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Memetic Algorithm
In computer science and operations research, a memetic algorithm (MA) is an extension of an evolutionary algorithm (EA) that aims to accelerate the evolutionary search for the optimum. An EA is a metaheuristic that reproduces the basic principles of biological evolution as a computer algorithm in order to solve challenging optimization or planning tasks, at least approximately. An MA uses one or more suitable heuristics or local search techniques to improve the quality of solutions generated by the EA and to speed up the search. The effects on the reliability of finding the global optimum depend on both the use case and the design of the MA. Memetic algorithms represent one of the recent growing areas of research in evolutionary computation. The term MA is now widely used as a synergy of evolutionary or any population-based approach with separate individual learning or local improvement procedures for problem search. Quite often, MAs are also referred to in the literature as ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Pablo Moscato
Pablo is a masculine given name, the Spanish form of the name Paul. People * Pablo Acha (born 1996), Spanish archer * Pablo Alarcón (born 1946), Argentine actor * Pablo Alborán (born 1989), Spanish singer * Pablo Aimar (born 1979), Argentine footballer * Pablo Armero (born 1986), Colombian footballer * Pablo Bartholomew (born 1955), Indian photojournalist * Pablo Berger (born 1963), Spanish film director and screenwriter * Pablo de Blasis (born 1988), Argentine footballer * Pablo Brandán (born 1983), Argentine footballer * Pablo Brenes (born 1982), Costa Rican footballer * Pablo Bueno (born 1990), Argentine footballer * Pablo Carreño Busta (born 1991), Spanish tennis player * Pablo Casals (1876–1973), Catalan cello virtuoso * Pablo Cavallero (born 1974), Argentine retired footballer * Pablo Couñago (born 1979), Spanish footballer * Pablo Cuevas (born 1986), Uruguayan tennis player * Pablo Virgilio David (born 1959), Filipino cardinal, current Bishop of Kalookan * Pablo E ...
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Hyper-heuristic
A hyper-heuristic is a heuristic search method that seeks to automate, often by the incorporation of machine learning techniques, the process of selecting, combining, generating or adapting several simpler heuristics (or components of such heuristics) to efficiently solve computational search problems. One of the motivations for studying hyper-heuristics is to build systems which can handle classes of problems rather than solving just one problem.P. Ross, Hyper-heuristics, Search Methodologies: Introductory Tutorials in Optimization and Decision Support Techniques (E. K. Burke and G. Kendall, eds.), Springer, 2005, pp. 529-556.E. Ozcan, B. Bilgin, E. E. KorkmazA Comprehensive Analysis of Hyper-heuristics Intelligent Data Analysis, 12:1, pp. 3-23, 2008. There might be multiple heuristics from which one can choose for solving a problem, and each heuristic has its own strength and weakness. The idea is to automatically devise algorithms by combining the strength and compensating for th ...
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Fitness Function
A fitness function is a particular type of objective or cost function that is used to summarize, as a single figure of merit, how close a given candidate solution is to achieving the set aims. It is an important component of evolutionary algorithms (EA), such as genetic programming, evolution strategies or genetic algorithms. An EA is a metaheuristic that reproduces the basic principles of biological evolution as a computer algorithm in order to solve challenging optimization or planning tasks, at least approximately. For this purpose, many candidate solutions are generated, which are evaluated using a fitness function in order to guide the evolutionary development towards the desired goal. Similar quality functions are also used in other metaheuristics, such as ant colony optimization or particle swarm optimization. In the field of EAs, each candidate solution, also called an ''individual'', is commonly represented as a string of numbers (referred to as a chromosome). A ...
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Baldwin Effect
In evolutionary biology, the Baldwin effect describes an effect of learned behaviour on evolution. James Mark Baldwin and others suggested that an organism's ''ability to learn'' new behaviours (e.g. to acclimatise to a new stressor) will affect its reproductive success and will therefore have an effect on the genetic makeup of its species through natural selection. It posits that subsequent selection might reinforce the originally learned behaviors, if adaptive, into more in-born, instinctive ones. Though this process appears similar to Lamarckism, that view proposes that living things ''inherited'' their parents' acquired characteristics. The Baldwin effect only posits that learning ability, which is genetically based, is another variable in / contributor to environmental adaptation. First proposed during the Eclipse of Darwinism in the late 19th century, this effect has been independently proposed several times, and today it is generally recognized as part of the modern synth ...
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Lamarckism
Lamarckism, also known as Lamarckian inheritance or neo-Lamarckism, is the notion that an organism can pass on to its offspring physical characteristics that the parent organism acquired through use or disuse during its lifetime. It is also called the inheritance of acquired characteristics or more recently soft inheritance. The idea is named after the French zoologist Jean-Baptiste Lamarck (1744–1829), who incorporated the classical era theory of soft inheritance into his theory of evolution as a supplement to his concept of orthogenesis, a drive towards Evolution of biological complexity, complexity. Introductory textbooks contrast Lamarckism with Charles Darwin's theory of evolution by natural selection. However, Darwin's book ''On the Origin of Species'' gave credence to the idea of heritable effects of use and disuse, as Lamarck had done, and his own concept of pangenesis similarly implied soft inheritance. Many researchers from the 1860s onwards attempted to find evidence ...
