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''Doom 3: Resurrection of Evil'' is a horror first-person shooter video game developed by Nerve Software and published by Activision. It was released for Microsoft Windows on April 3, 2005, as an expansion pack and sequel to '' Doom 3'' and on October 5, 2005, for the Xbox video game console. The Xbox version does not require the original ''Doom 3'' in order to play, and includes '' The Ultimate Doom'', '' Doom II: Hell on Earth'' and ''Master Levels for Doom II''. The video game features eight multiplayer game modes. ''Resurrection of Evil'' features twelve new single-player levels, six new enemies including the hunter, four new multiplayer maps as well as new weapons such as the double-barreled shotgun originating from '' Doom II''. Gameplay ''Resurrection of Evil'' adds in two new main features to the gameplay that the player can use throughout the game. The first, is a tool that was originally developed for ''Doom 3''; "the Grabber". The Grabber, like the " gravity gun" ...
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Nerve Software
Nerve Software, LLC is an American video game developer that was co-founded by ex-id Software employee Brandon James. Many of the original employees at Nerve were previously employed by Rogue Entertainment, another U.S. The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territori ...-based software company. Games Assistant Developer Ports References External links Nerve Software websiteCompany profileat MobyGames {{Authority control 2001 establishments in Texas Companies based in Richardson, Texas Video game companies established in 2001 Video game companies of the United States Video game development companies ...
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Doom (1993 Video Game)
''Doom'' (stylized as ''DOOM'') is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing ''Doom'' after the release of their previous FPS, ''Wolfenstein 3D'' (1992)''.'' It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by ''Dungeons & Dragons'' and the films '' Evil Dead II'' and ''Aliens.'' The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, ''The Ultimate Doom'', was released in 1995 and sold at retail. ''Doom'' is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 19 ...
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Shooter Game
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot ' ...
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Arkanoid
is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break. Created by Taito designers Akira Fujita and Hiroshi Tsujino, ''Arkanoid'' expanded on the concept established in Atari's '' Breakout'', a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film ...
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Artillery Game
Artillery games are two or three-player (usually turn-based) video games involving tanks (or simply cannons) trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory (in its simplest form, a parabolic curve). Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game. Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. One of the earliest known games in the genre is ''War 3'' for two or three players, written in FOCAL Mod V by Mike Forman (date unknown). The game was then ported to TSS/8 ...
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Stopping Power
Stopping power is the ability of a weapon – typically a ranged weapon such as a firearm – to cause a target (human or animal) to be incapacitated or immobilized. Stopping power contrasts with lethality in that it pertains only to a weapon's ability to make the target cease action, regardless of whether or not death ultimately occurs. Which ammunition cartridges have the greatest stopping power is a much debated topic. Stopping power is related to the physical properties and terminal behavior of the projectile (bullet, shot, or slug), the biology of the target, and the wound location, but the issue is complicated and not easily studied. Although higher-caliber ammunitions usually have greater muzzle energy and momentum and thus traditionally been widely associated with higher stopping power, the physics involved are multifactorial, with caliber, muzzle velocity, bullet mass, bullet shape and bullet material all contributing to the ballistics. Despite much disagreement, t ...
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Max Payne (video Game)
''Max Payne'' is a 2001 third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers. The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a drug trafficking case involving a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy, involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game features a gritty neo-noir style and uses graphic novel panels (with voice-overs) as the primary means of telling the game's story, drawing inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are allusions to Norse mythology. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work ...
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Slow Motion
Slow motion (commonly abbreviated as slo-mo or slow-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use of high-speed cameras and then playing the footage produced by such cameras at a normal rate like 30 fps, or in post production through the use of software. Typically this style is achieved when each film frame is captured at a rate much faster than it will be played back. When replayed at normal speed, time appears to be moving more slowly. A term for creating slow motion film is overcranking which refers to hand cranking an early camera at a faster rate than normal (i.e. faster than 24 frames per second). Slow motion can also be achieved by playing normally recorded footage at a slower speed. This technique is more often applied to video subjected to instant replay than to film. A third technique uses computer software post-processing to ...
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Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire, the Combine. ''Half-Life 2'' was created using Valve's Source engine, which was developed at the same time. Development lasted five years and cost million. Valve's president, Gabe Newell, set his team the goal of redefining the first-person shooter genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and realistic animation. Valve announced ''Half-Life 2'' at E3 2003, with a release date ...
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Double-barreled Shotgun
A double-barreled shotgun is a break-action shotgun with two parallel barrels, allowing two single shots to be fired in quick succession or simultaneously. Construction Modern double-barreled shotguns, often known as ''doubles'', are almost universally break action, with the barrels hinge down at the rear to expose the breech ends for unloading and reloading. Since there is no reciprocating action needed to eject and reload the shells, doubles are more compact than repeating designs such as pump action, lever action, bolt action, or self-loading shotguns. Barrel configuration Double-barreled shotguns come in two basic configurations: * side-by-side (S×S) — the two barrels are arranged horizontally; * over-and-under (O/U) — the two barrels are arranged vertically. The original double-barreled guns were nearly all S×S designs, which was a more practical design for muzzleloaders. Early cartridge-firing shotguns also used the side-by-side action, because they kept t ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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