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Meeple
A meeple is a small board-game piece, usually with a stylized human form. They are usually made from wood and painted in bright colors. Meeples have been called an icon of German-style board games ("Eurogames"). The word is a contraction of "my people". Meeples are more anthropomorphized than pawns. Whereas pawns have a stylized head and body, meeples have a more humanoid shape, with limbs. They have replaced pawns in many modern games, making the latter a rarity outside classic games. Meeples are believed to be introduced by the 1984 game ''Top Secret Spies''. ''Carcassonne'', published by Hans im Glück in 2000, has been credited with popularizing the modern concept and shape of the meeple. They have since become a popular component of many modern board games. The modern meeple was likely designed by , German game designer, entrepreneur, and founder of Hans im Glück. Although the figures were initially referred to as "followers", Alison Hansel, an American gamer, coined th ...
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Carcassonne (board Game)
''Carcassonne'' () is a Tile-based game, tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions. A new edition, with updated artwork on the tiles and the box, was released in 2014. Gameplay The game board is a medieval landscape built by the players as the game progresses. The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. Each player's turn consists of three distinct phases: # Draw and place a terrain tile # Station a follower on the newly-placed tile (optional) ...
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Game Piece (board Game)
This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems. A B C D E F G H I J L M O P R S T W Notes References * * * * * External links Glossaryat BoardGameGeek {{Glossaries of sports Board games Board Games Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often inc ...
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Top Secret Spies
''Top Secret Spies'' (German name: ''Heimlich & Co.'') is a spy-themed German-style board game designed by Wolfgang Kramer and published in 1984 by Ravensburger. The game, also known as ''Under Cover'' or ''Detective & Co'', won the Spiel des Jahres award in 1986. Gameplay The object of the game is to score the most points, while not revealing which colour you are until the end. It requires good bluffing and analytical skills. 7 colours are used, and there can be up to 4 "robot" colours moving around. On their turn a player rolls a die and can move any number of pieces a total number of spaces that adds up to the number on the die. This can result in a score, and the game continues until one player reaches 129+ points. At this time all players make secret guesses as to which player is which colour (gaining +5 points at the end of the game for each correct answer). The game ends when a spy reaches 142+ points, and then a winner is determined after guess points are added. Rece ...
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Carcassonne Miples
Carcassonne (, also , , ; ; la, Carcaso) is a French defensive wall, fortified city in the Departments of France, department of Aude, in the Regions of France, region of Occitania (administrative region), Occitanie. It is the prefectures in France, prefecture of the department. Inhabited since the Neolithic, Carcassonne is located in the plain of the Aude (river), Aude between historic trade routes, linking the Atlantic to the Mediterranean Sea and the Massif Central to the Pyrénées. Its strategic importance was quickly recognized by the Romans, who occupied its hilltop until the demise of the Western Roman Empire. In the fifth century, it was taken over by the Visigoths, who founded the city. Within three centuries, it briefly came under Islamic rule. Its strategic location led successive rulers to expand its fortifications until the Treaty of the Pyrenees in 1659. Its citadel, known as the Cité de Carcassonne, is a medieval fortress dating back to the Roman Gaul, Gallo-R ...
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German-style Board Games
A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical components. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as ''Pictionary'' or ''Trivial Pursuit''. History Contemporary Eurogames, such as ''Acquire'', appeared in the 1960s. The 3M series of which ''Acquire'' formed a part became popular in Germany, and became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict. German family board games The genre developed as a more concentrat ...
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Anthropomorphism
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University P ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one vacant square directly forward, it may move two vacant squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a rook's pawn, meaning any pawn on the a- or h-files, a knight's pawn (on the b- or g-files), a bishop's pawn (on the c- or f-files), a queen's pawn (on the d-file), a king's pawn (on the e-file), and a central pawn (on the d- or e-files). The pawn histori ...
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Hans Im Glück
Hans im Glück is a German board and card game publisher. Though many of their own games are language-independent they themselves publish only printings for the domestic market which include only German-language rules; English-language printings of their games have been published primarily by Rio Grande Games, Dutch versions by 999 Games and so on. They are named after a story recorded by the Brothers Grimm, called "Hans in Luck" or "Lucky Hans" in English, hence the logo of Hans riding a pig. Notable games * '' Die Macher'' (1986) * ''1835'' (1990) * ''Modern Art'' (1992) * ''El Grande'' (1995) * ''Tigris and Euphrates'' (1997) * ''Samurai'' (1998) * ''Carcassonne'' (2000) * ''Amun-Re'' (2003) * ''Saint Petersburg'' (2004) * ''Fjords'' (2005) * ''Thurn and Taxis'' (2006) * ''Stone Age'' (2008) * ''Dominion'' (2009) * ''The palaces of Carrara'' (2012) * ''Russian Railroads'' (2014) * ''The voyages of Marco Polo The Voyages of Marco Polo is a historical-themed euro-style board ga ...
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BoardGameGeek
BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition to the game database, the site allows users to rate games on a 1–10 scale and publishes a ranked list of board games. As of , boardgamegeek.com has an Alexa rank of . History BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, and marked its 20th anniversary on 20 January 2020. Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced. New games are showcased and convention staff is provided to teach rules. There is also an annual Spring BGG.CON which is family friendly, and an annual BGG@Sea which is held on a cruise. In 2010, BoardGameGeek received the Diana Jones Award, which recognized it as "a resource w ...
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Dixit (card Game)
''Dixit'' (, , "he/she/it said"), is a French card game created by Jean-Louis Roubira, illustrated by Marie Cardouat, and published by Libellud. Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the "storyteller", and attempt to guess which card the "storyteller" selected. The game was introduced in 2008. ''Dixit'' won the 2010 Spiel des Jahres award. Gameplay Each player starts the game with six random cards. Players then take turns being the storyteller, who looks at the six images in their hand. From one of these, the storyteller makes up a sentence or phrase that might describe it and says it out loud, without showing the card to the other players. The storyteller's aim is to provide a description that is ambiguous enough that not all other players will recognize the card from their description, yet relevant enough that some will. Each other player then selects from among their own six cards the one that best ma ...
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