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Metaball Contact Sheet
In computer graphics, metaballs, also known as blobby objects, are organic-looking ''n''-dimensional isosurfaces, characterised by their ability to meld together when in close proximity to create single, contiguous objects. In solid modelling, polygon meshes are commonly used. In certain instances, however, metaballs are superior. A metaball's "blobby" appearance makes them versatile tools, often used to model organic objects and also to create base meshes for sculpting. The technique for rendering metaballs was invented by Jim Blinn in the early 1980s to model atom interactions for Carl Sagan's 1980 TV series ''Cosmos''. It is also referred to colloquially as the "jelly effect" in the motion and UX design community, commonly appearing in UI elements such as navigations and buttons. Metaball behavior corresponds to mitosis in cell biology, where chromosomes generate identical copies of themselves through cell division. Definition Each metaball is defined as a function i ...
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Metaballs
In computer graphics, metaballs, also known as blobby objects, are organic-looking ''n''-dimensional isosurfaces, characterised by their ability to meld together when in close proximity to create single, contiguous objects. In solid modelling, polygon meshes are commonly used. In certain instances, however, metaballs are superior. A metaball's "blobby" appearance makes them versatile tools, often used to model organic objects and also to create base meshes for sculpting. The technique for rendering metaballs was invented by Jim Blinn in the early 1980s to model atom interactions for Carl Sagan's 1980 TV series ''Cosmos''. It is also referred to colloquially as the "jelly effect" in the motion and UX design community, commonly appearing in UI elements such as navigations and buttons. Metaball behavior corresponds to mitosis in cell biology, where chromosomes generate identical copies of themselves through cell division. Definition Each metaball is defined as a funct ...
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Natural Number
In mathematics, the natural numbers are the numbers 0, 1, 2, 3, and so on, possibly excluding 0. Some start counting with 0, defining the natural numbers as the non-negative integers , while others start with 1, defining them as the positive integers Some authors acknowledge both definitions whenever convenient. Sometimes, the whole numbers are the natural numbers as well as zero. In other cases, the ''whole numbers'' refer to all of the integers, including negative integers. The counting numbers are another term for the natural numbers, particularly in primary education, and are ambiguous as well although typically start at 1. The natural numbers are used for counting things, like "there are ''six'' coins on the table", in which case they are called ''cardinal numbers''. They are also used to put things in order, like "this is the ''third'' largest city in the country", which are called ''ordinal numbers''. Natural numbers are also used as labels, like Number (sports), jersey ...
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ACM Transactions On Graphics
''ACM Transactions on Graphics'' (TOG) is a bimonthly peer-reviewed scientific journal that covers the field of computer graphics. The editor-in-chief is Carol O'Sullivan (Trinity College Dublin). According to the ''Journal Citation Reports'', the journal had a 2023 impact factor of 7.8. The journal ranks 1st in computer graphics publications, according to Google Scholar Metrics. History It was established in 1982 and is published by the Association for Computing Machinery. TOG publishes two special issues for ACM SIGGRAPH's conference proceedings. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North ... conference are printed in a special summer issue of the journal. Beginning in 2008, papers presented at S ...
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Bézier Surface
Bézier surfaces are a type of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central control points; rather, it is "stretched" toward them as though each were an attractive force. They are visually intuitive and, for many applications, mathematically convenient. History Bézier surfaces were first described in 1962 by the French engineer Pierre Bézier who used them to design automobile bodies. Bézier surfaces can be of any degree, but bicubic Bézier surfaces generally provide enough degrees of freedom for most applications. Equation A given Bézier surface of degree (''n'', ''m'') is defined by a set of (''n'' + 1)(''m'' + 1) control points k''i'',''j'' where ''i'' = 0, ..., ''n'' and ''j'' = 0 ...
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NURBS
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes. It is a type of curve modeling, as opposed to polygonal modeling or digital sculpting. NURBS curves are commonly used in computer-aided design (CAD), manufacturing (CAM), and engineering (CAE). They are part of numerous industry-wide standards, such as IGES, STEP, ACIS, and PHIGS. Tools for creating and editing NURBS surfaces are found in various 3D graphics, rendering, and animation software packages. They can be efficiently handled by computer programs yet allow for easy human interaction. NURBS surfaces are functions of two parameters mapping to a surface in three-dimensional space. The shape of the surface is determined by control points. In a compact form, NURB ...
