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Metal Slug (1996 Video Game)
is a 1996 run and gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving on a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order. ''Metal Slug'' was conceived by the same staff who created several titles at Irem that shared similar presentation such as ''In the Hunt'' and ''GunForce II'', with the core concept during development being a simple but exciting side-scrolling shooter featuring a very easy control scheme and visuals inspired by the works of Hayao Miyazaki. Gameplay was originally more slower-paced, revolving around players controlling the titular tank instead of soldiers across shorter and less complex missions with a darker atmosphere, before the project was heavily overhauled after poor response dur ...
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Nazca Corporation
was a Japanese company that developed video games for the Neo Geo games console. The company was formed in 1994 by a group of employees from Irem who were tired of the company's inactivity. In 1996, the company was acquired by SNK. History ''R-Type II'''s graphical style bears great similarity to what this team is known for. However, it is generally thought their first game was ''Air Duel''; they would later make games such as '' Armed Police Unit Gallop'', ''Undercover Cops'', ''Pound For Pound'', ''Ken-Go'', and '' Kaitei Daisensou''. Their final game for Irem was ''GunForce II'', after which they left and created Nazca, creating ''Neo Turf Masters'' and ''Metal Slug''; the latter shares many stylistic similarities to the previous Irem works and both titles were made with the same development kits used for several Irem arcade games. SNK, impressed by the success of Nazca's titles, formally acquired the developer, and would make the second and third ''Metal Slug'' games. Th ...
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Hayao Miyazaki
is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, he has attained international acclaim as a masterful storyteller and creator of Japanese animated feature films, and is widely regarded as one of the most accomplished filmmakers in the history of animation. Born in ward of Tokyo, expressed interest in manga and animation from an early age, and he joined Toei Animation in 1963. During his early years at Animation he worked as an in-between artist and later collaborated with director . Notable films to which contributed at include '' Doggie March'' and ''Gulliver's Travels Beyond the Moon''. He provided key animation to other films at , such as ''Puss in Boots'' and ''Animal Treasure Island'', before moving to A-Pro in 1971, where he co-directed ''Lupin the Third Part I'' alongside . After moving to (later known as Nippon Animation) in 1973, worked as an animator on ''World Masterpiece Theater'', and dir ...
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Video Game Producer
A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers. Activisio ...
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Technical (vehicle)
A technical, in professional military parlance often called a non-standard tactical vehicle (NSTV), is a light improvised fighting vehicle, typically an open-backed civilian pickup truck or four-wheel drive vehicle, mounting a machine gun, anti-aircraft autocannon, rotary cannon, anti-tank weapon, anti-tank gun, ATGM, mortar, multiple rocket launcher, recoilless rifle or other support weapon (somewhat like a light military gun truck or potentially even a self-propelled gun). The neologism ''technical'' describing such a vehicle is believed to have originated in Somalia during the Somali Civil War in the early 1990s. Barred from bringing in private security, non-governmental organizations hired local gunmen to protect their personnel, using money defined as "technical assistance grants". Eventually the term broadened to include any vehicle carrying armed men. However, an alternative account is given by Michael Maren, who says the term was first used in Somalia in the 1980s, ...
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Armoured Personnel Carrier
An armoured personnel carrier (APC) is a broad type of armoured military vehicle designed to transport personnel and equipment in combat zones. Since World War I, APCs have become a very common piece of military equipment around the world. According to the definition in the Treaty on Conventional Armed Forces in Europe, an APC is "an armoured combat vehicle which is designed and equipped to transport a combat infantry squad and which, as a rule, is armed with an integral or organic weapon of less than 20 millimetres calibre." Compared to infantry fighting vehicles (IFVs), which are also used to carry infantry into battle, APCs have less armament and are not designed to provide direct fire support in battle. Infantry units which travel in APCs are known as mechanized infantry. Some militaries also make a distinction between infantry units which use APCs and infantry units which use IFVs, with the latter being known as armoured infantry in such militaries. History The genesis o ...
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Fixed-wing Aircraft
A fixed-wing aircraft is a heavier-than-air flying machine, such as an airplane, which is capable of flight using wings that generate lift caused by the aircraft's forward airspeed and the shape of the wings. Fixed-wing aircraft are distinct from rotary-wing aircraft (in which the wings form a rotor mounted on a spinning shaft or "mast"), and ornithopters (in which the wings flap in a manner similar to that of a bird). The wings of a fixed-wing aircraft are not necessarily rigid; kites, hang gliders, variable-sweep wing aircraft and airplanes that use wing morphing are all examples of fixed-wing aircraft. Gliding fixed-wing aircraft, including free-flying gliders of various kinds and tethered kites, can use moving air to gain altitude. Powered fixed-wing aircraft (airplanes) that gain forward thrust from an engine include powered paragliders, powered hang gliders and some ground effect vehicles. Most fixed-wing aircraft are flown by a pilot on board the craft, but some ar ...
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Self-propelled Artillery
Self-propelled artillery (also called locomotive artillery) is artillery equipped with its own propulsion system to move toward its firing position. Within the terminology are the self-propelled gun, self-propelled howitzer, self-propelled mortar, and rocket artillery. They are high mobility vehicles, usually based on continuous tracks carrying either a large field gun, howitzer, mortar, or some form of rocket/missile launcher. They are usually used for long-range indirect bombardment support on the battlefield. In the past, self-propelled artillery has included direct-fire vehicles, such as assault guns and anti-tank guns ( tank destroyers). These have been armoured vehicles, the former providing close fire-support for infantry and the latter acting as specialized anti-tank vehicles. Modern self-propelled artillery vehicles often mount their main gun in a turret on a tracked chassis so they superficially resemble tanks. However they are generally lightly armoured which ...
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Glossary Of Video Game Terms
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Contra (series)
''Contra'' is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which was has since spawned several sequels produced for various platforms. The arcade version of ''Contra'' was released a few months after the Iran–Contra affair was made public. While it is unclear whether the game was deliberately named after the Nicaraguan Contra rebels, the ending theme of the original game was titled , after the adversaries of the real-life Contras. Gameplay The majority of the ''Contra'' games are side-scrolling shoot-'em-ups where the player takes control of an armed commando who must fight all sorts of extraterrestrial monsters and other kinds of futuristic menaces. In addition to the side-scrolling stages, the original ''Contra'' (among others) also features "pseudo-3D perspective" levels where the player must move towards the background in ...
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