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MacPerspective
MacPerspective was a 3D perspective drawing program developed for the Apple Macintosh computer in 1985.Drawing Program Lends Perspective
InfoWorld 2 Dec 1985, Page 51 It featured an intuitive system for creating "wireframe" drawings by specifying the X, Y, and Z of lines to be drawn on the screen. It was developed and distributed by B. Knick Drafting, Inc., which still retains the rights to the software. It enjoyed modest success through the early 1990s when it was still functional on

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Apple Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup includes the MacBook Air and MacBook Pro laptops, and the iMac, Mac Mini, Mac Studio, and Mac Pro desktops. Macs are currently sold with Apple's UNIX-based macOS operating system, which is Proprietary software, not licensed to other manufacturers and exclusively Pre-installed software, bundled with Mac computers. This operating system replaced Apple's original Macintosh operating system, which has variously been named System, Mac OS, and Classic Mac OS. Jef Raskin conceived the Macintosh project in 1979, which was usurped and redefined by Apple co-founder Steve Jobs in 1981. The original Macintosh 128K, Macintosh was launched in January 1984, after Apple's 1984 (advertisement), "1984" advertisement during Super Bowl XVIII. A series of increment ...
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Coordinates
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine and standardize the Position (geometry), position of the Point (geometry), points or other geometric elements on a manifold such as Euclidean space. The coordinates are not interchangeable; they are commonly distinguished by their position in an ordered tuple, or by a label, such as in "the ''x''-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and ''vice versa''; this is the basis of analytic geometry. Common coordinate systems Number line The simplest example of a coordinate system is the identification of points on a line (geometry), line with real numbers using the ''number line''. In this system, an arbitrary point ''O'' (the ''ori ...
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System 7 (Macintosh)
System 7 (later named Mac OS 7) is the seventh major release of the classic Mac OS operating system for Macintosh computers, made by Apple Computer. It was launched on May 13, 1991, to succeed System 6 with virtual memory, personal file sharing, QuickTime, TrueType fonts, the Force Quit dialog, and an improved user interface. It was code-named "Big Bang" in development and the initial release was named "The System" or "System" like all earlier versions. With version 7.5.1, the name "Mac OS" debuted on the boot screen, and the operating system was officially renamed to Mac OS in 1997 with version 7.6. The Mac OS 7 line was the longest-lasting major version of the Classic Mac OSes due to the troubled development of Copland, an operating system intended to be the successor to OS 7 before its cancellation and replacement with Mac OS 8. Development By 1988, the Macintosh had been on the market for four years. Some aspects of the operating system were beginning to fall behind ...
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3D Graphics Software
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-fram ...
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