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Mega Man 8
''Mega Man 8'' is an action-platform video game developed and released by Capcom in 1996. It was directed by Hayato Kaji and produced by Keiji Inafune, both of whom had previously worked on the series as artists. It is the eighth installment in the original ''Mega Man'' series, and was initially released in Japan on the PlayStation in 1996. The following year, ''Mega Man 8'' saw a release on the Sega Saturn and was localized for both consoles in North America and the PlayStation alone in PAL regions. ''Mega Man 8'' is the first game in the series made available on 32-bit consoles. The plot follows series protagonist Mega Man as he is called to investigate an energy reading coming from a recent meteor crash on an island. Mega Man discovers that his nemesis Dr. Wily has run off with the energy source, and sets off to stop Wily's evil plans to use the energy, and to discover the purpose of a mysterious alien robot found at the crash site. ''Mega Man 8'' features improved graphic ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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History Of Video Game Consoles (fifth Generation)
The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with texture mapping * 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering * Optical disc (CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges * CD quality audio recordings (music and speech) – PCM audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of full motion video, displaying pre-rendered co ...
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Mega Man 7
''Mega Man 7'' (stylized as ''Mega Man VII'') is an action platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original ''Mega Man'' series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe. Picking up 6 months after the events of ''Mega Man 6'', the plot involves the protagonist Mega Man once again attempting to stop the evil Dr. Wily, who uses a new set of Robot Masters to free himself from captivity and begin wreaking havoc on the world. Along with some help from his old friends, Mega Man finds potential allies in the mysterious robot pair Bass and Treble, who are later revealed to be in league with Wily. In terms of gameplay, ''Mega Man 7'' follows the same classic action and platforming play style introduced in the 8-bit NES titles, but updates the graphics and sound of the series for the more powerful SNES. According to its c ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Mega Man 8 Clown Man's Stage
Mega or MEGA may refer to: Science * mega-, a metric prefix denoting 106 * Mega (number), a certain very large integer in Steinhaus–Moser notation * "mega-" a prefix meaning "large" that is used in taxonomy * Gravity assist, for ''Moon-Earth gravity assist'' and ''Mars-Earth gravity assist'' Business * Aixam-Mega, a French automobile manufacturer based in Aix-les-Bains, Savoie * Megaupload, a file sharing site seized by the FBI * Mega (service), a cloud storage and file hosting service * Mega Aircompany, a charter airline based in Almaty, Kazakhstan * Mega Enterprise, a South Korean company that specialises in developing games * MEGA International Srl., a French software company * Mega Maldives, a Maldivian airline Music * ''Mega'' (Yacht album), 2005 * ''Mega'' (Blank Banshee album), 2016 * Mega Records, a US record label * Mega Records, former name of Danish record company Edel-Mega Records Radio * MEGA (radio station), a Belarusian Internet radio station * KLOL ...
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Mega Man 9
''Mega Man 9'' is a 2008 Action game, action-Platform game, platform video game developed by Capcom and Inti Creates. It is the ninth numbered game in the Mega Man (original series), original ''Mega Man'' series (Or tenth game overall when including ''Mega Man & Bass''). ''Mega Man 9'' is the first Video game console, home console game in the original ''Mega Man'' series since ''Mega Man 8'' and ''Mega Man & Bass'', which were released at least one decade earlier. ''Mega Man 9'' was the first game in the series not to have a physical release, and was initially released only on the downloadable gaming services WiiWare, PlayStation Network (PSN), and Xbox Live Arcade (XBLA). In June 2017, it was announced that ''Mega Man 9'' and ''10'' would have a physical release with their inclusion in ''Mega Man Legacy Collection 2'' for PlayStation 4, Xbox One and Microsoft Windows, along with a digital version released for Nintendo Switch in May 2018. Taking place during the early 21st centur ...
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Mega Man & Bass
is an Action game, action-Platform game, platform video game developed and published by Capcom. It is a spin-off game in the Mega Man (original series), original ''Mega Man'' series and was originally released in Japan for the Super Famicom on April 24, 1998. It was later ported to the Game Boy Advance (GBA) handheld game console, handheld in 2002, and localized in English and released the following year. After defeating the evil Dr. Wily many times, the robotic hero Mega Man (character), Mega Man is called into action once again when a powerful being known as King steals the blueprints to the creations of Dr. Wily and Dr. Thomas Light, Dr. Light in order to create an army for robotic dominance over humans. Having learned of the threat, Mega Man's rival Bass (Mega Man), Bass decides to take matters into his own hands. The game is an action game, action-platform game, platformer where the player advances by defeating bosses and acquiring their signature weapons. ''Mega Man & Bass ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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