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Universal Darwinism
Universal Darwinism, also known as generalized Darwinism, universal selection theory, or Darwinian metaphysics, is a variety of approaches that extend the theory of Darwinism beyond its original domain of biological evolution on Earth. Universal Darwinism aims to formulate a generalized version of the mechanisms of variation, selection and heredity proposed by Charles Darwin, so that they can apply to explain evolution in a wide variety of other domains, including psychology, linguistics, economics, culture, medicine, computer science, and physics. Basic mechanisms At the most fundamental level, Charles Darwin's theory of evolution states that organisms evolve and adapt to their environment by an iterative process. This process can be conceived as an evolutionary algorithm that searches the space of possible forms (the fitness landscape) for the ones that are best adapted. The process has three components: * variation of a given form or template. This is usually (but no ...
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No Free Lunch In Search And Optimization
In computational complexity and optimization the no free lunch theorem is a result that states that for certain types of mathematical problems, the computational cost of finding a solution, averaged over all problems in the class, is the same for any solution method. The name alludes to the saying " no such thing as a free lunch", that is, no method offers a "short cut". This is under the assumption that the search space is a probability density function. It does not apply to the case where the search space has underlying structure (e.g., is a differentiable function) that can be exploited more efficiently (e.g., Newton's method in optimization) than random search or even has closed-form solutions (e.g., the extrema of a quadratic polynomial) that can be determined without search at all. For such probabilistic assumptions, the outputs of all procedures solving a particular type of problem are statistically identical. A colourful way of describing such a circumstance, introduc ...
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IEEE Computational Intelligence Society
The Institute of Electrical and Electronics Engineers (IEEE) is an American 501(c)(3) public charity professional organization for electrical engineering, electronics engineering, and other related disciplines. The IEEE has a corporate office in New York City and an operations center in Piscataway, New Jersey. The IEEE was formed in 1963 as an amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers. History The IEEE traces its founding to 1884 and the American Institute of Electrical Engineers. In 1912, the rival Institute of Radio Engineers was formed. Although the AIEE was initially larger, the IRE attracted more students and was larger by the mid-1950s. The AIEE and IRE merged in 1963. The IEEE is headquartered in New York City, but most business is done at the IEEE Operations Center in Piscataway, New Jersey, opened in 1975. The Australian Section of the IEEE existed between 1972 and 1985, after which it split into state- and t ...
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IEEE Transactions On Evolutionary Computation
''IEEE Transactions on Evolutionary Computation'' is a bimonthly peer-reviewed scientific journal published by the IEEE Computational Intelligence Society. It covers evolutionary computation and related areas including nature-inspired algorithms, population-based methods, and optimization where selection and variation are integral, and hybrid systems where these paradigms are combined. The editor-in-chief is Carlos A. Coello Coello (CINVESTAV). According to the ''Journal Citation Reports'', the journal has a 2021 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a type of journal ranking. Journals with higher impact factor values are considered more prestigious or important within their field. The Impact Factor of a journa ... of 16.497. The journal was established in 1997 by the IEEE Neural Networks Council, with David B. Fogel as founding editor-in-chief (1997-2002). Other editors-in-chief have included Xin Yao (2003-2008), Garris ...
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Memetic Computing
{{Cleanup, reason=The article is full of incorrect capitalization., date=May 2024 Memetic computing is a novel computational paradigm that incorporates the notion of meme(s) as basic units of transferable information encoded in computational representations for boosting the performance of artificial evolutionary systems in the domain of search and optimization. The term memetic computing is often unassumingly misinterpreted to mean the same thing as memetic algorithms (MAs) that typically hybridize population-based global search algorithms with one or more local search schemes. Notably, memetic computing offers a much broader scope, perpetuating the idea of memes into concepts that pave the way towards simultaneous problem learning and optimization approaches. Methods There are two different methods that describe the history and rise of memetics in computing. These are human-crafted memes and machine-crafted memes. Human-crafted memes One of the most widely recognised inst ...
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Springer Science+Business Media
Springer Science+Business Media, commonly known as Springer, is a German multinational publishing company of books, e-books and peer-reviewed journals in science, humanities, technical and medical (STM) publishing. Originally founded in 1842 in Berlin, it expanded internationally in the 1960s, and through mergers in the 1990s and a sale to venture capitalists it fused with Wolters Kluwer and eventually became part of Springer Nature in 2015. Springer has major offices in Berlin, Heidelberg, Dordrecht, and New York City. History Julius Springer founded Springer-Verlag in Berlin in 1842 and his son Ferdinand Springer grew it from a small firm of 4 employees into Germany's then second-largest academic publisher with 65 staff in 1872.Chronology
". Springer Science+Business Media.
In 1964, Springer expanded its business internationally, op ...
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