Metal Gear Solid Portable Ops
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Metal Gear Solid Portable Ops
''Metal Gear Solid: Portable Ops'', officially abbreviated ''MPO'', is a 2006 action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation Portable. The game was directed by Masahiro Yamamoto and written by Gakuto Mikumo, with series creator Hideo Kojima acting as producer. While not the first '' Metal Gear'' game for the PSP, unlike the previously released ''Metal Gear Acid'' and its sequel, as well as the '' Metal Gear Solid: Digital Graphic Novel'', it retains the action-based play mechanics from the mainline series. Set in 1970, six years after the events of '' Metal Gear Solid 3: Snake Eater'', the game follows the exploits of Naked Snake after he finds himself captured in Colombia by the now renegade FOX unit. Gameplay ''Portable Ops'' draws heavily from '' Metal Gear Solid 3: Snake Eater'', utilizing the camera system from the '' Subsistence'' edition of the game. The main addition to ''MPO'' is the Comrade System. ...
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Kojima Productions
Kojima Productions Co., Ltd. is a Japanese Video game developer, video game development studio founded in 2015 by video game designer Hideo Kojima, creator of the ''Metal Gear'' series. It is the spiritual successor to a production team inside Konami also known as Kojima Productions. The team had around 100 employees, but grew to over 200 for ''Metal Gear Solid 4: Guns of the Patriots''. After leaving Konami, Kojima founded an independent studio with a slightly altered Japanese name in Shinagawa. History Formation The production team was formed in April 2005, after Konami merged several subsidiaries including Kojima's group at Konami Computer Entertainment Japan. Kojima said the merger relieved him of business management and administrative burdens he had as KCEJ's vice president, and that as head of Kojima Productions he could focus on creating games. According to Kojima, while he now held a position on the Konami board, he still had to persuade staff to invest in his game i ...
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Metal Gear Acid 2
''Metal Gear Acid 2'', is a turn-based collectible card stealth game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2005. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled ''Metal Gear Acid 2 Mobile''. ''Acid 2'' is the sequel to the original ''Metal Gear Acid'', with the story set sometime after the events of the previous game. Like its predecessor, it follows an alternate continuity separate from the mainline ''Metal Gear'' series. The game uses a completely new cel-shaded graphic engine, replacing the darker graphics from the first game, and features an improved gameplay system. It comes with a PSP add-on called the Solid Eye, which is a folding cardboard box with specialized lenses that fit over the PSP's screen, creating a stereoscopic image. Gameplay Gameplay in ''Metal Gear Acid 2'' is similar to that of its predecessor, using a series of collectible trading cards based on the other ''Metal Gear'' games. ...
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David Hayter
David Hayter is a Canadian-American actor, screenwriter, director, and producer. He is well known as the English-language voice actor for Solid Snake and Naked Snake in the ''Metal Gear'' video game series. He wrote the film ''X-Men'' and co-wrote '' X2'' and ''Watchmen'', and was awarded the Saturn Award for Best Writing in 2000 for his work on ''X-Men''. Hayter voices King Shark on ''The Flash''. Early life Hayter's father, Stephen, worked in the pharmaceutical industry. He started acting at the age of nine. He spent most of his childhood living around the world, and moved to Kobe at the age of 15, graduating from its international Canadian Academy in 1987. After this, he attended Rensselaer Polytechnic Institute for two years until transferring to the Toronto Metropolitan University in Toronto. He stayed there until the age of 20, when he moved to Hollywood. Career Early acting career Hayter did some live acting in the early 1990s, most notably in an episode of the sit ...
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Voice Acting
Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent. Voice acting is recognised as a specialized dramatic profession in the United Kingdom, primarily due to BBC broadcasts of radio drama production. Examples of voice work include animated, off-stage, off-screen or non-visible characters in various works such as feature films, dubbed foreign-language films, animated films, anime, television shows, video games, cartoons, documentaries, commercials, audiobooks, radio dramas and comedies, amusement rides, theater productions, puppet shows and audio games. Voice actors are also heard through pre-recorded and automated announcements that are a part of everyday modern life in areas such as shops, elevators, waiting rooms and public transport. The role of a voice actor may involve singing, most ...
