a computer tree data structure in which each node has at most two children Astronomy * Binary star, a star system with two stars in it * Binary planet, two planetary bodies of compa ...
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Logarithm
In mathematics, the logarithm is the inverse function to exponentiation. That means the logarithm of a number  to the base  is the exponent to which must be raised, to produce . For example, since , the ''logarithm base'' 10 of is , or . The logarithm of to ''base''  is denoted as , or without parentheses, , or even without the explicit base, , when no confusion is possible, or when the base does not matter such as in big O notation. The logarithm base is called the decimal or common logarithm and is commonly used in science and engineering. The natural logarithm has the number  as its base; its use is widespread in mathematics and physics, because of its very simple derivative. The binary logarithm uses base and is frequently used in computer science. Logarithms were introduced by John Napier in 1614 as a means of simplifying calculations. They were rapidly adopted by navigators, scientists, engineers, surveyors and others to perform high-a ...
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SageMath
SageMath (previously Sage or SAGE, "System for Algebra and Geometry Experimentation") is a computer algebra system (CAS) with features covering many aspects of mathematics, including algebra, combinatorics, graph theory, numerical analysis, number theory, calculus and statistics. The first version of SageMath was released on 24 February 2005 as free and open-source software under the terms of the GNU General Public License version 2, with the initial goals of creating an "open source alternative to Magma, Maple, Mathematica, and MATLAB". The originator and leader of the SageMath project, William Stein, was a mathematician at the University of Washington. SageMath uses a syntax resembling Python's, supporting procedural, functional and object-oriented constructs. Development Stein realized when designing Sage that there were many open-source mathematics software packages already written in different languages, namely C, C++, Common Lisp, Fortran and Python. Rather tha ...
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Vladimir Arlazarov
Vladimir L’vovich Arlazarov ( Russian Арлазаров Владимир Львович) is a Russian computer scientist born in Moscow. Research work In 1965 at Alexander Kronrod’s laboratory at the Moscow Institute for Theoretical and Experimental Physics (ITEP), Vladimir Arlazarov co-developed the ITEP Chess Program, together with Georgy Adelson-Velsky, Anatoly Uskov and Alexander Zhivotovsky, advised by Russian chess master Alexander Bitman and three-time world champion Mikhail Botvinnik. At the end of 1966 a four game match began between the Kotok-McCarthy-Program, running on an IBM 7090 computer, and the ITEP Chess Program on a Soviet M-20 computer. The match played over nine months was won 3-1 by the ITEP program, despite playing on slower hardware. By 1971, Mikhail Donskoy joined with Arlazarov and Uskov to program its successor on an ICL System 4/70 at the Institute of Control Sciences, called Kaissa, which became the first World Computer Chess Champion ...
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