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MSWLogo
MSWLogo is a programming language which is interpreted, based on the computer language Logo, with a graphical user interface (GUI) front end. It was developed by George Mills at the Massachusetts Institute of Technology (MIT). Its core is the same as UCBLogo by Brian Harvey. It is free and open-source software, with source code available, in Borland C++. MSWLogo supports multiple turtle graphics, 3D computer graphics, and allows input from ports COM and LPT. It also supports a windows interface, so input/output (I/O) is available through this GUI, and keyboard and mouse events can trigger interrupts. Simple GIF animations may also be produced on MSWLogo version 6.5 with the command gifsave. The program is also used as educational software. Jim Muller wrote ''The Great Logo Adventure'', a complete Logo manual using MSWLogo as the demonstration language. MSWLogo has evolved into FMSLogo: An Educational Programming Environment, a free, open source implementation of the langua ...
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Logo (programming Language)
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. ''Logo'' is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek ''logos'', meaning ''word'' or ''thought''. A general-purpose language, Logo is widely known for its use of turtle graphics, in which commands for movement and drawing produced line or vector graphics, either on screen or with a small robot termed a Turtle (robot), turtle. The language was conceived to teach concepts of programming related to Lisp (programming language), Lisp and only later to enable what Papert called "kinesthetic, body-syntonic reasoning", where students could understand, predict, and reason about the turtle's motion by imagining what they would do if they were the turtle. There are substantial differences among the many dialects of Logo, and the situation is confused by the regular appearance of turtle graphics program ...
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FMSLogo
''FMSLogo'' is a free implementation of a computing environment called Logo, which is an educational interpreter language. GUI and Extensions were developed by George Mills at MIT. Its core is the same as UCBLogo by Brian Harvey. It is free software, with source available, written with Borland C++ and WxWidgets. FMSLogo supports multiple turtles, and 3D Graphics. FMSLogo allows input from COM ports and LPT ports. FMSLogo also supports a windows interface thus I/O is available through this GUI- and keyboard and mouse events can trigger interrupts. Simple GIF animations may also be produced with the GIFSAVE command. Jim Muller wrote ''The Great Logo Adventure'', a complete Logo manual using MSWLogo as the demonstration language. FMSLogo evolved from MSWLogo: An Educational Programming Environment, a free, open source implementation of the Logo programming language for Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and ...
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Turtle Graphics
In computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a key feature of the Logo programming language. Overview The turtle has three attributes: a location, an orientation (or direction), and a pen. The pen, too, has attributes: color, width, and on/off state (also called ''down'' and ''up''). The turtle moves with commands that are relative to its own position, such as "move forward 10 spaces" and "turn left 90 degrees". The pen carried by the turtle can also be controlled, by enabling it, setting its color, or setting its width. A student could understand (and predict and reason about) the turtle's motion by imagining what they would do if they were the turtle. Seymour Papert called this "body syntonic" reasoning. A full turtle graphics system requires control flow, procedures, and recursion: many turtle drawing programs fall short. From these building blocks one can build ...
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UCBLogo
UCBLogo, also termed Berkeley Logo, is a programming language, a dialect of Logo (programming language), Logo, which derived from Lisp (programming language), Lisp. It is a dialect of Logo intended to being a “minimum Logo standard.” It has the best facilities for handling List (abstract data type), lists, Computer file, files, input/output (I/O), and Recursion (computer science), recursion. It can be used to teach most computer science concepts, as University of California, Berkeley lecturer Brian Harvey (lecturer), Brian Harvey did in his ''Computer Science Logo Style'' trilogy. It is free and open-source software released under a GNU General Public License (GPL). Graphical user interface UCBLogo has a rudimentary graphical user interface (GUI), so several projects exist that provide a better interface. ''MSWLogo'' and its successor ''FMSLogo'', for Microsoft Windows, are commonly used in schools in the United Kingdom and Australia. Design Logo was designed in spirit of ...
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Interpreters (computing)
Interpreting is a translational activity in which one produces a first and final target-language output on the basis of a one-time exposure to an expression in a source language. The most common two modes of interpreting are simultaneous interpreting, which is done at the time of the exposure to the source language, and consecutive interpreting, which is done at breaks to this exposure. Interpreting is an ancient human activity which predates the invention of writing. However, the origins of the profession of interpreting date back to less than a century ago. History Historiography Research into the various aspects of the history of interpreting is quite new. For as long as most scholarly interest was given to professional conference interpreting, very little academic work was done on the practice of interpreting in history, and until the 1990s, only a few dozen publications were done on it. Considering the amount of interpreting activities that is assumed to have occurr ...
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Solid Modeling
Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes '' (solids)''. Solid modeling is distinguished from related areas of geometric modeling and computer graphics, such as ''3D modeling'', by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects. Overview The use of solid modeling techniques allows for the automation process of several difficult engineering calculations that are carried out as a part of the design process. Simulation, planning, and verification of processes such as machining and assembly were one of the main catalysts for the development of solid modeling. More recently, the range of supported manufacturing applications has been greatly expanded to incl ...
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Wire-frame Model
A wire-frame model, also wireframe model, is a visual representation of a three-dimensional (3D) physical object used in 3D computer graphics. It is created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves. The object is projected into screen space and rendered by drawing lines at the location of each edge. The term "wire frame" comes from designers using metal wire to represent the three-dimensional shape of solid objects. 3D wire frame computer models allow for the construction and manipulation of solids and solid surfaces. 3D solid modeling efficiently draws higher quality representations of solids than conventional line drawing. Using a wire-frame model allows for the visualization of the underlying design structure of a 3D model. Traditional two-dimensional views and drawings/renderings can be created by the appropriate rotatio ...
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Multiprocessing
Multiprocessing is the use of two or more central processing units (CPUs) within a single computer system. The term also refers to the ability of a system to support more than one processor or the ability to allocate tasks between them. There are many variations on this basic theme, and the definition of multiprocessing can vary with context, mostly as a function of how CPUs are defined ( multiple cores on one die, multiple dies in one package, multiple packages in one system unit, etc.). According to some on-line dictionaries, a multiprocessor is a computer system having two or more processing units (multiple processors) each sharing main memory and peripherals, in order to simultaneously process programs. A 2009 textbook defined multiprocessor system similarly, but noting that the processors may share "some or all of the system’s memory and I/O facilities"; it also gave tightly coupled system as a synonymous term. At the operating system level, ''multiprocessing'' is som ...
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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVD started to replace it in these roles starting in the early 2000s. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased ...
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Winsock
In computing, the Windows Sockets API (WSA), later shortened to Winsock, is an application programming interface (API) that defines how Windows network application software should access network services, especially TCP/IP. It defines a standard interface between a Windows TCP/IP client application (such as an FTP client or a web browser) and the underlying TCP/IP protocol stack. The nomenclature is based on the Berkeley sockets API used in BSD for communications between programs. Background Early Microsoft operating systems, both MS-DOS and Microsoft Windows, offered limited networking capability, chiefly based on NetBIOS. In particular, Microsoft did not offer support for the TCP/IP protocol stack at that time. A number of university groups and commercial vendors, including the PC/IP group at MIT, FTP Software, Sun Microsystems, Ungermann-Bass, and Excelan, introduced TCP/IP products for MS-DOS, often as part of a hardware/software bundle. When Windows 2.0 was released, these ...
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