Magic Cube Classes
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Magic Cube Classes
Every magic cube may be assigned to one of six magic cube classes, based on the cube characteristics. This new system is more precise in defining magic cubes. But possibly of more importance, it is consistent for all orders and all dimensions of magic hypercubes. Minimum requirements for a cube to be magic are: all rows, columns, pillars, and 4 triagonals must sum to the same value. The six classes * Simple: The minimum requirements for a magic cube are: all rows, columns, pillars, and 4 triagonals must sum to the same value. A simple magic cube contains no magic squares or not enough to qualify for the next class. The smallest normal simple magic cube is order 3. Minimum correct summations required = 3''m''2 + 4 * Diagonal: Each of the 3''m'' planar arrays must be a simple magic square. The 6 oblique squares are also simple magic. The smallest normal diagonal magic cube is order 5. These squares were referred to as 'Perfect' by Gardner and others. At the same time he referre ...
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Magic Cube
In mathematics, a magic cube is the 3-dimensional equivalent of a magic square, that is, a collection of integers arranged in an ''n'' × ''n'' × ''n'' pattern such that the sums of the numbers on each row, on each column, on each pillar and on each of the four main space diagonals are equal to the same number, the so-called magic constant of the cube, denoted ''M''3(''n''). It can be shown that if a magic cube consists of the numbers 1, 2, ..., ''n''3, then it has magic constant :M_3(n) = \frac. If, in addition, the numbers on every cross section diagonal also sum up to the cube's magic number, the cube is called a perfect magic cube; otherwise, it is called a semiperfect magic cube. The number ''n'' is called the order of the magic cube. If the sums of numbers on a magic cube's broken space diagonals also equal the cube's magic number, the cube is called a pandiagonal magic cube. Alternative definition In recent years, an alternative definition f ...
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Pandiagonal Magic Cube
In recreational mathematics, a pandiagonal magic cube is a magic cube with the additional property that all broken diagonals (parallel to exactly two of the three coordinate axes) have the same sum as each other. Pandiagonal magic cubes are extensions of diagonal magic cubes (in which only the unbroken diagonals need to have the same sum as the rows of the cube) and generalize pandiagonal magic squares to three dimensions. In a pandiagonal magic cube, all 3''m'' planar arrays must be panmagic squares. The 6 oblique squares are always magic. Several of them may be panmagic squares. A proper pandiagonal magic cube has exactly 9''m''2 lines plus the 4 main triagonals summing correctly (no broken triagonals have the correct sum.) The smallest pandiagonal magic cube has order 7. See also *Magic cube classes Every magic cube may be assigned to one of six magic cube classes, based on the cube characteristics. This new system is more precise in defining magic cubes. But possibly of m ...
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John R
John R. (born John Richbourg, August 20, 1910 - February 15, 1986) was an American radio disc jockey who attained fame in the 1950s and 1960s for playing rhythm and blues music on Nashville radio station WLAC. He was also a notable record producer and artist manager. Richbourg was arguably the most popular and charismatic of the four announcers at WLAC who showcased popular African-American music in nightly programs from the late 1940s to the early 1970s. (The other three were Gene Nobles, Herman Grizzard, and Bill "Hoss" Allen.) Later rock music disc jockeys, such as Alan Freed and Wolfman Jack, mimicked Richbourg's practice of using speech that simulated African-American street language of the mid-twentieth century. Richbourg's highly stylized approach to on-air presentation of both music and advertising earned him popularity, but it also created identity confusion. Because Richbourg and fellow disc jockey Allen used African-American speech patterns, many listeners thought that ...
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Space Diagonal
In geometry, a space diagonal (also interior diagonal or body diagonal) of a polyhedron is a line connecting two vertices that are not on the same face. Space diagonals contrast with ''face diagonals'', which connect vertices on the same face (but not on the same edge) as each other. For example, a pyramid has no space diagonals, while a cube (shown at right) or more generally a parallelepiped has four space diagonals. Axial diagonal An axial diagonal is a space diagonal that passes through the center of a polyhedron. For example, in a cube with edge length ''a'', all four space diagonals are axial diagonals, of common length a\sqrt . More generally, a cuboid with edge lengths ''a'', ''b'', and ''c'' has all four space diagonals axial, with common length \sqrt. A regular octahedron has 3 axial diagonals, of length a\sqrt , with edge length ''a''. A regular icosahedron has 6 axial diagonals of length a\sqrt , where \varphi is the golden ratio (1+\sqrt 5)/2.. Space diagonal ...
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Panmagic Square
A pandiagonal magic square or panmagic square (also diabolic square, diabolical square or diabolical magic square) is a magic square with the additional property that the broken diagonals, i.e. the diagonals that wrap round at the edges of the square, also add up to the magic constant. A pandiagonal magic square remains pandiagonally magic not only under rotation or reflection, but also if a row or column is moved from one side of the square to the opposite side. As such, an n \times n pandiagonal magic square can be regarded as having 8n^2 orientations. 3×3 pandiagonal magic squares It can be shown that non-trivial pandiagonal magic squares of order 3 do not exist. Suppose the square :\begin \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \!\!\!\; a_ \!\!\! & \!\! a_\!\!\!\!\; & \!\! a_ \!\!\\ \hline \end is pandiagonally magic with magic constant . Adding sums and results in . Subtracting ...