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Heads-up Display (video Games)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damaged ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Global Positioning System
The Global Positioning System (GPS), originally Navstar GPS, is a satellite-based radionavigation system owned by the United States government and operated by the United States Space Force. It is one of the global navigation satellite systems (GNSS) that provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites. It does not require the user to transmit any data, and operates independently of any telephonic or Internet reception, though these technologies can enhance the usefulness of the GPS positioning information. It provides critical positioning capabilities to military, civil, and commercial users around the world. Although the United States government created, controls and maintains the GPS system, it is freely accessible to anyone with a GPS receiver. The GPS project was started by the U.S. Department of Defense in 1973. The first prototype spacecraft was lau ...
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Wi-Fi
Wi-Fi () is a family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks in the world, used globally in home and small office networks to link desktop and laptop computers, tablet computers, smartphones, smart TVs, printers, and smart speakers together and to a wireless router to connect them to the Internet, and in wireless access points in public places like coffee shops, hotels, libraries and airports to provide visitors with Internet access for their mobile devices. ''Wi-Fi'' is a trademark of the non-profit Wi-Fi Alliance, which restricts the use of the term ''Wi-Fi Certified'' to products that successfully complete interoperability certification testing. the Wi-Fi Alliance consisted of more than 800 companies from around the world. over 3.05 billion ...
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Hotspot (Wi-Fi)
A hotspot is a physical location where people can obtain Internet access, typically using Wi-Fi technology, via a wireless local-area network (WLAN) using a router connected to an Internet service provider. Public hotspots may be created by a business for use by customers, such as coffee shops or hotels. Public hotspots are typically created from wireless access points configured to provide Internet access, controlled to some degree by the venue. In its simplest form, venues that have broadband Internet access can create public wireless access by configuring an access point (AP), in conjunction with a router to connect the AP to the Internet. A single wireless router combining these functions may suffice. A private hotspot, often called tethering, may be configured on a smartphone or tablet that has a network data plan, to allow Internet access to other devices via Bluetooth pairing, or through the RNDIS protocol over USB, or even when both the hotspot device and the de ...
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Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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MPO Screenshot
MPO may stand for: Astronomy * Mercury Planetary Orbiter, one component of the BepiColombo mission to Mercury * ''Minor Planet Circulars Orbit Supplement'', an astronomical publication from the Minor Planet Center * Minor Planet Observer, an astronomical computer program partially based on the work of Mikko Kaasalainen Science and technology * Myeloperoxidase, a peroxidase enzyme most abundantly present in neutrophil granulocytes * .mpo file or Multi Picture Object, a 3D computer graphics image file format * Medial preoptic area, a portion of the preoptic area of the hypothalamus * Multi-fiber Push-On, a type of optical fiber connector *Multiset path ordering, a well-ordering in term rewriting (computer science) *Matrix Product Operator, a type of tensor network central to the Density Matrix Renormalisation Group numerical technique Organizations * Macedonian Patriotic Organization, a United States and Canadian organization supporting Macedonians * Metropolitan pla ...
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Big Boss (Metal Gear)
is a video game character from the ''Metal Gear'' video game series created by Hideo Kojima and developed and published by Konami. He was first introduced in the 1987 ''Metal Gear'' game as the commanding officer and father of the main character, Solid Snake, later revealing himself as a terrorist leading a faction known as Outer Heaven. He is later featured in the prequel games, starting with '' Metal Gear Solid 3: Snake Eater'' as a younger version of the character named , an American Special Forces Operator and decorated war hero. Political manipulations cause him to be disillusioned when facing his own mentor, The Boss, and he gradually develops his own private mercenary company. The creation of Naked Snake was made in an attempt to distance him from Solid Snake, despite both being physically similar through their characterizations. He has been voiced by Akio Ōtsuka in Japanese and David Hayter in English in these games. Critical reception to Big Boss has been pos ...
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