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Demo Effect
The demo effect is a name for computer-based real-time visual effects found in demos created by the demoscene. The main purpose of demo effects in demos is to show off the skills of the programmer. Because of this, demo coders have often attempted to create new effects whose technical basis cannot be easily figured out by fellow programmers. Sometimes, particularly in the case of severely limited platforms such as the Commodore 64, a demo effect may make the target machine do things that are supposedly beyond its capabilities. The ability to creatively overcome major technical limitations is greatly appreciated among demosceners. Modern demos are not as focused on effects as the demos of the 1980s and 1990s. Effects are rarely stand-alone content elements anymore, and their role in programmer showcase has diminished, particularly in PC demos. As for today, PC demosceners are more likely to demonstrate their programming skills with procedural content generation or 3D engine fe ...
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Marching Cubes
Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels). The applications of this algorithm are mainly concerned with medical visualizations such as CT and MRI scan data images, and special effects or 3-D modelling with what is usually called metaballs or other metasurfaces. The marching cubes algorithm is meant to be used for 3-D; the 2-D version of this algorithm is called the marching squares algorithm. History The algorithm was developed by William E. Lorensen (1946-2019) and Harvey E. Cline as a result of their research for General Electric General Electric Company (GE) was an American Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1892, incorporated in the New York (state), state of New York and headquartere ...
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Raycasting
Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced by Scott Roth while at the General Motors Research Labs from 1978–1980. His paper, "Ray Casting for Modeling Solids", describes modeled solid objects by combining primitive solids, such as blocks and cylinders, using the set operators union (+), intersection (&), and difference (−). The general idea of using these binary operators for solid modeling is largely due to Voelcker and Requicha's geometric modelling group at the University of Rochester. See '' solid modeling'' for a broad overview of solid modeling methods. Before ray casting (and ray tracing), computer graphics algorithms projected s ...
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Gaussian Distribution
In probability theory and statistics, a normal distribution or Gaussian distribution is a type of continuous probability distribution for a real number, real-valued random variable. The general form of its probability density function is f(x) = \frac e^\,. The parameter is the Mean#Mean of a probability distribution, mean or expected value, expectation of the distribution (and also its median and mode (statistics), mode), while the parameter \sigma^2 is the variance. The standard deviation of the distribution is (sigma). A random variable with a Gaussian distribution is said to be normally distributed, and is called a normal deviate. Normal distributions are important in statistics and are often used in the natural science, natural and social sciences to represent real-valued random variables whose distributions are not known. Their importance is partly due to the central limit theorem. It states that, under some conditions, the average of many samples (observations) of a ...
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Inverse Square Law
In science, an inverse-square law is any scientific law stating that the observed "intensity" of a specified physical quantity is inversely proportional to the square of the distance from the source of that physical quantity. The fundamental cause for this can be understood as geometric dilution corresponding to point-source radiation into three-dimensional space. Radar energy expands during both the signal transmission and the reflected return, so the inverse square for both paths means that the radar will receive energy according to the inverse fourth power of the range. To prevent dilution of energy while propagating a signal, certain methods can be used such as a waveguide, which acts like a canal does for water, or how a gun barrel restricts hot gas expansion to one dimension in order to prevent loss of energy transfer to a bullet. Formula In mathematical notation the inverse square law can be expressed as an intensity (I) varying as a function of distance (d) from so ...
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Smoothness
In mathematical analysis, the smoothness of a function is a property measured by the number of continuous derivatives (''differentiability class)'' it has over its domain. A function of class C^k is a function of smoothness at least ; that is, a function of class C^k is a function that has a th derivative that is continuous in its domain. A function of class C^\infty or C^\infty-function (pronounced C-infinity function) is an infinitely differentiable function, that is, a function that has derivatives of all orders (this implies that all these derivatives are continuous). Generally, the term smooth function refers to a C^-function. However, it may also mean "sufficiently differentiable" for the problem under consideration. Differentiability classes Differentiability class is a classification of functions according to the properties of their derivatives. It is a measure of the highest order of derivative that exists and is continuous for a function. Consider an ...
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