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Nasik Magic Hypercube
In mathematics, a magic hypercube is the ''k''-dimensional generalization of magic squares and magic cubes, that is, an ''n'' × ''n'' × ''n'' × ... × ''n'' array of integers such that the sums of the numbers on each pillar (along any axis) as well as on the main space diagonals are all the same. The common sum is called the magic constant of the hypercube, and is sometimes denoted ''M''''k''(''n''). If a magic hypercube consists of the numbers 1, 2, ..., ''n''''k'', then it has magic number :M_k(n) = \frac. For ''k'' = 4, a magic hypercube may be called a magic tesseract, with sequence of magic numbers given by . The side-length ''n'' of the magic hypercube is called its ''order''. Four-, five-, six-, seven- and eight-dimensional magic hypercubes of order three have been constructed by J. R. Hendricks. Marian Trenkler proved the following theorem: A ''p''-dimensional magic hypercube of order ''n'' exists if and only if ''p'' > 1 and ''n'' is different from 2 or ''p'' ...
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Magic Hypercube
In mathematics, a magic hypercube is the ''k''-dimensional generalization of magic squares and magic cubes, that is, an ''n'' × ''n'' × ''n'' × ... × ''n'' array of integers such that the sums of the numbers on each pillar (along any axis) as well as on the main space diagonals are all the same. The common sum is called the magic constant of the hypercube, and is sometimes denoted ''M''''k''(''n''). If a magic hypercube consists of the numbers 1, 2, ..., ''n''''k'', then it has magic number :M_k(n) = \frac. For ''k'' = 4, a magic hypercube may be called a magic tesseract, with sequence of magic numbers given by . The side-length ''n'' of the magic hypercube is called its ''order''. Four-, five-, six-, seven- and eight-dimensional magic hypercubes of order three have been constructed by J. R. Hendricks. Marian Trenkler proved the following theorem: A ''p''-dimensional magic hypercube of order ''n'' exists if and only if ''p'' > 1 and ''n'' is different from 2 or ''p'' ...
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Broken Diagonal
In recreational mathematics and the theory of magic squares, a broken diagonal is a set of ''n'' cells forming two parallel diagonal lines in the square. Alternatively, these two lines can be thought of as wrapping around the boundaries of the square to form a single sequence. In pandiagonal magic squares A magic square in which the broken diagonals have the same sum as the rows, columns, and diagonals is called a pandiagonal magic square. Examples of broken diagonals from the number square in the image are as follows: 3,12,14,5; 10,1,7,16; 10,13,7,4; 15,8,2,9; 15,12,2,5; and 6,13,11,4. The fact that this square is a pandiagonal magic square can be verified by checking that all of its broken diagonals add up to the same constant: : 3+12+14+5 = 34 : 10+1+7+16 = 34 : 10+13+7+4 = 34 One way to visualize a broken diagonal is to imagine a "ghost image" of the panmagic square adjacent to the original: The set of numbers of a broken diagonal, wrapped around the original square ...
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Perfect Magic Tesseract
In mathematics, a magic hypercube is the ''k''-dimensional generalization of magic squares and magic cubes, that is, an ''n'' × ''n'' × ''n'' × ... × ''n'' array of integers such that the sums of the numbers on each pillar (along any axis) as well as on the main space diagonals are all the same. The common sum is called the magic constant of the hypercube, and is sometimes denoted ''M''''k''(''n''). If a magic hypercube consists of the numbers 1, 2, ..., ''n''''k'', then it has magic number :M_k(n) = \frac. For ''k'' = 4, a magic hypercube may be called a magic tesseract, with sequence of magic numbers given by . The side-length ''n'' of the magic hypercube is called its ''order''. Four-, five-, six-, seven- and eight-dimensional magic hypercubes of order three have been constructed by J. R. Hendricks. Marian Trenkler proved the following theorem: A ''p''-dimensional magic hypercube of order ''n'' exists if and only if ''p'' > 1 and ''n'' is different from 2 or ''p'' ...
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Magic Tesseract
In mathematics, a magic hypercube is the ''k''-dimensional generalization of magic squares and magic cubes, that is, an ''n'' × ''n'' × ''n'' × ... × ''n'' array of integers such that the sums of the numbers on each pillar (along any axis) as well as on the main space diagonals are all the same. The common sum is called the magic constant of the hypercube, and is sometimes denoted ''M''''k''(''n''). If a magic hypercube consists of the numbers 1, 2, ..., ''n''''k'', then it has magic number :M_k(n) = \frac. For ''k'' = 4, a magic hypercube may be called a magic tesseract, with sequence of magic numbers given by . The side-length ''n'' of the magic hypercube is called its ''order''. Four-, five-, six-, seven- and eight-dimensional magic hypercubes of order three have been constructed by J. R. Hendricks. Marian Trenkler proved the following theorem: A ''p''-dimensional magic hypercube of order ''n'' exists if and only if ''p'' > 1 and ''n'' is different from 2 or ''p'' ...
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Perfect Magic Cube
Perfect commonly refers to: * Perfection, completeness, excellence * Perfect (grammar), a grammatical category in some languages Perfect may also refer to: Film * ''Perfect'' (1985 film), a romantic drama * ''Perfect'' (2018 film), a science fiction thriller Literature * ''Perfect'' (Friend novel), a 2004 novel by Natasha Friend * ''Perfect'' (Hopkins novel), a young adult novel by Ellen Hopkins * ''Perfect'' (Joyce novel), a 2013 novel by Rachel Joyce * ''Perfect'' (Shepard novel), a Pretty Little Liars novel by Sara Shepard * ''Perfect'', a young adult science fiction novel by Dyan Sheldon Music * Perfect interval, in music theory * Perfect Records, a record label Artists * Perfect (musician) (born 1980), reggae singer * Perfect (Polish band) * Perfect (American band), an American alternative rock group Albums * ''Perfect'' (Intwine album) (2004) * ''Perfect'' (Half Japanese album) (2016) * ''perfecT'', an album by Sam Shaber * ''Perfect'', an album by True F ...
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